KarmaCow

Member
Oct 25, 2017
9,564
They already have issues with developers getting bottlenecked by the Series S that I don't see how the split between a console more powerful than a Series X and a handheld will work. Splitting the types of the games available on both would be suicide, even Nintendo consolidated their efforts with the Switch, so I guess the plan is going all in on cloud streaming to fill the gaps? I'm not sure how well cloud streaming is doing much less xCloud.
 

jroc74

Member
Oct 27, 2017
31,335
Nice. The more competition in the handheld market the better.

Assuming this is true, then it also strongly suggests Sony will indeed release their own handheld competitor.

This really might just be the golden era for handheld gaming
I just want Sony to make the Portal able to play games streamed from Plus. Also the more a user's library can be streamed and not need remote play the better.

But Sony and/or MS having a handheld that I guess can play scaled down games, they're both better off having that for their PC games.

They hope that Playstation has their "XBox One" phase.
This has been a hope since 2020.
 

Twister

Member
Feb 11, 2019
6,005
While it's cool for the Switch to have competition, I feel like everyone just making their own version of the Switch kinda takes away from the wonder of the console and is going to cause consumer apathy towards this form-factor in the long term
 

RPGam3r

Member
Oct 27, 2017
14,868
I was out anyway based on recent bs plus what I would call the most mixed messaging I've seen from a console maker in some time, maybe ever.

But Switch is already in this slot, and I already planned on just getting the next iteration of the Steam Deck to fill gaps in the handheld space.

Good luck I guess, they'll need it.
 

Gavalanche

Prophet of Regret
Member
Oct 21, 2021
21,603
Yeah, that's the only way they can do it.

The problem is with first party. The few games Valve makes are all ongoing multiplayer titles and scale well down to the Steam Deck.

Will Microsoft require their own first party studios though to support the handheld? How odd would it look if first party Xbox games released after 2026 don't even release on the Xbox handheld (ie, Elder Scrolls VI)?

They would have to. They can't not support their own device, that would just destroy consumer confidence in the product.
 
Nov 8, 2017
14,104
They can't have the same parity clause. Xbox has to treat it like Valve treats the Steamdeck, it is up to the developer to do what they want.

There are ways you could work around it but none of it is neat if your objective is to absolutely avoid anyone complaining online about being annoying to optomise for it while also offering comprehensive support and a seamless experience for gamers.

Mandating support on a device where you're offering something that is maybe 30-50% more powerful than series s graphically will irritate some developers and harm support in edge cases down the line. If a game runs at a level where it supports switch 2 it'll be fine but if it wants to only target high power they might make hard calls about whether to support Xbox at all with shrinking market share and these tech limitations. But maybe the industry in 5 years is such that all major games outside of a few niches here or there necessarily target that lower power threshold anyway. Maybe Switch 2 and crossgen Xbox / ps5 and pc handheld support is collectively determined to be too important to skip out on. Hard to say!

Not mandating support for the device at all is one option which reduces the appeal of the device as high end games choose not to build for it.

A hybrid solution where you mandate support for a powerful 40w "docked profile" but not the weaker 18w "handheld profile" mixes the ups and downs of both options. Indies and 1st party and crossgen games get support on hh (it runs series s profile games optionally in hh for example), but gta7 and high end experiences 2+ years into the systems life probably won't in hh unless you cloud stream.

OTOH if it's just a pc that runs pc games, then whatever, I don't really consider it an Xbox regardless of what stickers it has on it.
 
Oct 25, 2017
13,351
Arizona
I don't see a true Xbox handheld console coming. The two scenarios I see for a potential handheld are 1) a Portal-like device or 2) a Surface-adjacent Steamdeck-like device that still runs Windows, but maybe introduces an Xbox Dashboard View. The latter would practically be an Xbox, but not teeeechnically.
 

vixolus

Prophet of Truth
Member
Sep 22, 2020
63,236
I don't see a true Xbox handheld console coming. The two scenarios I see for a potential handheld are 1) a Portal-like device or 2) a Surface-adjacent Steamdeck-like device that still runs Windows, but maybe introduces an Xbox Dashboard View.
When asked about handhelds and streaming or native play, Spencer has said he thinks the ability to play locally is important so I doubt a Portal device would happen. They wouldn't bother when you can just access xcloud/remote play as an app on your phone/web browser anyway.

www.ign.com

Phil Spencer on Xbox Handheld Rumors: 'Being Able to Play Games Locally Is Really Important' - IGN Live 2024 - IGN

Today at IGN Live, Phil Spencer talked a bit about the Xbox handheld rumors: "I think being able to play games locally is really important."
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,718
Imagine if they make a lite version of Windows that is fully controller compatible and runs all PC games. License it to handheld manufacturers.
 

