Yup. It's a core part of the game's design and combat loop.
Breath Of The Wild is a joyless, anxiety filled experience with no payoff or reward for fighting with the mechanics long enough to finish it.
Botw would be a better game without weapon durability. Weapon Durability makes the game way worst and actively works against the player.
Came to post this!What's a (gaming) hill you're willing to die on?
I have a few:
1) Resi 6 is a good game with amazing 3rd person shooter mechanics
And it actively makes the game worst and the game would be much better off without it.
Absolutely not, Durability did nothing positive in the game and if they turned it off the game would be 100% more enjoyable. They wouldn't have to change it at all to make it better.You'd make the combat worse (no thinking on the fly as weapons break) and it would be way more dull as people would only use their best weapon at any time
It also makes exploration much worse as there isn't much reason to explore when you have a full kit of great and unbreakable weapons, and 90% of what you find exploring are weapons
They would need to redesign the game around not having breakable weapons, just turning durability off would def make the game worse
Amen. Abyss has some of the best character development and comradery despite conflict between characters in the whole series. While Vesperia gets lauded as the best in the series, I fail to even understand why when the story amounts to nothing and the characters barely feel like they grow and the plot lacks any major turns or anything interesting to say, with no clear focus at all.Takes of the Abyss is a great game with the best cast and story in the series. For some reason, I've seen people hating this game for years and I just don't get it. I thought the story was very intriguing and unique, and I use the "Seventh Phonon" phrase in my everyday life to this day lol.
Super Mario 3D World is the best Super Mario game yet, and is the true sequel to Super Mario Bros. 3.
Sunbreak's MR grind got to me so I bought a used copy of Iceborne which I skipped (had played World) and, wow, does Sunbreak feel like easy mode MonHun.
- Star Citizen is a great game for space nerds.
- Guild Wars 2 is a better MMO than FFXIV.
- GTA San Andreas is still the best GTA
- Monster Hunter World is better than Rise.
- Ass Creed: Black Flag and Origins are the only good Ass Creed games.
- Project Zomboid is a better State of Decay game than State of Decay 1 & 2.
This is not actually controversial, what would be is the Specialist system in 2042 being a good system for 128p.
I mean, that's your opinion obviously. Game was a smash hit otherwise, so I think it's safe to say it was a wise decision that hit for an ocean of people and didn't hit for a few others. But if it didn't work for you then there's no changing that.And it actively makes the game worst and the game would be much better off without it.
Right. Like it's very clearly a well-designed and well-intended gameplay loop that they've developed. That much is very clear, but I think people are misrepresenting their personal taste of the system as it being poorly designed. It's just a design they don't like, even if it's well constructed.I also find it really amusing that BoTW is one the best reviewed games of all time, and generally considered a contender for the best game ever, and yet loads of people think a core part of it's design is a huge flaw lol
I get not liking it, or finding it annoying, but so is dying in a game, but that doesn't mean the game is better if you just remove it, more so when it's literally designed around it
All it did was make me go to a menu to choose basically the same weapons littered throughout the game. I think weapon degradation can work in games (that sense of tension mid fight in System Shock 2, for example) but in BOTW it was just unnecessary busywork. It didn't ruin the game but it never felt well implemented to me.I also find it really amusing that BoTW is one the best reviewed games of all time, and generally considered a contender for the best game ever, and yet loads of people think a core part of it's design is a huge flaw lol
I get not liking it, or finding it annoying, but so is dying in a game, but that doesn't mean the game is better if you just remove it, more so when it's literally designed around it
God damnit, get out of my head OP lol. I just keep nodding like "yeah, FUCK yeah, they get it".This reminded me of another one
Real time RPG combat is not better than turn based, it's just different, there are pros and cons to both, and both are great when done well