Except I didnt say that. You've just been trying to put those words in my mouth instead of addressing what I actually said. I said the crystal chronicles characters werent as deformed as chibi proportions like seen in bravely defaults gameplay character models, but rather just cartoony.
I never even commented on or compared crystal bearers to anything because it was irrelevant to the subject at hand.
It's not irrelevant, the whole reason we're even talking about crystal chronicles is because it's another 3D game using unrealistic proportions.
In the case of the origingal FFCC, they used these proportions because the game really was about reusing as much from FFIX as they could, that was a game under a strict budget on a schedule (and don't forget that Squaresoft was under contract with Sony to not have a console game release on anything but Playstation if it affected the production of a Playstation game, hence why FFCC is credited under the shell company TheGameDesigners).
Ironically enough Ring of Fates which has much less realistic proportions probably had a bigger budget considering the scope, production time and the introduction of CG cutscenes and voice acting.
All this to say, in the case of Bravely 2, the proportion is not a question of the project being under a small budget.
Really I could have actually used a plethora of other SquareEnix projects that do not feature realistic character proportions.
Heck in SaGa's case, Unlimited SaGa had realistic proportion while the next one being a remake of Romancing SaGa had famously deformed style. And considering the difference in scope of both projects RS definitely didn't cut corners.
That's like the 1 SaGa game they didn't actually cut corners.