I'd like to echo what others have said about that scene in chapter 5. It got me to chuckle, and nearly tear up at different points. My favorite scene in the game so far, and probably one of the best in any jrpg. It just felt incredibly genuine.
To see what I mean, I'm hesitant about changing up the classes because it's throwing the "canon" outfits out of whack in cutscenes lol
You can choose your outfit independently of the class. It's under the character menu.
That's interesting. One is definitely Shulk. I see one who could be Fei from Xenogears and Rex from XC2. Are you saying one is for an older reincarnation of Mio and Noah, perhaps their original selves? I'm not sure Fiora is a statue but I could be convinced.
To see what I mean, I'm hesitant about changing up the classes because it's throwing the "canon" outfits out of whack in cutscenes lol
One thing I hope they add in a future update is the ability to speed up chain attack animations because they take so damn long especially when you're doing them multiple times in a fight.Knowing how Chains work on this second run... completely breaks the difficulty at a point. And you also spend like every battle almost entirely stuck in the CA musical theme, lol.
One thing I hope they add in a future update is the ability to speed up chain attack animations because they take so damn long especially when you're doing them multiple times in a fight.
I fully agree, open world games with a story that really catches your attention are like double edged swords lmao. On one hand you want to take your time and experience everything, from the maps to side quests that expand upon the world and characters(and concerning XC3 you really want to unlock all of the heroes). On the the other hand you just want to see where the story goes next because again, it's just that good lol.I always forget how annoying it is when a massive open game has a genuinely engaging story. I don't wanna rush the game because all this side content is also surprisingly good, but….I also really fucking need to see what happens next!
Seeing numbers like this tempt me to take the difficulty down to normal mode lol. Chain attacks do less damage on Hard in the same time you could do normal arts, chain attacks/Ouroboros are defensive options on HardAs is Xenoblade tradition, chain attacks finally clicked for me at the very end, and I went on to 4 rounds with 1 ouroboros, went for 3.2 million dmg with x1042% multiplier
I only assume it's Fiora because the statue is next to the Shulk-looking statue and don't know who else it could be referencing. The one with the red sword, who was a master to the actual founder is Rex. The one with 2 greatswords and an eyepatch must be Zeke. The Fei looking dude is Noah (which implies he's a Vandham and related to Monica and Ghondor lol) the cat lady next to that is Mio? There's definitely a cutscene at the beginning of chapter 6 that shows Noah and Mio around the first Ouroboros seed.
yall...
the wide ass smile on my mudder snuffin face right now...
I don't have this game yet but I've watched it running. I gotta say the story intrigues me. I couldve sworn I've heard of this trope before somewhere before but I cannot remember where? Young soldiers dying early?I am just at the beginning and this game is already pretty dark. Young people with really short lifespans dying in battle all the time.
There must be a thing with teen military drama in Japan.
I think any new player will play through the opening chapter and see for themselves that something isn't right with Aionios and the world's mystery/characters should be enough to provide a story "hook."
The XC1/2 context is just additive bonus easter egg stuff for people that played those games. It also gives XC1 and 2 more longevity for new players that really took to 3 and can go back and experience XC1 and 2 with the bonus info they know from 3.
That's how 1 and 2 worked. I actually played 2 first and then 1 and it was still a great experience. I feel like these games, despite being numbered, can largely be played in any order actually.
Strongly disagree. I don't think you need to know the two games beyond knowing the exist to be intrigued by this world and how things came to be the way they are. That's just how normal story works. It presents you with a situation and you're either curious to learn more or you're not.
So much of this game is like this. It feels like Taion was basically a core primer of setting expectations that the rest of the game is about following up on.
For real. It's refreshing to see a cutesy mascot-y character who doesn't have a high-pitched annoying squeaky voice. (Not sure how it was in the other Xeno games, I've yet to really play most of them.)Whoever decided to give the English version of Riku a deep voice deserves a raise. I can't help but smile whenever he speaks. It deserves to be in the pantheon of great localization changes.
