Not with the Sony exclusive marketing but either way it's not like it needed to outsell the PS4 version week 1 to be a worthwhile SKU.
Not with the Sony exclusive marketing but either way it's not like it needed to outsell the PS4 version week 1 to be a worthwhile SKU.
Isn't Crash priced normally? The hike doesn't happen until PS5 and Series X right?
The price of Crash is far too high, in my opinion. Publishers are going to have to get used to this with games being so expensive now.
If consumers by and large reject this pricing, then it'll be a good thing in the long term if these games underperform at launch. It'd be the only sure-fire way to convince publishers that releasing games at £70 maybe isn't such a swell idea.
This is the main reason it's not very high performing in the UK at least. Everywhere is selling it at RRP (even Tesco is selling it for £55 apparently), which even most new AAA games don't launch at here. I mean, the game deserves to be full price, it's excellent and Nintendo puts out tons of platformers for the same price and no ones complains, BUT I completely understand why, in this specific situation, it did not sell absolute gangbusters.It's £60 digital in the UK. I can't see it doing crazy numbers digitally.
Picking it up tomorrow at retail because I don't want to pay that.
How much do games typically cost in the UK?Nah it's £55-60 everywhere, so no doubt about it, this game was expensive.
eh, since it's 60fps on Pro I think I'll jump on that on same point, CTR never came out on PC so you never know...
FWIW the source for the original rumors of this game (which turned out to be 100% accurate) said they were porting it to PC and Switch next year.eh, since it's 60fps on Pro I think I'll jump on that on same point, CTR never came out on PC so you never know...
LOL critical thinking? I wasn't aware you had the sales data from which to draw any relevant thoughts? Do tell us how much n sane sold on Switch, first week and life to date info would be great.
Oh wait.... You don't have those? You're thinking is based off of online lobby numbers of a game in a different genre at one specific point in time?
You must have some great critical thinking powers when with your extremely limited and almost irrelevant data set you can best a genuine retail analyst with years of very relevant factual data at his disposal. Well played!
Look at how poorly the game runs on base consoles, now imagine if they had to split resources to rush out a Switch version for launch. The PS4/XBO releases would have been even worse and the Switch version would have been a complete disaster.
Bought Crash this weekend because you gotta put your money where your mouth is. Can't be clamoring for platformers to come back and then when we get a top notch one be like...I'm gonna wait for it to be 20 bucks.
Crash NST was the perfect storm:We'll see how legs will be but it is a disappointing debut for sure. Question is why the N'sane Trilogy crowd (which moved 1m+ copies overall in the UK) didn't show up here ? (no nostalgia, missing platform, pricier than the trilogy...)
True but it looks like that it might be a one-off rather than great fundations to build the franchise's future on.Crash NST was the perfect storm:
- Long awaited return of Crash
- $40 pricetag for 3 full remakes
- Trilogy of games people in the UK were really nostalgic for
- Believed to be exclusive, with Sony pushing it hard
I know I haven't bought it yet because I need to know how they're going to deal with next gen versions.
I can't really say anyone is wrong for saying prices are getting too high
But I find it really offputting that crash is getting shit for it when because it's a 3D platformer. No one will be saying God of War Part II is overpriced. Platformers arent inherently worth less and ERA needs to stop this mindset
It wasn't "online lobby numbers". It was the total online playerbase for the last relevant release in the same franchise that launched day and date across all platforms which makes it a pretty good point of comparison and a look at the game's popularity on each platform. But I know, it's hard to acknowledge something that doesn't fit your biases.
Anyways, you seem to have missed the point of my post entirely, which doesn't really surprise me but let me try again.
What exactly do you think the developers should have done here?
Another thing to consider is that the ps4 is by far the biggest platform for Crash games and a lot of those people might be waiting to pick up a PS5.We'll see how legs will be but it is a disappointing debut for sure. Question is why the N'sane Trilogy crowd (which moved 1m+ copies overall in the UK) didn't show up here ? (no nostalgia, missing platform, pricier than the trilogy...)
It is possible but the PS5 is retrocompatible, it should be able to run the game at enhanced setting without any patch. Next gen might distract PS4/XB1 owners from new releases but I am not totally convinced yet.Another thing to consider is that the ps4 is by far the biggest platform for Crash games and a lot of those people might be waiting to pick up a PS5.
The price discrepancy is definitely a factor too. Activision set an expectation of what a Crash game is worth.It is possible but the PS5 is retrocompatible, it should be able to run the game at enhanced setting without any patch. Next gen might distract PS4/XB1 owners from new releases but I am not totally convinced yet.
I think Activision underpriced the Nsane trilogy which is impacting negatively the value of Crash 4 (less games, more expensive for a similar, although enhanced, experience). It is not sure that a large chunk of the Nsane userbase finished the three games too.
I played on base PS4 and ran perfectly fine for me lol, hope it's on next gen as well- £60
- Super secretive about next gen upgrade path
- Saving for next gen
That's why I didn't buy it.
Then the DF vid came out and told me it wouldn't run well on my console.
I'll give it a shot when it's cheaper on a next gen console.
^^ thisBought Crash this weekend because you gotta put your money where your mouth is. Can't be clamoring for platformers to come back and then when we get a top notch one be like...I'm gonna wait for it to be 20 bucks.
