Nah, I've been mostly PC only for the past couple of generations and it's kind of been a deciding factor to stay that way. Not buying a $500 console to play $70 games that run at 30fps.
Exactly.If you're targeting 30 it better be locked. And I am a-OK with that.
I prefer a solid 30 over a broken 30-60 push.
Not really a good comparison for a bunch of reasons, not least because most retro games were only outputting at 60 NTSC/PAL fields per secondConsidering most retro games run at 60 fps. No. I feel like people aren't harsh enough with games today.
This the same place that had a thread saying that 30 fps was a fucking accessibility issue. That was insulting as hell people who are actually hindered playing games.
Ya'll are so hyperbolic.
yup.
I am so glad I didn't fall for the "but this is just in the demo from an old build, the final version will be fine" bullshit, because I totally would've bought that game, but I'm holding off for now. Either they fix this in the PS5 version or I wait for the PC one at a discount.Im playing ff16 in quality mode, because the performance mode is terrible, but i might wait for the motion blur patch because this is the first game where the motion blur is just too fucking much and it makes my eyes bleed. Literally cant see shit during combat and everytime you move the camera, its awful. Why MB toggle isnt mandatory, how fucking hard is to implement it at launch.
At what?Don't include me in that rabble. 30 fps is great and always has been. Heck, 20fps is often sufficient.
yup.
I am so glad I didn't fall for the "but this is just in the demo from an old build, the final version will be fine" bullshit, because I totally would've bought that game. Either they fix this in the PS5 version or I wait for the PC one at a discount.
One and done. 30 FPS should have been abandoned long ago, especially now that we have TVs that can go as high as 120. 30 FPS is stone age shit.
At having a complete experience with a video game
We could definitely achieve a standard of 60fps IF devs kept graphical fidelity at PS4 levels while just raising the IQ and some other details.personal answer, no. graphics aside from the switch are plenty good enough to make 60 the baseline. 30 isn't unplayable, but i wish devs treated 60 fps also as a thing that makes your games look better. not just feel better. it's better to look at a game that runs at higher frames.
The problem is, the motion blur still won't prevent the screen from updating at 30fps. It also depends on the blur implementation (mostly good enough these days) or you'll deal with blur AND stutter.30fps needs motion blur on an OLED.
It seriously improves the jutter effect on those panels when playing at 30fps.
Damn straightWe weren't harsh enough. Whenever I play a console game with quality and performance modes, it's a toggle between "I can't believe I put up with this" and "now THAT'S a video game."
I still tolerate it but 60+ is always preferable.
I really don't like 30FPS and it is my largest concern with Starfield.
I would gladly trade graphic fidelity for 60fps.