My first google search shows Bioshock Infinite sold over 4 million copies after its first year and 11 million copies by 2015 so....?Same reason we assumed BioShock Infinite would have massive sales ... oh, wait.
Bio shock infinite sold 3.7m in its first month. 11m lifetime sales? What are you blabbing about?
*deep, pained sigh*My first google search shows Bioshock Infinite sold over 4 million copies after its first year and 11 million copies by 2015 so....?
Oh what will you do with us plebes and our pesky numbers n stuff.
Wanna take a bet that RDR2 will sell more than Spider-Man?
I think it'll clear 20m, how far past that I don't know.
So if RDR2 sells under 20 mil copies will everyone on this train act as if that wasn't below their expectations?Oh what will you do with us plebes and our pesky numbers n stuff.
What question are we answering here? Massive sales =/= sales expectations and sales forecasts? Who's judging what here based on what actual information? In the case of infinite we have a blurb that "lower than expected sales" was a factor in Ken Levine downsizing irrational and moving away from AAA game design. What were the expected sales? 15 million? So if the game sold 11 million instead if 15 million, then 11 million is all the sudden not "massive sales" and whatever imaginary target we construct for RDR2, if the game doesn't hit that imaginary target because there's a blurb that sales were lower than expect, then it wasn't a massive hit? What if R* projects 30 million in the 1st year and it hits 27 million, thats lower than expected and we get to pretend that 27 million isn't "massive sales"? They aren't the same conversation.So if RDR2 sells under 20 mil copies will everyone on this train act as if that wasn't below their expectations?
So if RDR2 sells under 20 mil copies will everyone on this train act as if that wasn't below their expectations?
I guess I don't. If you surveyed random people off the street, I'd guess 9 people out of 10 at least would be familiar with Grand Theft Auto (at least aware that it's a thing, even if they haven't played it). I'd guess the number of people who'd say they're familiar with Rockstar Games is far, far lower. I'd even wager that a percentage of those who have have played GTA V (or Red Dead Redemption 1) couldn't tell you who Rockstar Games is. Do you really think the brand of any developer in the world is strong enough to move units for a mainstream audience?? The non-enthusiast buys games due to some combination of the following factors- marketing, recognition of the IP, word of mouth. I don't think the average casual gamer knows or cares about developer pedigree, no matter who the dev is.Because the first game sold a ridiculous amount and it's the first non-port, current gen Rockstar game.
Like do you not understand just how powerful the Rockstar brand is?
Yeah. Rockstar is that strong.I guess I don't. If you surveyed a random person off the street, I'd guess 9 people out of 10 at least would be familiar with Grand Theft Auto (at least aware that it's a thing, even if they haven't played it). I'd guess the number of people who'd say they're familiar with Rockstar games is far, far lower. I'd even wager that a percentage of those who have have played GTA V (or Red Dead Redemption 1) couldn't tell you who Rockstar Games is. Do you really think the brand of any developer in the world is strong enough to move units for a mainstream audience??
there are also way less Red Dead installments than there are GTA installments, and each time one has outdone the predecessor.The first RDR sold less than every modern GTA (post 3). It will do fine but those expecting GTAV numbers are outta their minds. You all are vastly overestimating the Rockstar brand.
The first RDR sold less than every modern GTA (post 3). It will do fine but those expecting GTAV numbers are outta their minds. You all are vastly overestimating the Rockstar brand.
When is the cut-off? Because 20m lifetime is probably a pretty safe bet (I think around 30m is where it settles), 20m in 2 months is less so. Also will those on the other train act like it bombed if it sells 15m or whatever by next year?So if RDR2 sells under 20 mil copies will everyone on this train act as if that wasn't below their expectations?
No there is no other train, I just see so many posts comparing it to this or that, bringing it up when it isn't remotely relevant, or citing other releases in October/November as doomed.When is the cut-off? Because 20m lifetime is probably a pretty safe bet (I think around 30m is where it settles), 20m in 2 months is less so. Also will those on the other train act like it bombed if it sells 15m or whatever by next year?
Nah, I'm expecting it to sell more.Wanna take a bet that RDR2 will sell more than Spider-Man?
I think it'll clear 20m, how far past that I don't know.
I guess I don't. If you surveyed random people off the street, I'd guess 9 people out of 10 at least would be familiar with Grand Theft Auto (at least aware that it's a thing, even if they haven't played it). I'd guess the number of people who'd say they're familiar with Rockstar Games is far, far lower. I'd even wager that a percentage of those who have have played GTA V (or Red Dead Redemption 1) couldn't tell you who Rockstar Games is. Do you really think the brand of any developer in the world is strong enough to move units for a mainstream audience?? The non-enthusiast buys games due to some combination of the following factors- marketing, recognition of the IP, word of mouth. I don't think the average casual gamer knows or cares about developer pedigree, no matter who the dev is.
GTA V was like 250M. RDR2 could be way above that, like 300-400M if not more.
Jesus Christ. We're far from the days of small teams of 2-5 people putting out games on floppies. That's an insane budget.
You realize Spider-Man will end up with a 15 million LTD at the lowest right? How much do you think RDR2 will sell to "burry" it?
You're wrong here. Just straight up and down wrong. I'm not saying this in an aggressive, condescending manner either, it's just that you're so wrong about the reach RDR has that it's baffling.For what it's worth, I'm with you on this OP. People definitely know what GTA is, but Rockstar as an entity and Red Dead as an IP much less so. I think word of mouth is what is going to get this games' sales into the ten's of millions. (It'll sell well enough just with the gaming crowd of course.)
Maybe not lifetime, but it would be interesting to see first week sales
Eh, I'm gonna disagree with this, that's GTAV level.Eventually? By the time it reaches PC it will at least sell 50m copies.
Same reason we assumed BioShock Infinite would have massive sales ... oh, wait.
GTAV sold 80 million copies last year, as of https://www.polygon.com/2017/5/23/15680482/grand-theft-auto-5-sales-80-million
That had several re-releases though.
Maybe not lifetime, but it would be interesting to see first week sales
Sorry, I know you've been quoted loads. I get what you're saying, but I'm not sure the comparison really holds up.
R*'s mainstream penetration is orders of magnitude beyond the Bioshock brand and - correct me if I'm wrong here - they're following up the fastest selling entertainment product of all-time; a user base that they've actively been marketing to for two years.
Homie, I'm sighing because I've addressed and answered this line of reasoning numerous times throughout this thread. Feel free to read those.Oh what will you do with us plebes and our pesky numbers n stuff.