This is the main issue. "Completely shutting yourself off from your surroundings" is at the same time:I've got a wife and two kids, full time job. As you said, VR is such an isolating experience and it completely takes over a room and it's not even like anyone else can share the experience. Traditional gaming I can drop in and out of if I'm needed and I'm often needed. VR requries prep of the space, warning family members what you're doing, so they don't get whacked in the head, complete isolation from the real world. It's just not feasilbe for maybe even 70-80% of the population.
The idea of a virtual world where you can interact with other people has been a science fiction dream for decades. However, the technology is just not advanced enough yet to make it appealing, so of course people aren't using it. Especially not for long durations.
Come get me when we have holodeck type shit.
The idea of a virtual world where you can interact with other people has been a science fiction dream for decades. However, the technology is just not advanced enough yet to make it appealing, so of course people aren't using it. Especially not for long durations.
Come get me when we have holodeck type shit.
The idea of a virtual world where you can interact with other people has been a science fiction dream for decades. However, the technology is just not advanced enough yet to make it appealing, so of course people aren't using it. Especially not for long durations.
Come get me when we have holodeck type shit.
Users could spawn thousand of things in virtual worlds, grinding performance to a halt. Users could also find it challenging trying to scroll through lists of hundreds/thousands of spawnable objects, when logically they know the bar 20 feet away will have the objects they want. Also, it's people playing make-believe. If they want to have fun that way, so be it. It doesn't say anything about Meta's design philosophy, other than you're free to make worlds and place objects for guests, who are then free to play how they want.This story highlights one of the fundamental problems with how "the metaverse" has been conceptualized: why did she need to leave to get drinks at all? It's a virtual space, spawn them in instantly. And what's the point of "getting drinks" anyway? It's like their vision is limited to "mundane real world things but worse"
I highly doubt this is feasible, VR needs ultra low latency to work without being extremely jarring, so streaming is pretty much a non-starter.I think (cloud) streaming will really help VR take off eventually, because less need for local hardware power would mean a lot less bulk.
They're focused on marketing business usecases right this second for a $1500 device. It doesn't mean their overarching vision of the metaverse is sterile and boring.Speaking of holodeck type shit, it feels like these sterile VR aspirations of corporations are gravely underestimating the pull of fantasy worlds/wish fulfilment. For whatever reasons they are not even trying to sell escapism, just your everyday mundane life but in VR.
Based on all the critiques in here, it doesn't need to be holodeck level for most people, it just needs to not be a terribad salad of primitives like it is now. Model imports from various 3D apps/platforms, including full on native support for Substance 3D directly on Quest Pro, are coming to raise the bar.The idea of a virtual world where you can interact with other people has been a science fiction dream for decades. However, the technology is just not advanced enough yet to make it appealing, so of course people aren't using it. Especially not for long durations.
Come get me when we have holodeck type shit.
Nah, it's just a matter of fidelity and social network traction. VRChat and Rec Room prove there's a much bigger market for this type of experience if there's content to pull users in.Maybe people just don't want to be in a virtual reality?
Maybe it's one of those things where there is a novelty factor to it, and then people realize they just prefer watching football Sunday night with their buddies instead.
Trolling over the lack of legs was in the foreground on social media for weeks in August. So it's really just people celebrating the mug of STFU being served.All of those background people so excited to finally be getting legs.
All of that will be possible with support for importing models from external 3D creation tools as well as more powerful scripting tools. You say "no amount of money will make it happen" but that is precisely what they're throwing at the problem to improve things.Facebook trying to make this happen is so weird to me. It isn't going to happen and no amount of throwing money at it will change that fact. Of course they've sunk untold amounts into it and they want some return, but that's reaching sunk cost fallacy levels if they think they can keep pushing and make back the money eventually.
What I think would be a far better use is for them to get some good will/good PR and hell maybe even some funding/tax breaks due to charitable stuff and use the tech, the whole idea of building virtual worlds or recreations of the real world in VR and then pushing it as an actual thing that could allow those who are sick, disabled and such and aren't able to travel and see the world, or experience things like swimming with sea life or whatever a way they can experience some of those things and bring more joy to them. I've always thought one of the best promises of VR is its ability to help those who can't experience certain things of the world to be able to experience it. To be able to visit museums of the world, to visit sights of history, experience feats they could never actually do. It's why I got my disabled sister a VR headset and she loved it but there's just so much more that could be done that's worthy of investment than building shitty VR worlds no one is bothering to visit anyway.
All of that will be possible with support for importing models from external 3D creation tools as well as more powerful scripting tools. You say "no amount of money will make it happen" but that is precisely what they're throwing at the problem to improve things.
Legs in other stuff like VRChat are inverse kinematics or using trackers, but this seems to be without trackers? Which would actually be a pretty big thing. Full body you usually need trackers. Unless Quest is getting trackers, not sure how legs are getting tracked with the body mostly blocking them. It didn't seem to just be an animation.All of those background people so excited to finally be getting legs.
As much as they've spent and will spend on evolving the foundations, they really want this to be a collaborative effort, so they don't HAVE to bear the additional burden of building all these experiences alone. They build, creators come, consumers come. And the more companies like Sony, Pico and Apple compete in the space, the better it'll be for everyone.The money thrown at the issue wasn't the problems it can solve with Vr etc but the fact that they are chasing the premise that everyone wants to browse the web or interact in a VR environment or something which isn't something that most of the planet wants to do now or imo anytime soon. It's completely isolated from the real word. My point was more they should be aiming for stuff like I suggested which is more realistic than some "meta universe" world where everyone wants to spend their time every day etc
They won't replace real life 24/7, but VR absolutely is a more convenient alternative to going out 7 nights a week with friends, or commuting 5 days a week in rush hour traffic just so you can be within earshot of your colleagues.Please just admit you failed and focus on XR hardware and games going forward. You are not going to replace real life with this bullshit.
