Yeah, apparently she was tweeting stuff about white men being bad or some shit
Yeah, apparently she was tweeting stuff about white men being bad or some shit
Yeah, apparently she was tweeting stuff about white men being bad or some shit
Hunter's Mark damage boost is removed in the latest beta build!
I'm actually super hyped about this, lol. I've never played a Hunter, but I've always kind of wanted to, and Hunter's Mark's damage component was the only major reservation I had about the class for Shadowlands. :D
Yeah, something about Asmongold's community digging up tweets criticizing white male attitudes, etc. :/
Yeah, there was a time Hunter's Mark was fun. It's just redundant now.
And I really...really...don't like Asmongold. I feel bad for Madeleine. I follow her on Twitter and she's really cool, and I loved Shadow's Rising.
damage nerfs never please meYeah, it's was a fun spell during the early expansions (when combat was slower and communication was harder), but it's more of an annoyance now. It was fine as a talent you could opt into for single target (the types of fights where it's least annoying), but it would just have been a pain as a baseline spell with the damage buff.
I still like that it's back as a baseline utility spell for situations where you do want to mark a particular target. In that way, it's actually much more interesting as a spell that you choose to use instead of one you constantly throw out because you have to.
Why's that?
damage nerfs never please me
I get it could be annoying applying it constantly, but eh
Yeah, something about Asmongold's community digging up tweets criticizing white male attitudes, etc. :/
Is leveling still ridiculously fast like it was in beta or did they tweak it in recent months? Was gonna blow through all the heritage armors
I want them to /mire my Orc
As a hunter main since launch, Hunter's Mark was up there with ammo as something I was glad they got rid of. I was legit surprised they had even brought it back.
long lapsed and not going back but i like to lurk and see the state of the game
i'm absolutely baffled by seeing that the brutosaur is being removed? like, that's one of the coolest mounts (besides the AH) but people can't have nice things
i mean, in general i think a lot of my umbrage with the game was because of so much stuff being time- or faction-limited for no reason (like the bee, apparently, and i played alliance so it's not like i wouldn't be able to get it. or much more prominently, the mists/warlords legendaries)
yknow that's fair i guess, and i remember how bad inflation was with garrisons and class hallsIt's still going to be available on the Black Market Auction House (a system that offers a random set of rare items each day).
The motivation for removing it is to encourage people to actually buy it (or farm a bit more gold, buy it, and then be broke going into Shadowlands). As you can probably imagine, wealth discrepancy has gradually increased over the lifetime of the game, and in the previous two expansions (Warlord of Draenor and Legion) it was pretty easy to generate absurd amounts of gold if you put in a bit of effort. So if you're the type of player that plays regularly and perhaps set up a gold machine in WoD/Legion, then you're probably sitting on small mountain of gold (millions). If you're the type of player who plays casually, or for a more recent player, then you're relatively poor.
Removing the Brutosaur forces players to actually buy it, instead of saying "Eh, it's cool, maybe I'll buy it later but I'm in no rush." I don't generally like content getting removed either, but that's the reason here. It's less about time limiting and more about making the Brutosaur more effectively serve its underlying purpose (being a luxury item for course correcting the player economy).
I tested some of the changes today to Soulbinds... and I haven't really made any conclusion.
but the more I think about it the less I like the energy system for them. Better than the previous option but honestly if a guild wants to make their players change loadouts each time... then let them. People have the ability to choose what guilds they belong to and if that's fine with them then it is what it is.
I don't plan on swapping every time and I can imagine the majority of players are not going to want to wait around for one or three people to change loadouts each pull. So I really just think... let it go. It stifles experimentation with specs and classes and it isn't needed. At least imo.
Devil's advocate: if you could change Conduits freely, or if Soulbinds were spec-specific (another common suggestion), then there wouldn't be an interesting system to experiment with in the first place. Every player would go to Icy Veins / RaidBots and find the "top" Conduit+Soulbind loadout for their particular Covenant, deviating only if there was a particular Soulbind talent or Conduit that they needed to counteract a specific encounter. It would be a system that was solved on day 1, with the exact same solution for every single player of a particular Class/Spec/Covenant combo.
After playing around with the system on Wowhead a bit, I've tried to come up with a historical WoW analogue for it, and I don't think there really is one. That's exciting! I'd be disappointed to see it just become another MoP talent grid / Legion Legendary system where you just swap in the recommended pieces for any given situation.
To address your experimentation argument more directly: the perhaps good news is that Conduits themselves aren't really that complicated. You can read what they do and "get it" right off the bat. So I don't think that there's going to be a heavy gameplay experimentation part where you're putting on some Conduits and then hitting a dummy to figure out their mechanics (Soulbinds talents have more of this, but those can be swapped completely freely). Instead, there will be more "pen and paper" experimentation, where you come up with a loadout, use it for a bit, and then a few days later think "Hm, can I optimize this a bit more? Perhaps to bolster my offspecs without losing too much in my main spec?" and go to the Wowhead Soulbind Calculator to iterate and optimize (which isn't really something WoW has had players do since, like...the pre-MoP talent calculators).
