Pretty much.Sony doesn't have the money to complete with XGP. That straight up a fact
If you look forward to seeing another $1T company use Sony as a way to buy into the space, sure.Game pass putting this kind of pressure on Sony is something I love to see. I already think ps+ is great value (erm, except this month hah), but bring us something to rival game pass and I'll be all over it (and I don't even need 1st party stuff there day one, that's not why I have an xbox and game pass anyway, MS 1P stuff mostly ain't my bag - but deals to get stuff like Outriders and a ton indies day one and it works out for me). PS Now, xbox streaming - you can keep all that guff, -zero- interest.
Yes.
$100M games on a service like that can work when they're the flagship and you're doing one or two a year to drive that home.Doubtful. As sony themselves have said it doesnt make sense to put a 100m budget game onto a subscription service. Plus it would probably make the $70 price point look even worse for them
Because Sony can't support it.I don't see why you wouldn't bundle PSNOW in with a PSPSS. Xbox has done it and it's surprisingly good. Let the market decide if Sony can compete for rentals.
I wouldn't be surprised if they do it through PS Now.
That's interesting. I would have thought they could compete with PSNOW by hosting it on Azure. Stadia is being wound down, and Amazon games are non-existent. Apple is'nt exactly what i'd call a major player in the AAA games industry. What makes you think Sony couldn't compete with Xbox in the cloud streaming space?they can't compete financially by paying for data center time, especially when the major options in that space have their own competing products within video games (MS, Amazon, Google).
Imagine writing a news story based on the warblings of Jaffe.
I'd tell you to go look at his Youtube channel, but I wouldn't want you to give him the clicks.
Pretty much.
If you look forward to seeing another $1T company use Sony as a way to buy into the space, sure.
But the only pressure Game Pass puts on Sony is a clock for how soon until their business model is no longer viable. It doesn't pressure Sony to respond with a similar service because they can't and stay viable financially.
Yes.
They should maximize profits in the short term to reach the biggest market cap possible, then shatter Sony into about four pieces, selling each to the highest bidder. They can probably hit something close to $200B by then, and would likely net a total purchase closer to $300B by flipping Interactive Entertainment to Amazon/Google, Sony Pictures to Netflix/Apple, Electronics to Samsung/LG/other mid-tier manufacturer who wants to cache of Sony on their high end sets, and Sony Music to whomever wants to instantly be the power player in music licensing (I think Apple would splash the pot beyond all comprehension on that one).
Make the bonus checks for the next 3-5 years, pump the stock, pull the rip cord before the generation after this one starts and let the major executives and shareholders walk away multi-billionaires.
$100M games on a service like that can work when they're the flagship and you're doing one or two a year to drive that home.
Sony's big "win" in first party sales really emerged from them getting out of the holiday window that the third parties live in with their major titles and instead focused on building a strong Q1-Q3 strategy with the Q4 first party games being market differentiators (family friend games for example, or GT as racing games aren't a major third party product now).
This gave their IPs room to breathe, but its also turned into a financial strategy where they book big first party sales revenue in Q1-Q3 and big third party revenue in Q4, resulting in strong cashflow across the year.
GamePass devalues that model into just getting the monthly sub money and as long as you're feeding content of any kind, first or third party, reliably enough to foster growth/achieve retention it doesn't matter. And MS has proven that content doesn't need to be a God of War/The Last of Us level blockbuster. It can very much be built on a lot more of the B and C tier games.
I say that in terms of mass market appeal BTW, not quality. A game like Outriders is a B tier game in terms of mass market appeal at retail. It'd sell a couple million units and come and go without much fanfare. It can't justify a $100M budget, but 4 of those in a year is probably a better Game Pass lineup than 2 of Sony's big first party blockbusters.
Sony spent the last 10 years building the model that won the PS4 generation handily, while MS has spent the last 3 years building a model that will likely prevent Sony's model from being market viable by the end of this generation.
Because Sony can't support it.
PSNow already has some level of server throttling. Sony already struggles on download speeds. They aren't big enough to grow internal data center footprint fast enough to complete and they can't compete financially by paying for data center time, especially when the major options in that space have their own competing products within video games (MS, Amazon, Google).
There are paths for Sony out there, but none are Sony staying the same company it is today and thinking they'll thrive against a $1T giant in the video game space. They need to either roadmap to an incredibly lucrative sell-off or start down the path of a merger with a synergistic fortune 100 company to get big enough to push back.
...
So, Sony is doomed within the generation and you recommend they should break the company up into smaller pieces and sell it while they still can.
And all this is because of ... Game Pass.
This may be the worst gaming-side take of 2021.
People forget XGP isn't an Xbox thing, it's a MS because it fits right into plans cloud and subscriptions. Sony as a whole ain't investing 7.5B into XGP equivalent.
I mean, Game Pass allows you to stream too. That's the point of all the "available on Android" badges they have been putting on all their new game announcements.
Lol! You made me spit out my tea!