Please just admit you failed and focus on XR hardware and games going forward. You are not going to replace real life with this bullshit.
As much as they've spent and will spend on evolving the foundations, they really want this to be a collaborative effort, so they don't HAVE to bear the additional burden of building all these experiences alone. They build, creators come, consumers come. And the more companies like Sony, Pico and Apple compete in the space, the better it'll be for everyone.
This is perfect. That video had me busting up and can't believe Jordan was being authentic there with his reactions. That side by side comparison was a joke too, only made this look even more laughable. If the graphics aren't cutting edge/photo realistic, then you shouldn't be doing a side by side comparison.This is my reaction when seeing this![]()
Actually it makes for a nice joke,
my real reaction was more "LMAO Nope"
I mean to be fair, Dreams had game devs make sure that the environment creation parts were compelling to use.Do they really not have any professional game devs working on this??? I can make better environments on Dreams for PS4 and I'm not even a game dev or artist lol.
I mean to be fair, Dreams had game devs make sure that the environment creation parts were compelling to use.
Looks like no one actually involved in game EVER touched anything close to everything on display here.
The only reason for the environments to be THIS BAD for a commercial product is that the tools are shit, the artists are shit or the decision makers are shit.
I refuse to believe anyone with a functioning set of eyes looked at this at any time and thought it looked compelling.
You will have 5+ in the next 5 YearsAn empty barren VR metaverse game would be a fun scary indie game to explore.
Fantasy worlds don't have YOUR FAVORITE BRANDSSpeaking of holodeck type shit, it feels like these sterile VR aspirations of corporations are gravely underestimating the pull of fantasy worlds/wish fulfilment. For whatever reasons they are not even trying to sell escapism, just your everyday mundane life but in VR.
Legs in other stuff like VRChat are inverse kinematics or using trackers, but this seems to be without trackers? Which would actually be a pretty big thing. Full body you usually need trackers. Unless Quest is getting trackers, not sure how legs are getting tracked with the body mostly blocking them. It didn't seem to just be an animation.
Of course it this is like the bare hand tracking and it only works when you're looking at them, then never mind.
I mean they actually NEVER touched a videogame AT ALL.The only way anybody could think this "looks cool" is because they haven't touched a videogame in any shape or form since before the Playstation.
But it's not more convenient than a normal-ass Zoom call, FaceTime, or a few rounds of CoD with a headset.They won't replace real life 24/7, but VR absolutely is a more convenient alternative to going out 7 nights a week with friends, or commuting 5 days a week in rush hour traffic just so you can be within earshot of your colleagues.
They faked the legs in the demo:
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Facebook's Legs Video Was A Lie
A subsequent statement from Meta says 'the segment featured animations created from motion capture'kotaku.com
I doubt the real implementation of the legs will be anywhere near as good.
Holy misleading reporters!Today's model is clearly an extension of that early rendering, and finally brings the VR platform past the likes of Fire Emblem: Awakening on the Nintendo 3DS, another game that lacked legs.
Nah, it's a style you don't like but it's clean and do its job with providing appealing characters and environments.Nah let's be real - Wii Sports has always been incredibly hideous and bad looking. It's effectively prototype placeholder art that never got updated. It's all subjective, though. I just find it dumb that Nintendo, a massive company, got a free pass for the art/presentation in Wii Sports! A bit of rose tinted glasses here IMO.
Beyond that, though: screw Mark Zuck and Meta.
Nah, it's a style you don't like but it's clean and do its job with providing appealing characters and environments.
It's minimalist but it worked well, especially at the time.
The whole package is coherent and even the menus show care in its design.
It's actually vastly more appealing than whatever the hell they tried to do in 2022 with Switch Sports.
Same way you can disagree with Current contemporary art but it's still vastly better than some hack putting some shit together in minutes that Zuck's company is going for.
Like the minions, you can hate everything it about doesn't change that the designs are appealing.
I mean have you seen the other avatars of that gen?It's all subjective, so it's barely worth discussing heh. But I find it almost comical to describe those Wii Sports characters as "appealing". Like, the torso and neck on those things, along with the hilarious sphere hands, are just terrible in my eyes. There's a lot of things you could say about Wii Sports, but aesthetics are not even close to a strong suit IMO.
Anyway, whatever, we're discussing art. What I think looks hideous could be perceived as incredible by another.
I wonder if this has Apple spooked as they're investing a fair amount into a similar thing.
I mean have you seen the other avatars of that gen?
the MSFT soulless brand wearer and the uncanny PS Home shit?
Mii also integrated rather well with everything not going for a realistic look.
It's actually why they're so stylised.
Take this shit in the metaverse, it can't be super stylised because of what Meta wants to do with the avatars but it can't be ultrarealistic so it's in the shitty middle ground where it's still uncanny to look unsettling but not stylised enough to be appealing.
The lack of entire lower portion of the characters make it look like a super funny joke though.
Like I would want a live reaction to everyone seeing this shit and THEN learning how much money was spent.
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Zoom is convenient, but looking good on Zoom is not:But it's not more convenient than a normal-ass Zoom call, FaceTime, or a few rounds of CoD with a headset.