This is a really great feature that just went up on Vulture that digs into the making of the game with an interview with Dan Houser.
http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html
Still reading it now but some choice bits of info:
http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html
Still reading it now but some choice bits of info:
- Game is around 65 hours long. Not sure if that's just the single story or all honor missions and strangers included.
- 2,200 days of motion capture was performed
- The script for the main story is nearly 2000 pages
- The script, including all additional dialog, would be "about 8 feet high" of printed and stacked together.
- 500,000 lines of dialog.
- 300,000 animations
- About 5 hours of content and missions were cut in the end
- Development began in 2010. Motion and Performance Capture began in 2013 with over 1,200 actors, 700 of which had lines.
- Each NPC had around 80 pages of dialog
- Music score began recording in 2015
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