Sure did. Or "Mojang will never produce a game as big as Minecraft" Like, no shit, and they'll never have to.
yes, they see Steam as a service which is adding value to Windows, no harm to contribute to its success by releasing their game on it even at the expense of the 30% cut.I think Steam was managing that quite well without MS putting their first party games on a competing storefront. Still they decided to forfeit a 30% cut to tap into that significant userbase.
I guess they just don't see Valve as the same kind of competition like they see Sony or Nintendo.
Yup. For a subscription model one wants to target an entire family and their tastes as well as give content for different age groups.I think Rated 'E' games are absolutely needed for the platform. Kids drive a lot of subscription continuity (Netflix, Disney+ even Spotify)
it's unbelievable we need to discuss such a thing, the value of exclusive content. And yet here we are because, apparently, MS cannot afford to have exclusive content on its subscription service.What exclusive content does to your subscription service
Disney Plus surpasses 100 million subscribers
Disney Plus’ success continues to grow.www.theverge.com
yes, they see Steam as a service which is adding value to Windows, no harm to contribute to its success by releasing their game on it even at the expense of the 30% cut.
People here don't understand the diff between revenue and net profit.
They do crazy maths with 18 millions subs at full price and we know is not the case and if it was you need to pay to every publisher who puts a game on gamepass and the development costs of your own games.
Revenue is one thing, net revenue is another... With 23 teams producing games and needing to pay for third games on the service or they will need to charge more for gamepass or have a substantial growth north of 50 mi subs at full price.
This is just what many people in this thread believe, not me.What "big games" they are giving to their competition, other than ones with already locked in contracts?
Loop us in on the scoop.
Them adding Star to international markets combined with the imminent price increase so buy a year in advance at current rates was genius.What exclusive content does to your subscription service
Disney Plus surpasses 100 million subscribers
Disney Plus’ success continues to grow.www.theverge.com
I'm surprised it hasn't happened yet. Would be a huge opening for the PC side of Game Pass to catch up with the console side.Plus I see there's at least more than 60% chance that Xbox Game Pass subscription makes it way to Steam.
EA Origin subscription is already there.
They are not leaving money on the table though if they can turn those lost sales into new customers in their ecosystem. If you don't put any pressure you won't reap the rewards, and having some loss short term is worth the long term investment.But it's a sunk cost and ultimately, if a game makes more money by being multiplay vs exclusive, they are leaving money on the table. What is the distinction on a go-forward basis for necessitating multiplat vs exclusive?
It's not a bad faith point -- you failed to explain the difference and it's a pretty obvious objection to your post.
"SOME" is going to be ether for certain people.
Yeah the whole company we are talking only about gamepass. They don't disclosure the numbers ou for the service.
Plus I see there's at least more than 60% chance that Xbox Game Pass subscription makes it way to Steam.
EA Origin subscription is already there.
Point is they can afford it.Yeah the whole company we are talking only about gamepass. They don't disclosure the numbers ou for the service.
I think you're the one misguided here. Microsoft would have done a long term forecast for Gamepass, not a 2-3 year forecast. They'll be paying off the $7.5bn over a length of time, while aiming to grow gamepass subs past 50m.
There's a huge potential market in cloud streamed games to non console owners. They're gunning for that market. If they do get the cloud dominance they're pushing for, that's one big gravy train right there.
Adding Bethesda as exclusive and adding them to game pass while still having the 3 year of gold into game pass Ultimate for 1$ is just as smart.Them adding Star to international markets combined with the imminent price increase so buy a year in advance at current rates was genius.
It wouldn't, as it wouldn't have third-party games - same as how EA Play on Steam (and console) doesn't have third-party games, but EA Play on Origin does.I'm surprised it hasn't happened yet. Would be a huge opening for the PC side of Game Pass to catch up with the console side.
Their investors are not videogames fans who wants to afford losses. They want results.
Zelda, Halo, TLOU etc will never cost $7.5bn to produce, they would all make more money as multiplat games but they also don't have the associated cost with buying an entire publisher.
For me it's as simple as sequels will be multiplat and new IPs will be exclusive.
I don't think any company would be dumb enough to decide they don't want an extra 10m sales/downloads per game for TES6 & Fallout 5.
It's really, really simple business here. Unless they want to use those flagship IPs as loss leaders?
They have every right to make those games exclusive, I just personally can't see them doing it. And this isn't even from a "oh I'll miss out" point of view - I've got a PC that will run the games and that's what I use for Forza and what I'll use if Microsoft owned Zenimax produce a game that appeals to me at any point in the future.
This is definitely true. But the question here is what drives more subscribers? Having this content on your subscription service and exclusive to you platforms or on your service but also available on other platforms? I think most would agree the former over the latter.What exclusive content does to your subscription service
Disney Plus surpasses 100 million subscribers
Disney Plus’ success continues to grow.www.theverge.com
I jumped on the conversion when I only had a PS4 in fear that it would end abruptly lol. Did not get an Xbox until almost 7 months later, I assumed I would need for xCloud before that but the beta already gave you a ton of gamesAdding Bethesda as exclusive and adding them to game pass while still having the 3 year of gold into game pass Ultimate for 1$ is just as smart.
Yes it's not an individual, despite how it seems written, I didn't wanted to say they were in an urgency.Okay, but you said they 'need' cash flow, and they really don't.
No, it was a way to artificially increase the value of a GPU sub over a basic Gold sub and incentivise Gold only subs to move over to GP.
If you need cash flow that desperately you don't straight up DOUBLE the cost to the consumer.
Here we are having the same discussion when it had happened, but the comparative goal doesn't change anything because GPU is more cash over Gold. Again I wasn't talking about raw dollars but a steady flow for the division over years.They don't "need" it at all, and that certainly wasn't why they wanted to jack that price up anyway. They want to run people over to GPU. The price increase would've made GPU a better deal by default since it includes Gold.
Yeah the whole company we are talking only about gamepass. They don't disclosure the numbers ou for the service.
I agree that the reasoning in many ways about making 7.5B back has been quite simplistic on this forum, but in itself it's still very much true. MS or anyone else would never make an acquisition if they didn't think it will turn a profit. Zeni wasn't bought because it's a valuable company to just own. There probably isn't anyone else than MS who would be willing to buy them for 7.5B right now, and who's to say there'll be in the future. Zeni definitely isn't the best asset to just own if it's not making any money. Market value isn't some fixed sum and in no way is only determined by whether Zenimax "loses money", whatever that means.The whole "needing to make $7.5 billion back" reasoning is dumb anyways. It was literally just a mountain of cash sitting there doing nothing and they converted it into an asset. As long as Bethesda doesn't lose money then they're already more valuable than the cash stack was
That's completely false though. MS has long term plans like any company, they don't need to guarantee shareholders a return on their 7.5 billion investment immediately, and that you can think that to push your narrative is beyond me. How would that make sense when they spent over 26 billion for linked in. I somehow doubt they made that money back on their first year.Their investors are not videogames fans who wants to afford losses. They want results.
Yeah the whole company we are talking only about gamepass. They don't disclosure the numbers ou for the service.
Their investors are not videogames fans who wants to afford losses. They want results.
20 million subscribers seems like a good result.Their investors are not videogames fans who wants to afford losses. They want results.
Their investors are not videogames fans who wants to afford losses. They want results.
Do you think we will ever see a new Fallout game by Obsidian? That would be awesome.
Their investors are not videogames fans who wants to afford losses. They want results.
So what they have been doing now with the focus on cloud and subscriptions?Their investors are not videogames fans who wants to afford losses. They want results.
Their investors are not videogames fans who wants to afford losses. They want results.
What?