They already pushed an update to difficulty levels which is actually pretty good. So at the very least they're open to that sort of thing.....I'm curious to see what they potentially change/improve in Shattered space (in terms of game design), because adding more procedural bounties seems....not good in terms of new content.
And while I can appreciate the attempts to bolster the outpost system, the nature of the game's NG+ system not 'saving' your outpost, combined with the lack of anything to DO with the outposts, makes it seem....kinda pointless, for anyone who isn't already super invested?
Looked turn based lol