But we'll see when it all comes out, of course. :P I'd just be disappointed if they backed out of a novel system before I actually got a chance to play it.
I can see you point and I respect it but I imagine people are going to look up the "best" path or whatever regardless.
I like the system to be sure. (Even though I do have some issues with how... disconnected they feel from gameplay - it's hard to explain what I mean and I'm feeling my sleeping pills so maybe tomorrow) but I'd much prefer the option to make a build, run out and try content, then comeback and shift stuff around to see if I liked something better.
And unless I've missed something (which is possible!) you share this energy across all your specs so if you need to change multiple ones it's counts against a single pool which I definitely do not like. But I'm going to play with it more and decide. Like I said I haven't put a lot of time into it but idk. I love the idea of choice and stuff in RPGs but I also want to be able to change my mind freely. I'm fine with the covenant design with how it takes some effort to swap them around but for some reason this isn't vibing with me.
The latest beta build added a new restriction to Covenant abilities, disabling them outside of the Shadowlands. This is likely a intentional change, as a string was added specifically to say "You must be in the Shadowlands" in the build.
Were woo wee ooo Fun detected - must remove immediatelyCovenant Abilities Disabled Outside Shadowlands, Collector's Edition - MMO-Champion
Covenant Abilities Disabled Outside Shadowlands, Collector's Editionwww.mmo-champion.com
Man, this is going to feel awkward as hell, and it's just making me hate the concept of borrowed power even more.
Covenant Abilities Disabled Outside Shadowlands, Collector's Edition - MMO-Champion
Covenant Abilities Disabled Outside Shadowlands, Collector's Editionwww.mmo-champion.com
Man, this is going to feel awkward as hell, and it's just making me hate the concept of borrowed power even more.
instanced pvp is one of the places they're whitelistedPresumably this means they won't be useable in instanced PvP either. Definitely for the best.
oh well. always time to change if the first season's a shitshow.
I'd be extremely surprised if covenant stuff was just flat-out disabled in PvP. That would be like if artifacts or azerite power/essences were disabled in PvP during legion and BfA. Locking the main expansion power progression system out of one of the endgame pillars would basically just be relegating PvP to even more of a sideshow/minigame than it already is.
i really just don't like the inconsistency. i get that this is their way of wiping the slate clean after shadowlands so that they don't have to explain why we lose the power this time (which they said they were going to stop doing?), but these abilities that are in some cases rotational are now just... gone and if you wanted to fall back onto the heart and its essences for old content you're now shuffling two sets of bars and gear
it's just a pointless change
World of Warcraft Shadowlands Pre-Expansion Patch Notes - Patch 9.0.1
Blizzard has released the Patch Notes for the 9.0.1 Shadowlands Pre-Expansion Patch coming next week.www.wowhead.com
With the release of the Shadowlands pre-expansion patch, Battle for Azeroth will be included with your World of Warcraft subscription—no additional purchase required.
I think this is more likely targeted at healer resets in arena. Sugar-Crusted Fish Feasts can't be used there but can in keys.keystones
healers currently are free to blow their mana and weave in drinking in very short downtime between pulls. giving the mana regen a ramp up prevents groups from pulling as rapidly as healers will need to be more conservative
you're probably right about that, i don't keep my finger on the pulse of arena. still has weird new implications for M+ but not especially drastic.I think this is more likely targeted at healer resets in arena. Sugar-Crusted Fish Feasts can't be used there but can in keys.
Seems like a lot of effort is being put towards stopping people from quickly completing M+ and I just don't get why. Who was it hurting?
If you're talking about the drinking change, it's just aimed at making mana management (which has been one of the core mechanics for healers in most contexts for forever) less trivial to cheese in Mythic+. I don't think it's about "stopping people from quickly completing M+"; it's more about making efficient mana usage something you're rewarded for in M+ (in the same way that healers are rewarded for it in every other competitive aspect of the game).
I was also thinking of the aoe cap (and I thought one of the affixes was tweaked to seemingly slow things down but could be wrong about that). But I hardly ever play a caster, and never in more than just leveling content, so that explanation makes a lot sense.
Not in PvE since Fish Feasts still exist.(healers are encouraged to commit to drinking strategically, instead of drinking for 2 seconds after literally every pull).
Not in PvE since Fish Feasts still exist.
I said it earlier but all indications so far point toward this being more of a PvP-oriented changed, where it's those first few ticks in arena that can decide a match, where that's not really the case in dungeons, even without Fish feasts.
The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.