I understood that reference
Is this the new Nintendoomed?But the only pressure Game Pass puts on Sony is a clock for how soon until their business model is no longer viable. It doesn't pressure Sony to respond with a similar service because they can't and stay viable financially.
...
They should maximize profits in the short term to reach the biggest market cap possible, then shatter Sony into about four pieces, selling each to the highest bidder. They need to either roadmap to an incredibly lucrative sell-off or start down the path of a merger with a synergistic fortune 100 company to get big enough to push back.
Pretty much.
If you look forward to seeing another $1T company use Sony as a way to buy into the space, sure.
But the only pressure Game Pass puts on Sony is a clock for how soon until their business model is no longer viable. It doesn't pressure Sony to respond with a similar service because they can't and stay viable financially.
Yes.
They should maximize profits in the short term to reach the biggest market cap possible, then shatter Sony into about four pieces, selling each to the highest bidder. They can probably hit something close to $200B by then, and would likely net a total purchase closer to $300B by flipping Interactive Entertainment to Amazon/Google, Sony Pictures to Netflix/Apple, Electronics to Samsung/LG/other mid-tier manufacturer who wants to cache of Sony on their high end sets, and Sony Music to whomever wants to instantly be the power player in music licensing (I think Apple would splash the pot beyond all comprehension on that one).
Make the bonus checks for the next 3-5 years, pump the stock, pull the rip cord before the generation after this one starts and let the major executives and shareholders walk away multi-billionaires.
$100M games on a service like that can work when they're the flagship and you're doing one or two a year to drive that home.
Sony's big "win" in first party sales really emerged from them getting out of the holiday window that the third parties live in with their major titles and instead focused on building a strong Q1-Q3 strategy with the Q4 first party games being market differentiators (family friend games for example, or GT as racing games aren't a major third party product now).
This gave their IPs room to breathe, but its also turned into a financial strategy where they book big first party sales revenue in Q1-Q3 and big third party revenue in Q4, resulting in strong cashflow across the year.
GamePass devalues that model into just getting the monthly sub money and as long as you're feeding content of any kind, first or third party, reliably enough to foster growth/achieve retention it doesn't matter. And MS has proven that content doesn't need to be a God of War/The Last of Us level blockbuster. It can very much be built on a lot more of the B and C tier games.
I say that in terms of mass market appeal BTW, not quality. A game like Outriders is a B tier game in terms of mass market appeal at retail. It'd sell a couple million units and come and go without much fanfare. It can't justify a $100M budget, but 4 of those in a year is probably a better Game Pass lineup than 2 of Sony's big first party blockbusters.
Sony spent the last 10 years building the model that won the PS4 generation handily, while MS has spent the last 3 years building a model that will likely prevent Sony's model from being market viable by the end of this generation.
Because Sony can't support it.
PSNow already has some level of server throttling. Sony already struggles on download speeds. They aren't big enough to grow internal data center footprint fast enough to complete and they can't compete financially by paying for data center time, especially when the major options in that space have their own competing products within video games (MS, Amazon, Google).
There are paths for Sony out there, but none are Sony staying the same company it is today and thinking they'll thrive against a $1T giant in the video game space. They need to either roadmap to an incredibly lucrative sell-off or start down the path of a merger with a synergistic fortune 100 company to get big enough to push back.
You think that putting PS1, PS2 and PS3 games unaltered is going to compete with MS' 23 Studios putting new games out day one? really?Honestly, I still see this as being the answer, just by putting a lot more content on it, including PS1, PS2 and PS3 games, and marketing it more.
It's definitely fucking up there.
MS: Here is Game Pass.
Sony: I guess we'll fold while we're on top, now.
If Sony just allow PS3 game downloads on PS Now then add the PS Classic from PS3 on it then add more PS2 games... all for download and not just streaming... PS Now then becomes that counterpunch.
You think that putting PS1, PS2 and PS3 games unaltered is going to compete with MS' 23 Studios putting new games out day one? really?
I agree with you on shaking your head at the Sony doom and gloom since they are, with tent-pole releases, is still miles away. Having said that, it's why MS started playing a different game and went down the Netflix path
I mean you sound like you're pretty entrenched in the Xbox ecosystem anyway, so it doesn't sound like Sony could offer you anything that you couldn't get from Xbox anyway.
Yeah with Xbox including MLB The Show on Gamepass it's now getting hard to argue that PlayStation can't do something similar.
Hopefully if they do launch a service it includes new releases and not just backwards compatible games from past generations.
That's interesting. I would have thought they could compete with PSNOW by hosting it on Azure. Stadia is being wound down, and Amazon games are non-existent. Apple is'nt exactly what i'd call a major player in the AAA games industry. What makes you think Sony couldn't compete with Xbox in the cloud streaming space?
It's not going to have new release. Sony profitable games are mostly single player games that sell a lot.Yeah with Xbox including MLB The Show on Gamepass it's now getting hard to argue that PlayStation can't do something similar.
Hopefully if they do launch a service it includes new releases and not just backwards compatible games from past generations.