This is laughable. Its clearly just an EA thing. She picked the wrong studio. Jade raymond left EA and now has a prominent role at google with stadia. I dont think you even know what sexism is if you think this is an example of itSexism. This just doesn't happen to anyone else with her proven track record.
I seem to have skimmed over what you originally responded, and are absolutely correct that Sony are not the only ones making single player games with good business, and I should have mentioned that they can (and for Sony often are) be profitable. However, they don't always necessarily have to be and the margins are much better for Sony because of it. Keeping in mind, that just being "profitable" isn't enough for a $50-150 million title over the course of easily 5 year investment, the returns have to be a lot, lot better when you take into the risk that comes from game development (and the fact that you have to pay for the inevitable cancelled projects in the bigger picture) and expectations to beat simply investing the money into some funds. As you mentioned, other studios like Ubisoft are indeed making well off it single player games (however they get massive gains from the added micro-transactions to make it a competitive busines model) or Bethesda's main RPG projects (which most likely are able to attract an audience with lower marketing costs due to their IPs and strong branding). But also my original point stands that single player only projects aren't necessarily the easiest sell for a publisher for the reasons mentioned earlier.They still make their games to be profitable on their own. I don't think they can ship games that wouldn't be profitable.
Can't find the tweet but pretty sure Druckmann debunked this when Cliffy B said Uncharted doesn't have to be profitable for Sony because it sells hardware.
Sexism. This just doesn't happen to anyone else with her proven track record.
Yep. Really bizarre thread. Projects are cancelled. It is is what it is.Of all the people fucked over by the industry she seems like one of the least fucked over people so I think this thread is a bit daft. She has name recognition, is very highly regarded and I'm guessing is probably quite wealthy. She'll never be of of a job. She's fine.
Yep. Really bizarre thread. Projects are cancelled. It is is what it is.
Also, I don't know if this auteur style analysis is very relevant to gaming. Modern games are garguatan projects.
Sexism. This just doesn't happen to anyone else with her proven track record.
FtfyHer specialty, very linear cinematic single player games, isn't too hot for publisher and consumers right now
Because she is a writer, and her projects haven't worked out. Uncharted 4 had troubled development before Druckman n Straley came in.
The EA game was clearly not well managed. Maybe she has had some bad luck, but part of the issue could be on her.
Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.
Most of Amy's background is writing, in that one article there was a comment on how little she trusted her new team.
Beyond that, maybe she simply isn't good enough to run a triple A project.
A whole bunch? Most famous game directors are also writers, actually. Countless if you include indies.Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.
Everything is multiplayer nowadays. Her strengths are narrative focused single player experiences
Ubisoft, Bethesda, Square Enix, Capcom, CDPR and 2K/Rockstar all still operate and do well in single player AAA games too. And Microsoft will probably be doing so again also given their recent acquisitions. More are also doing single player AA again now too (Sega, THQ Nordic, Bandai Namco, Marvelous, etc).Her specialty, single player games, isn't too hot for publisher right now outside of probably Sony and Nintendo. I'm not sure if she likes to work with Sony again after what happened with ND and Nintendo isn't big in cinematic story driven games.
Because she is a writer, and her projects haven't worked out. Uncharted 4 had troubled development before Druckman n Straley came in.
The EA game was clearly not well managed. Maybe she has had some bad luck, but part of the issue could be on her.
Her being just a writer could play a role here, how many writing types are actual game directors n leads? Even Druckman was Uncharted 2 game design lead under Straley.
Most of Amy's background is writing, in that one article there was a comment on how little she trusted her new team.
Beyond that, maybe she simply isn't good enough to run a triple A project.
I thought she had another game director for the EA Starwars game?Eh, the EA thing seemed more like her taking on a role she wasn't fit for as/or lacking a strong partner. Amy has a art and lit background. She shouldn't be a game director and a creative director. She doesn't have the design experience to lead from the game director aspect. So she needs a strong game director to work with her. Her best game had her working with a partner. Bruce Straley with UC2, and the lesser UC3 still had Justin Richmond. UC4 and Rag Tag don't seem like they have that, and the best leader has 2 Heads. She needs to go somewhere where she can either be just a creative director or just a writer. I think the pressure of responsibility got to her.
I thought she had another game director for the EA Starwars game?
disney is breathing down ea's neck (even more so after the battlefront 2 launch). i think that has something to do with a sp-only star-wars game. ea must have lost millions on battlefront 2 and all the scrapped microtransactions/dlc stuff, because disney stepped in,It's also the only big project not using Frostbite Engine, Respawn is clearly an anomaly when it comes to EA.
Some of these cats are used to handling smaller teams, smaller budgets, smaller dev cycles.I feel like that is true for a lot of the old major heads. Levine stated it was too hard to manage large teams after Infinite, Kojima between MGS IV and V, the only new thing his studio pushed was Peacewalker. Rest were ports, demos, being the producer, etc. Carmack moved on after RAGE. They all changed for different reasons, but early 10's had a lot of the old guard attempting to work like how they did 10 years prior and it just doesn't cut it anymore.
please no. that is nightmare fuel.It'll never happen, but imagine what she could do leading a Metroid team.
The universe is guiding her career towards a Legacy Of Kain sequel. BELIEVE
She had a better offer from EA and took a chance? I don't know.
Eh, the EA thing seemed more like her taking on a role she wasn't fit for as/or lacking a strong partner. Amy has a art and lit background. She shouldn't be a game director and a creative director. She doesn't have the design experience to lead from the game director aspect. So she needs a strong game director to work with her. Her best game had her working with a partner. Bruce Straley with UC2, and the lesser UC3 still had Justin Richmond. UC4 and Rag Tag don't seem like they have that, and the best leader has 2 Heads. She needs to go somewhere where she can either be just a creative director or just a writer. I think the pressure of responsibility got to her.
Except she famously said there was no problem with sexism in the industry (she's wrong) but she'd be the first to disagree there.Sexism. This just doesn't happen to anyone else with her proven track record.
Receipts: "I get upset when the narrative around women and gaming is that it's a hostile place because I've never experienced that in 26 years. If anything it was an absolute bastion for me, a pioneer medium where I felt welcome. I think the Internet is hostile, I think gamer culture can be hostile but people should not conflate that with our industry," said Amy Hennig, Creative Director of the new Star Wars project at EA's Visceral Games.
Of course it does. If you need a big prolific male person being screwed over by company politics, Kojima is the obvious example.
Had he taken a position at EA rather than with Sony, we'd probably be able to have this same thread about him. The list of notable things torn down by EA despite quality isn't exactly short.
She's one of the principal creators of one of the most high profile IPs in the past decade, Uncharted, along with Legacy of Kain and Jak and Daxter. She's one of the most talented writers in the industry, so why hasn't she been able to put out any creative output since her binned version of Uncharted 4?
Or just, you know, Soul Reaver 1: The actual finished game.