Yeah, my favorite bosses in the game are:The bosses after Genichiro are most definitely not downhill.
The Ape and Sword Saint are two of the best fights in the game. Heck, I'd argue the Genichiro fight before Sword Saint is more fun than the first Geni fight.
Yeah getting out of the habit of relying on dodging is really important in this game. It's not without it's uses but if you're going to try and use dodging like you would in other Souls games, you're going to have a bad time.Genichiro for sure. First or second time I died in game and learned that blocking is quite important and you can't just evade every attack.
Genichiro. Took me fucking hours. Then that damn ape smacked my confidence down and my game basically ended there. I still want to get the game again but I know it'll lead to frustration
Yeah, my favorite bosses in the game are:
5. Guardian Ape
4. Genichiro
3. Emma/Isshin Ashina
2. Owl (Father)
1. Isshin, the Sword Saint
The tell is a higher pitched clang sound and a bright orange circle at the point of impact.I've just arrived at Genericho and I have a feeling this is either going to be the fight that makes me fully understand the game (and commit to finishing it) or give up.
Sekiro is a weird one. Everything outside of the boss fights is fairly straightforward and really enjoyable, but the boss fights are just insanely difficult.
The one thing I'm struggling with is to understand when I've actually done a parry correctly. I end up just spamming L1 but even when I've parried a few hits, I can't really tell if I have.
Same here.For me it was the Genichiro fight at the top of Ashina Castle.
The game is designed to be about parrying enemy attacks instead of trying to dodge everything. It's supposed to give you a hard time if you're trying to just dodge-spam your way through it, that's why there's no stamina bar.Sadly, no. Idk, something in me is just not clicking with the overall gameplay system. The start was a breeze tho, I've beat first bosses in very few attempts. The horse guy and the bull both died on the third try and then I somehow got stuck unable to pass through mini bosses. Didn't even find the next true boss...
After that I just dropped the game and never returned. The reason is probably my laziness (no pun intended) and the absence of ways to handle fights slowly, easily. No room to breathe and you got to be so precise with every button press, too stressful… Plus it seemed to me like there were big changes to the dodge system and iframes. This thing gets you in a zone too comfortable to leave, even more so than Dark Souls shields. The abuse of that helped me greatly in BloodBorne, but in Sekiro it felt like there's no such thing, every attack was connecting so it really is about dodging properly and beating enemies "fair and square" and not «I can just roll into every attack since I'm invulnerable»
Yeah, and it's important to understand your opponents can also "deflect" and produce the same sound, at which point you may need to switch to "defense mode" and get ready to counter something.The tell is a higher pitched clang sound and a bright orange circle at the point of impact.
Kuro's Charm taught me to parry perfectly though, as it punishes you for just mashing the parry button. Of course I had a grasp of the combat before that but I don't feel like I REALLY got it until I stopped having to mash.Kuro's charm isn't so much of a sign that the combat clicked or not. It's more for people who fully grasp the combat and is a perfectionist, or wants more of a challenge.
Indeed! I think that's really when I started grasping it, learning the patterns/dance of attacks and when they parry of what's the follow-up attack timing to parry.Yeah, and it's important to understand your opponents can also "deflect" and produce the same sound, at which point you may need to switch to "defense mode" and get ready to counter something.
It's amazing how much you can understand what's happening in a Sekiro fight with your eyes closed.
tbh, I also practice a lot with the training dummy until I drilled the three habits into my head.
Dodge forward on thrust
Jump on sweep
Back up on grab
Most of the ogres' attacks can be deflected, and you're supposed to grapple in for damage after dodging the more common grab. The bull is taken down quickest by deflecting!1) Vitality based - these are more like the bloodborne-style bosses, where dodging and depleting their health is really pretty much the main thing (think Ogres, Bulls). These are rarer, even though the game confuses you by throwing the Ogre at you early.
Most of the ogres' attacks can be deflected, and you're supposed to grapple in for damage after dodging the more common grab. The bull is taken down quickest by deflecting!
I think the Bull came before Genichiro and I don't understand how people could get past it without the combat 'clicking'. You basically are forced to learn to chain parry a ton of attacks to take him down.
I think the Bull came before Genichiro and I don't understand how people could get past it without the combat 'clicking'. You basically are forced to learn to chain parry a ton of attacks to take him down.
You can! Reducing their vitality helps, of course, but that's true of every fight. It's why you should dodge for openings early in fights (dodging through Owl's firecrackers to slash his back speeds the fight up immensely) and then switch to deflecting everything once they're bloodied.(to beat them you must get their health to zero, you can't get a death blow from posture as far as I recall)
Yeah, if an attack isn't preceded by a kanji, it can be deflected. You can deflect ISS's air slashes! You can deflect bullets. You can deflect charging bulls. You can deflect the Guardian Ape's second-phase massive overhead chop; it's key to beating him. You can even deflect the Shichimen Warrior's beams and the Demon of Hatred's ground slam (though you'll need the umbrella or items to deal with the terror/fire).I think that is one thing to tell early players too - assume you can parry everything. There are exceptions, but I know with the first Horse boss and with the Bull it didn't seem plausible to me that they could be parried with a sword. But yes, most everything save a few enemies can be parried.
Great post.You can! Reducing their vitality helps, of course, but that's true of every fight. It's why you should dodge for openings early in fights (dodging through Owl's firecrackers to slash his back speeds the fight up immensely) and then switch to deflecting everything once they're bloodied.
The optimal way to kill the bull is to run away, stand still and wait until he charges, then deflect just as he rears his head. This stuns him, so you can slash him a few times, reset, repeat. If you treat it like a classic bull fight, it's over very fast and there's basically zero risk of you taking damage. His posture will fill long before his health is gone.
The ogres are kind of spongey, but they should still die from posture damage before their health runs out. Everything should, if you're staying aggressive and responding to attacks optimally.
Yeah, if an attack isn't preceded by a kanji, it can be deflected. You can deflect ISS's air slashes! You can deflect bullets. You can deflect charging bulls. You can deflect the Guardian Ape's second-phase massive overhead chop; it's key to beating him. You can even deflect the Shichimen Warrior's beams and the Demon of Hatred's ground slam (though you'll need the umbrella or items to deal with the terror/fire).