I noticed this while playing the demo, and now that some video reviews are out I'm even more convinced that all of the enemy/boss models were outsourced to another studio for Bravely Default II. Many have been complaining about the human character models since the game was initially announced due to their off-putting dimensions and blank expressions, but their overall quality in terms of detail matches that of most other elements in the game. The overworld, towns, NPC's, etc. all have a somewhat "budget" look to them, even if the hand-drawn tilt-shift perspective look of towns in BD1 and now 2 have always had their charm. Animations across the board are relatively simple, the game has just mediocre image quality with aliasing ever-present, and the framerate dips from time to time as well.
Issues with the human characters extend beyond just art style, especially compared to the quality of enemy models.
But then you look at the enemies from both a design and modeling/animation perspective, and damn. They look great!
From my time with the demo I can say that virtually all of the enemy monster models feature this level of quality. They glisten with shadow-mapped detail as the light hits them, they have rich textures applied to their models, and they have pretty detailed and high-quality animations. It all looks like it came from a completely different studio from the rest of the game's art assets. Anyone else think that this is the case?
Issues with the human characters extend beyond just art style, especially compared to the quality of enemy models.
But then you look at the enemies from both a design and modeling/animation perspective, and damn. They look great!
From my time with the demo I can say that virtually all of the enemy monster models feature this level of quality. They glisten with shadow-mapped detail as the light hits them, they have rich textures applied to their models, and they have pretty detailed and high-quality animations. It all looks like it came from a completely different studio from the rest of the game's art assets. Anyone else think that this is the case?