SharpX68K

Member
Nov 10, 2017
11,018
Chicagoland
I believe them. I think Windows Central broke the news about Xbox Anaconda (Series X) and Lockhart (Series S) back in late 2018, but I'm just going off memory.
 

Remark

Member
Oct 27, 2017
3,855
I pray it's a Steam Deck-style handheld.

We don't need another Xbox Series X/S situation seriously.
 
Oct 28, 2017
30,479
Sorry but I see absolutely no reason to just assume this..especially when the power gap between the SKUs would be far and away the largest ever seen.


The power gap is becoming more pronounced and also more insignificant. We are in an accelerated time of diminishing returns. PS4/Pro games don't look as good as PS5 games but it's close and each incremental improvement in GPU/CPU doesn't translate into a very significant difference in games appearance or Gameplay. Sure there are QOL improvements
 

SpotAnime

Member
Dec 11, 2017
2,269
Ideally I would want an Xbox handheld which was more or less like a PC, where it could access more than just the Xbox game store, but also Steam/Epic/GOG.

However, in thinking about it, if they make it so that it supports the BC library, playing all those original Xbox and Xbox 360 games on a handheld would be pretty compelling.
 

Gavalanche

Prophet of Regret
Member
Oct 21, 2021
21,603
If the rumour of 2026 are true, it feels so early to me still. I know six years is fine in theory, but this generation feels like it has just gotten going. This isn't like the 360/ps3 generation where they felt old and dated by the end. Now two years is a long time away still, but I don't know... there is a good chance games they announced at the xbox series reveal might not even be out by then. Thats just crazy.
 

Wolf

Member
Oct 25, 2017
5,280
I'm imaging how laggy the incredibly unoptimized Xbox UI will be on a portable and cringing so hard...
 

icecream

Member
Oct 27, 2017
932
A portable that natively plays anything up to Series S profile for games and streams next gen. Sounds like a feasible portable.

Either that or have developer still continue to crossdevelop for the Series S with next gen like how there are still many Series X games that support the Xbox One.
 

kubev

Member
Oct 25, 2017
7,709
California
A handheld with the performance profile of Xbox Series S would be an ingenious way of getting devs to better come to terms with the continued existence of Xbox Series S, so I really hope it's an Xbox handheld as opposed to a Windows handheld. Also, I think it'd be really interesting if Microsoft would keep Xbox Series S and Xbox Series X around, maybe introducing the new console as a solution to PlayStation 6 but keeping all four SKUs in play with an emphasis on doing anything possible to get pricing down and performance efficiency up.
 

Guerrilla

Member
Oct 28, 2017
2,321
I bet it's going to run an Xbox mode windows that will play all Xbox store legacy games as series s spec with a compatibility layer that the "forward compatibility team" is working on. New games will either use this compat layer if there is no PC version or will be native but still through that Xbox dash and Xbox store.

Inside that xbox dash you can add non Xbox stores from steam or epic or whatever which would require a bit more tinkering with graphics settings with there being a recommended mode for big titles

And they are also going to license this out to other handheld manufacturers that can run the series s compat layer with a required minimum spec
 

Wolf

Member
Oct 25, 2017
5,280
Oh are you cringing, buddy? Oh say it ain't so.

Xbox has not had a stable, fully functional OS since the Xbox 360. At least, not for me. I've had lag, soft locks, apps crashing or not responding, the works ever since the first Xbox One UI. It has never got better.

Imagining it on a mobile device, yes, it sounds painful. Sorry, buddy.
 

Addleburg

The Fallen
Nov 16, 2017
5,294
Have no interest in handheld gaming devices... when I use my Switch, it's 99% of the time in docked mode. And even my interest in the Steam Deck would have been to use as a docked system, as someone whose main computer is a Mac.

At this point, I'm also disinterested in traditional console from Microsoft. I went all in on the Series X this gen because of Game Pass and have enjoyed the system, but who knows what GPU prices will be per month by the time their next system launches.

At this point, a PC-like machine that is more couch/plug and play-friendly than a traditional PC, but that plays Xbox games and supports other PC storefronts may be the only way I buy whatever comes next for them. Otherwise, next gen I'll probably just invest outright in a gaming PC as my system of choice.
 

Xater

Member
Oct 26, 2017
9,244
Germany
As a current Xbox owner I don't care. I have no interest in a handheld and they have so far shown me, that won't need their hardware in the future.
 

Dogui

Member
Oct 28, 2017
9,600
Brazil
It would be funny if the appeal of next gen would be all the consoles having portable versions instead of a considerable hardware upgrade.
 

Badcoo

Member
May 9, 2018
1,714
I'm really hoping they take a huge hit on the console and price it super competitive to next Playstation. Only chance MS has is if the console is priced lower and significantly more powerful.
 

