Bruh we've barely even seen anything for MK11.Given how that other thread went, I did actually wondered which of the two games would sell better. Both have a lot going for it from both a casual and hardcore perspective and both are among the highest sellers of fighting game franchises.
Trying to figure out whether a dopamine rush is a good enough excuse for making this thread, brbI mean, I guess I'm in the zone when you exercise past tiredness and enter that energized I can take on the world mode so I guess?
Trying to figure out whether a dopamine rush is a good enough excuse for making this thread, brb
The better question would be if MK + SF together could match Smash lol.
It'll probably beat it 4:1
I thought MKX sold like 8 million copies?
5 million is the number I know of. I was going with 5 million versus 20.I thought MKX sold like 8 million copies?
I could be wrong tho.
5 million is the number I know of. I was going with 5 million versus 20.
The better question would be if MK + SF together could match Smash lol.
Life cycle as in DLC or sales? If you mean DLC, I'm not expecting Smash to have much DLC beyond this Fighters Pass since Sakurai worked between Wii U/3DS & Ultimate (plus DLC for both) with little time to take a breather.....adding up to 8 years between 2012 & February 2020. MK11 on the other hand will likely get a few fighter packs before Injustice 3's hype cycle gets going. If you mean shelf life, then yeah, Smash definitely has MK11 beat. As mentioned before, NRS bringing out games so often doesn't do their long-term sales any favors.Definitely Smash, I don't see MK11 having as long of a life cycle as a Smash game.
Done
Uhhh, maybe? Could just be gastric. If it hurts more when you breathe, it probably is.Yeah but that 5 million was like less than a year out and this game has gotten a XL edition. Surely it has sold more.
...also am I supposed to be having sudden chest pains after working out?
No, sheer boredom