That's not what he said.So you think games will be developed primarily for Series S then ported to Series X, PS5, and PC?
That's not what he said.So you think games will be developed primarily for Series S then ported to Series X, PS5, and PC?
Its targeting the people who buy a console to play the new Fifa / COD / Madden year in year out, not the Wii audience lol
Man, I should put /s more often beside my posts.
Not from a price point of view. There's a reason only the One X is discontinued.LOL!
What else would be comparable? You need a source for this?
Don't discount the massive CPU difference. The Jaguar processors last gen were really bad.
yup also the "budget console" is more powerful than most gaming pcs, but hay.You're making my exact same point. The console is for casuals who buy one or two games a year and for parents who want a cheap console for their kids.
No, games will be developed on PC for performance targets like they always have been.So you think games will be developed primarily for Series S then ported to Series X, PS5, and PC?
I'd framerate across the board will be rock solid. That will be the main improvement I would imagine.It's in the OP:
"the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR "
but thats the thing, the s isnt that weak when you consider its rendering 1/4th the resalution the xsx is, and the cpu is only slightly weaker.No, games will be developed on PC for performance targets like they always have been.
But ensuring the S version will be acceptable simply has to be a part of development from the start. It can't be an afterthought.
It would be great if MS could work some backwards compatibility magic to get those grimy 720-900p games up to 1080p. The few times I did go back and play a non X-enhanced game on my One X it was really rough.
Also wonder if we'll be getting Series S patches for any recent current gen games.
I guess to be fair, what this really affects is 3rd party games with no dynamic resolution (first party games weren't as bad on base Xbox One). The target market for this console is base Xbox One owners, who already lived with that experience for their old games and for one reason or another are opting out of the extra cost of Series X, and PS4 owners, who still have their PS4/5 to play their old 3rd party games and are buying the Xbox for the exclusives.
Right that's what most developers are probably unhappy with. Just extra wordload on top of everything else.No, games will be developed on PC for performance targets like they always have been.
But ensuring the S version will be acceptable simply has to be a part of development from the start. It can't be an afterthought.
No, games will be developed on PC for performance targets like they always have been.
But ensuring the S version will be acceptable simply has to be a part of development from the start. It can't be an afterthought.
Don't expect resolution and framerate bumps for base xbox one games on Series S.Yeah, at 1440p, with texture filtering, way faster loading and 60/120fps. Ew.
Lolyup also the "budget console" is more powerful than most gaming pcs, but hay.
One was designed for 4k displays the other is not, how do you expect it to display a 4k image when 1440p is its highest resolution?
You're purposely focusing on the wrong things cause you have no point to make. The point is there are gamepass games that will look and run better on the 2017 xbox machine than the 2020 xbox machine. People have every right to point that out.
Thought about one of the rare cases where one S version had an uncapped framerate (i think). Monster Hunter World. So playing in back compat mode on Series S would net you the resolution cap of 864p (1536X864) but we might see 60fps considering its uncapped framerate?
yeah this is project management 101 stuff lol. Have to plan and scope for all your targets, and then plan is based on what gives the same experience to all players across the board and then you can decide what can stay in and what can stay out based on all your targets that you have.No, games will be developed on PC for performance targets like they always have been.
But ensuring the S version will be acceptable simply has to be a part of development from the start. It can't be an afterthought.
Don't expect resolution and framerate bumps for base xbox one games on Series S.
People do but it's definitely not you. If you listened to literally ANY of their marketing. The Series X is the BASELINE. That's the console you develop for. You then scale down to the Series S. Just because you ignore that and want to spread your narrative doesn't make it true
Sorry, that was a typo on my part. The Series S should be able to do 1440/120fps. It depends on how you define better. Series S, higher framerates. One X, higher resolution. I can tell you that though that 1440/120 will look better than 4k/60 if your TV or monitor can handle that high of a frame rate. 4K just isn't worth the performance hit.I'm not asking for 1440p. Just wondering if it'll be able to do 1080p at 60fps like X1X?
No, I'm not asking about the Series X. I'm wondering if New Lucky's Tale will match the 60fps it can do one One X on Series S.
Just trying to figure out if I've misinterpreted this news. I'm not looking for big BC enhancements, was just hoping XBO games could perform at One X levels.
tbf this is just a stealth reboot of the "devs react" thread, it's pretty cleverly done though.
Yeah DF basically confirmed this, it's got less (something) than the one X so it it wouldn't be possible
With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.
Gears 5 was shown off at 120. I expect MS to do the same magic as they did for BC on the Series S. Hell, a locked 30 or 60 will be a massive improvement on base Xbox games, even without at framerate increases etc. Add to that the super fast loading etc. If someone has a base Xbox and wants a more up to date option, Series S is that option.Don't expect resolution and framerate bumps for base xbox one games on Series S.
Oh, there will be a sampling of games that had dynamic resolutions that now no longer drop resolution during load, and there will be a good amount of games that have more consistent framerates (see stuff like Mass Effect Trilogy on any X1...runs smoother than on any 360).