Mcbel

Member
Sep 6, 2023
1,483
Wukong works just fine believe it or not, they just need to have an option to enable 4gb reserved vram for games like wukong (changing this in the bios fixed it for me) and BG3 (actually both games) has issues on ps5.
So it needs user intervention to work? In the bios nonetheless? That goes against your idea of devs targeting Steam specs. In console you don't need to worry about your games working out of the box, no intervention from the user needed.

And yes PS5 has issues, but the experience there is much much more stable than Steamdeck out of the box.
 

Kolbe1894

Member
Oct 25, 2017
2,285
If upcoming MSFS2024 able to run in Series S, the "hold back development" is kind of just false talk anyway
 

Dabcelwero25

Member
Oct 6, 2021
2,022
If the Switch 2 is going to have most of the first party Xbox games, then this handheld thing basically becomes pointless.

Same with the traditional console, it doesn't make much sense if the PS5/6 will have most of the Xbox first party games.
 

Dabcelwero25

Member
Oct 6, 2021
2,022
I'm really hoping they take a huge hit on the console and price it super competitive to next Playstation. Only chance MS has is if the console is priced lower and significantly more powerful.
I doubt that those who are running Xbox right now want to lose $200-$300 dollars per console.

Those days are over, I'm afraid
 

caaz

Member
Sep 18, 2024
3
a handheld gamepass machine sounds enticing.

also, shouldnt GP cost less on xbox platforms? doesnt it make logical sense?
Especially now that they own a large number of studios. There are already a lot of games available on the platform (despite what console warriors would say), and these studios won't have the excuse of skipping the platform due to its lower specs. While this is something that made sense when the power gap was larger between machines, in the context of diminishing returns we are in, and with the re-emergence of handheld gaming devices, it makes less and less sens sense to avoid them, officially because they are not fit to run the software, but mostly to save costs. The only tangible difference, for me, between this gen and the previous one (granted, I started it with a One X) are the SSDs. Graphics wise, yes, there are upgrades, but compared to how it felt going from the 8-bits to the 16-bits consoles, or even from the Gamecube/Xbox/PS2 gen to the PS360 era...

CPU power may still be an issue in some cases, though (but for how long?). But between the greatly increased processing power of low-powered GPUs and the insane upscaling techs that are now available, it makes sense to include a dedicated hardware into the fold. It will pay off for the entire handheld ecosystem.

To come back to the Game Pass thing, the main issue is the availability of an internet connection for licence validation. If the device is meant to be used on a bus or a train, you can't expect people to have an available connection all the time - an can't expect them to just share the connection of their phone.

I don't know if or how offline gaming works for the current Game Pass though.
 

Decarb

Member
Oct 27, 2017
9,093

brain_stew

Member
Oct 30, 2017
5,503
I'm expecting Series S compatibility as a minimum, so any software targeting PS5, contemporary mainstream PCs, or Switch 2 will be able to target a handheld version just fine. That's at least 95% of software released for the next 5 years or more so I don't see the power differential being a barrier to software for a long time.

My hope is that it's a hybrid console/PC device that runs an "open console" version of Windows where there is access to all PC software but the focus is the existing Xbox interface and game library. Basically, the Steam Deck approach where you put your software experience front and centre and deliver that focused console experience for those that went it but leave the device completely open so your users have access to the full power of the PC platform.
 

Maverick-Swe

Member
Nov 26, 2017
339
Sweden
Who will buy Xbox next gen when Xbox games will be on ps5 and 6 anyway? Ps6 will probably be out 2028 with supeiror hardware, so theres a risk in launching the next gen two years early.
I can see Xbox portable will probably be stream only.
Xbox next gen needs something unique. Windows emulator could be the answer to that.
Sony could never fix a Windows emulator as they are way behind on software tbh. Sony has always been good with Hw but not software.

I am a series X owner today but thinking about jumping to ps5 pro. Game pass Ultimate is expensive today and there is nothing unique today which holds me to Xbox anymore.
Right now Ms has a rough way ahead and I hope they know Ms knows what they are doing. To partnership with Rockstar/Take 2 could be something that would give a lot of new customers. If Sony hasnt already locked Rockstar/Take 2 to themself. Things are awfully quiet with Rockstar these days.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,682
What would a Xbox handheld offer that Steamdeck/Ally doesn't already though?
 

Justsomeguy

Member
Oct 27, 2017
1,758
UK
They already have issues with developers getting bottlenecked by the Series S that I don't see how the split between a console more powerful than a Series X and a handheld will work. Splitting the types of the games available on both would be suicide
I can play my desktop pc games on my Rog ally. (Edit: actually, I suppose this isn't true. Not everything works, which makes your point too!)
 
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Zeal543

Next Level Seer
Member
May 15, 2020
6,374
splitting dev teams among different platforms in this day and age is a bad idea. I think it'll be more like the playstation portal rather than traditional home console and handheld (doesn't sound like it's a switch hybrid either)