Yeah, that's one annoyance I have with the game.Why the fuck can I not reload a save from the ingame menu? Like, what is the point in forcing me to quit to the main menu? I hate it.
Agreed with this whole post, really loved what they did with the character and the payoff is chef's kissi'm just gonna gush about very late chapter 3 right now, taion specifically, and more broadly the fullness and nuance in which xenoblade 3 handles its characters. for me, it doesn't really feel like a question of how it compares to the series and more expansive story games in general. i am really impressed.
first of all, taion's english voice actor is incredible and knows exactly how to calibrate to the tone of every single scene he's in. wouldn't be half the character without the trembling inflections and half-starts that just completely sell the character's problems with expression.
i think a lot of hay has been made by people who love xb3's cast (very much including myself here) about the depth of every character, but what impresses me most in 3 is just how they show that depth. no one tells you their life story because that's not usually what people do, yet there's so much about their interiority that is expressed naturally through their interactions with one another. who they choose to approach, what they choose to talk about, what they want to talk around. taion feels like a really incredible testament to this balancing act because we get one flashback at chapter's start that essentially informs us about every single thing taion does and action he takes.
across the whole chapter, we just see this huge range of modes he goes through. taion and noah being immediately drawn together because they're probably the closest personality-wise to one another. taion being the one to notice how shaken up eunie is and putting her at ease in a way that understands the boundaries she puts around herself, then talking with her about his relationship with death and fear of loss and constant anxiety. him being pressured to find a travel route by the others and being unable to bring himself to insist on his call for caution. how he approaches lanz despite their animosity because of this image he's constructed of lanz as this unburdened, confident guy and the small window into lanz and his relationship with noah we get through this exchange. and finally that release of all the survivor's guilt he's been holding in over his mentor's death during the confrontation with his commander.
you're always a slightly different person to everyone depending on what you see in them and what you see about yourself, and how well 3 seems to understand this is a huge credit to its writing. taion is maybe the most emotionally intelligent of the entire cast yet so often struggles so hard to put his intentions into words and it's really astonishingly well conveyed.
now I wouldn't agree it's the *entire* point of the game. Newcomers could still be enthralled by the brand new characters and their arcs, as well as the setting and themes.I disagree with that, to be frank. There's no way the appeal will be even remotely the same for those who haven't played both previous games first. Sure, they might "understand" it, but they won't truly appreciate it. The 1/2 stuff is far from additive bonus stuff; it's basically the entire point of the game.
But that brings us back to the earlier point of the game's world not having a hook besides being the 1 and 2 worlds fused together. The primary reason to be intrigued by the set-up in the first place is because the player wants to know how 1 and 2 came together to produce 3. And there's just no way the player will be as curious about that if he hasn't already played 1 and 2 (or at least one or the other).
I mean, I get that people are going to want to be defensive of the game in the OT (especially the topic creator), but both these things can't be true at once.
I have a very important question about clothing in Chapter 6.
PLEASE DO NOT READ IF NOT IN CHAPTER 6 OR LATER
Is there a point soon where Mio's clothing becomes available again? She's stuck in Moebius form and the menu entry has a permanent dot that I cannot rid of, and it's triggering me to no end D:
I'm at the very beginning doing side story before progressing so my question may be dumb but it's haunting me.
Definitely agree with this.I like all these disposable consuls ngl
Much prefer them to XC2 myriad of fights where you kicked whatever boss ass and in the next cutscene they school you. I hated that every fucking humanoid boss was like that every single fucking time
yeah it will go back when you start progressing the story againI have a very important question about clothing in Chapter 6.
PLEASE DO NOT READ IF NOT IN CHAPTER 6 OR LATER
Is there a point soon where Mio's clothing becomes available again? She's stuck in Moebius form and the menu entry has a permanent dot that I cannot get rid of, and it's triggering me to no end D:
I'm at the very beginning doing side story before progressing so my question may be dumb but it's haunting me.