Some games will of course get special attention by devs, but that will be rare.
FTFYXbox One X plays lastgen games at nextgen resolutions.
Xbox Series S plays all games at lastgen resolutions.
Yeah, I get the benefits and at the price, I'm not mad at MS or anything like that. Think I got my expectations just slightly higher than I should have. Just harder to justify a series X given the immediate titles, so I'll probably wait a little longer and enjoy halo on the one X for now. Feel you regarding Arkham. Downloaded it the other day to start a fresh play through and it was rougher looking than I expected.It'll run Arkham Knight at least as well as your One X does, now in HDR. Not that that's necessarily worth much. It still kills me that Arkham Knight never got a One X enhancement, even considering the One X 'enhancement' that Return to Arkham got.
Maybe for Xbox only games but not multiplatsI wouldn't be so sure. It's going to differ from game to game and the number of "A"s on your office door but making videogames is hard, harder than any of us give the people who are making them credit for and to make matters worse games have to be finished on a tight budget and in a tight schedule. Series X won't have a problem running Series S games at 4K if they scale like current high end AAA PC games, Series X games running on Series S will need a number of adjustments in addition to a reduction in rendering resolution which takes more time, more manpower and more budget to accomplish.
Considering all those factors it seems like a reasonable and economic descision to target Series S and then take that game with the exact same assets and run it in 4K on Series X. I'm sure that even before we account for unit sales of each Xbox Series console model a lot of devs will choose Series S as their target platform. That's not necessarily a bad thing, it means that you get the best Series S game you can get and that 4k enhusiasts get Series X games running in native 4K at rock solid framerates.
Is it? Than that article is poorly worded.
Not to get too lost in the fringe examples, because for the most part, games that got One X enhancements are going to look worse on XSS, but there are some interesting fringe cases.I see a lot of folks asking for this in the current gen (not wanting automatic 4K applied at the One X level in exchange for performance), so I kinda like this approach, especially for games like Remnant where you don't have a choice. Curious to see how current-gen games run on this thing, even though I'm opting for a Series X.
tbf this is just a stealth reboot of the "devs react" thread, it's pretty cleverly done though.
You're making my exact same point. The console is for casuals who buy one or two games a year and for parents who want a cheap console for their kids.
The console has a higher tflop/pixel ratio than either SX or Ps5. Memory could be a concern if the dev isn't using the SSD tools, but in that case even SX or Ps5 would have issues too.
Though I was specifically talking about the BC situation hindering anything.
Yeah yeah, same concern over and over again despite many people and devs have clarified it.It hinders things because pretty much every developer will have to keep the machine in mind when developing a series X game. This also affects all next gen multi-platform PS5 games. I think it's unfortunate. Microsoft's desire to "undercut" Sony, and to sell a machine as cheaply as possible to increase their GP subs, will now be a graphical anchor for the next 5+ years, and will compromise game scope and ambition in innumerable ways that we can't even imagine.
Some design decisions simply can't scale down easily, and now its quite probably those decisions won't be made to begin with, because of the existence of this machine.
The CPU is essentially the same between the X, S, and PS5. That's largely a non-factor.but thats the thing, the s isnt that weak when you consider its rendering 1/4th the resalution the xsx is, and the cpu is only slightly weaker.
All good points.Not to get too lost in the fringe examples, because for the most part, games that got One X enhancements are going to look worse on XSS, but there are some interesting fringe cases.
Like, Halo 5 say, where the 1X enhanced version actually has worse texture filtering than how Halo 5 ran on the 1X before it was enhanced for it. That game on XSS is likely going to resolve *more* texture detail at 1080p in many cases and run with HDR, compared to the Native 4K, HDR lacking One X enhanced version. Depending on how much you like HDR, I could see people preferring that game on XSS over X1X. Personally I thought it looked better at 4K native, over how it looked pre enhancement on the 1X, but HDR could potentially sway me.
I'm not bored enough to go through all the X1X games to figure out all the fringe cases, vs the huge differences, and I suspect there'll be far more games where the differences go well beyond resolution over the fringe cases like Return to Arkham (that One X enhanced version is *so* *fucking* *bad*. 1080p. 45 fps cap. Compared to 1080p DRS, with, I believe, unlocked framerate on the One S), but this stuff is fascinating to me.
But yeah, I guess I should stress once more, if you're seriously considering the Series S, check if the games had One X support and what it did. Check if they had HDR. If you've got a One X and a 4K HDR set, I wouldn't recommend buying the Series S if backwards compatibility matters to you as a rule of thumb, but it's going to come down to the games you're planning on revisiting.
If the Series S is a runaway success, yes it's very possible that will become the prime develop target profile, at least in some cases. Developers need to ensure their largest market will have a good experience.Yes, this is how any game ever is developed though. You always need to consider the platform requirements. We all know developers aren't too pleased about working with Xbox One or PS4, when developing games for the One X, PS4 Pro, or PC.
My point was that there is no chance games are developed primarily for Series S. But sure, I agree it will be part of the overall design constraints.