I can play 30fps games without throwing a fit, but there's really no reason a higher performance option shouldn't be available for every game. I'd prefer to play TotK and FFXVI at 60fps, even if it meant a sub-HD resolution.
It does. The fact that they have such a huge library of animations and it never feels sluggish, and manages to feel less sluggish than the Uncharted collection, is a huge accomplishment. The issue with 30fps console gaming during the PS3/360 generation was that games, especially open world games, frequently struggled to maintain a stable 30fps. A gen later and we got a metric fuckton of games that provided stable experiences. "30fps sucks" is decade old discourse that ignores the reasons why the perception changed.
It does. The fact that they have such a huge library of animations and it never feels sluggish, and manages to feel less sluggish than the Uncharted collection, is a huge accomplishment. The issue with 30fps console gaming during the PS3/360 generation was that games, especially open world games, frequently struggled to maintain a stable 30fps. A gen later and we got a metric fuckton of games that provided stable experiences. "30fps sucks" is decade old discourse that ignores the reasons why the perception changed.
I think that calling people elitists for daring to have different standards than you is also nonsense.
Ok.I think that seeing people with different standards than you and immediately calling them elitists for it is also nonsense.
I agree with this, solid 30fps doesnt make me sick, but I also agree that all games should be 60fps.For me personally, the framerate itself isn't an issue, it's the fluctuation in the framerate that affects me most
I'll take a game a rock solid 30FPS, than something that targets 60FPS but is all over the place from 25 fps to 55fps and can't sit still, or constant drops
The emergence of 40fps being more popular is a nice median as well
This exact scenario of sub 1080p@60 vs 4k@30 is happening with FFXVI and people insist that the 4k mode is worth it.
Though the 60fps mode has another caveat on exploration.
I have not heard a single person complain about input lag in several titles that run at 30fps. I have however heard people complain about input lag in games with genuinely discernible input lag, like Red Dead 2.I have no idea what you're talking about. The game looks absolutely insane when standing still at 30 fps but as soon as you move it becomes a choppy mess that messes up the picture quality.
John saying "just don't ever switch to 60 fps mode and you'll be fine" in the latest FF16 video really encompasses everything thats wrong with 30 fps. Once you see the same game running at 60 fps you'll never want to switch back. You just have to get used to the awful framerate and never let yourself experience how good the game could actually play.
Gotta get used to input lag and choppy movements I guess.
30fps games today play fantastically so. 🤷♂️Not sure why you keep bringing 7th gen into this when people are talking about 30 fps of today.
There was an entire console generation where 30 fps was the standard between then and now. i think people who dislike 30 fps are fully aware of what locked 30 fps is like
Not sure why that would matter. Regardless of the lighting its still 4k@30 vs 720p@60, and people are choosing the 4k@30 option.Not exactly a great example since Square apparently opted for ray tracing being the standard for the lighting system in the game. And these consoles are just utter garbage at ray tracing.
Not sure why that would matter. Regardless of the lighting its still 4k@30 vs 720p@60, and people are choosing the 4k@30 option.
I really dont think I would. 4k makes a huge difference in the game and the motion blur and frame pacing at 30 are good enough to smooth the action.Because its not at 720p@60. It's mostly 60 during fights and 40-50 during free roam. If it were locked 60 at sub 1080p, you'd hear a different tune.
So you want a PC version basically?
I'm not complaining but just having so many options specially on third party games on console is unrealistic with so many hardware. I still find surprising that we have performance and quality as standard nowadays, even from third party.
PC version is there for all these people wanting flexibility in that department.
It's wild how Starfield has come to represent all games, lol. It's as if almost every other title released this Gen, current gen exclusive or otherwise, isn't playable at 60fps. As if the lions share of upcoming current gen exclusives aren't going to release with 60fps modes.It is funny how for years everyone was upset about cross-generation titles, and now that they are gone and with them easy 60fps options are gone people want them back (or they more exactly people seem to want the 60fps back while being divorced from reality of why we experienced that for so long this generation).
Maybe the PS5 should just be a PS4 Pro Pro rather than try to find new models for gameplay the PS4 couldn't do.
Yeah, and if they do 60 fps and the downgrade to get there looks bad people complain that performance mode sucks. Duh? You gonna download more ram for your ps5? This is what the machines are. You can only do so much. I feel bad for devs right now as we transition to current gen only and getting a good looking 60fps mode is no longer as easy as "make it 1080p and turn off rt" because you get a bunch of GAMERS screaming at them on twitter.
its a damned if you do, damned if you don't situation.