The leaderboards were reset every month, so it was actually a pretty accurate way of measuring the active playerbase of each platform (you also didn't have to actively play online, doing any race offline during the month already counted you). Switch always had a similar playercount to the Xbox One, with PS4 being the leader by a wide margin.I wasn't interested in that given it was not at all what you initially said and what I quoted you saying. And those online numbers were a snapshot a week after release that tells you nothing about on going sales, what portion of those are from new / used copies, what portion of buyers took the game online.....hence me trusting someone with actual real numbers and data who is a professional as oppose to your psuedo info
In regard to your actual point in terms of it being worth the devs time I'd say yes considering NSane was a million seller and is likely showing exceptional legs on Switch (hence the comments from Ding)
I can't really say anyone is wrong for saying prices are getting too high
But I find it really offputting that crash is getting shit for it when because it's a 3D platformer. No one will be saying God of War Part II is overpriced. Platformers arent inherently worth less and ERA needs to stop this mindset
Unfortunately there's a public perception that platform games are worth less than action/adventure titles, possibly because they're seen as being 'for kids' or more specifically here because Activision were selling three Crash games for incredible value a couple of years ago and maybe people are balking at the idea of paying around £15 more for just one game.I can't really say anyone is wrong for saying prices are getting too high
But I find it really offputting that crash is getting shit for it when because it's a 3D platformer. No one will be saying God of War Part II is overpriced. Platformers arent inherently worth less and ERA needs to stop this mindset
Also people might be waiting for a next gen/Switch version. I am anyway.True but it looks like that it might be a one-off rather than great fundations to build the franchise's future on.
Don't get me wrong, these numbers are still good in a vacuum but clearly it is not selling as well as NST, both at launch and in the long-term, made us believe.
I'm sensitive to unlocked framerates, really don't like them, it seems like next gen should boost it to play how I want it so I can wait a month or so.I played on base PS4 and ran perfectly fine for me lol, hope it's on next gen as well
Prepare for MTX post launch implementation in 3..2...Christopher Dring :"Crash 4's launch sales are 80% lower than that of N.Sane Trilogy.
I haven't played the game yet, but I want to thank crash.
The leaderboards were reset every month, so it was actually a pretty accurate way of measuring the active playerbase of each platform (you also didn't have to actively play online, doing any race offline during the month already counted you). Switch always had a similar playercount to the Xbox One, with PS4 being the leader by a wide margin.
The guy I originally quoted was suggesting we shouldn't listen to the analyst ("But analyst said" isn't a super compelling argument) whereas we should pay attention to some other, completely less relevant metric that is not at all accurate (especially when compared to years of actual ongoing retail sales data and their interpretation from someone whose job it is to analyse said data).
I'm not (and never did) suggest it would outsell the PS4 version. Just commented how stupid it is to act like a Switch port wouldn't have performed well given the current market conditions and the guy with all the sales data telling you as much
Christopher Dring :"Crash 4's launch sales are 80% lower than that of N.Sane Trilogy. Crash has a history with PlayStation, and so it's no surprise to see that 82% of sales were on PS4 with the remainder on Xbox One. The new game was not made for Nintendo Switch (at least not yet), which has been a popular platform for Crash games with big sales for the N.Sane Trilogy and Crash Team Racing."
Crash Bandicoot 4 narrowly beats Star Wars Squadrons to No.1 l UK Boxed Charts
Activision's Crash Bandicoot 4: It's About Time beat EA's Star Wars Squadrons to No.1 this week, with just 1,000 boxed …www.gamesindustry.biz
Yeah a broken ass Switch port at launch for a game that doesn't even run well on far more powerful hardware would have been huge for sales. A much better idea than prioritizing certain platforms and taking the time to do a proper port for the system (or maybe even waiting for a Pro variant) later on. Just rush it out and call it a day. Someone should put you in charge of TFB.
Nah, you just lack basic reading comprehension. What I meant was that if you have a problem with my argument then respond to my actual argument. Don't just quote a vague statement from an analyst as if that proves you right automatically because somebody else agrees with you. If you have some proof of CTR Switch having amazing legs then share it? We get weekly charts for the UK, let me know how the game continued to sell after launch. For a guy so obsessed with data I'm waiting for you to actually provide some.
Yeah a broken ass Switch port at launch for a game that doesn't even run well on far more powerful hardware would have been huge for sales. A much better idea than prioritizing certain platforms and taking the time to do a proper port for the system (or maybe even waiting for a Pro variant) later on. Just rush it out and call it a day. Someone should put you in charge of TFB.
Because they're trying to stealth port beg and not get banned. Look at all the posts talking about waiting for the switch version, a version that doesnt even exist rn. Straight up port beggingWhy are people talking as if a switch verison would have made a huge difference? How many do you think switch version would have sold, 5k? 10k?
It says on the same article that the split for Squadrons was 60 / 40, so I'd reckon it has more to do with Crash still being heavily associated with PlayStation.82% of sales were on PS4? Wtf. That's well outside of the actual install base split.
Are Xbox One owners just not buying as many games anymore due to Game Pass, or is there some other reason for this insane discrepancy?
That's definitely not a good drop. It seems like the nostalgia was strong for the Trilogy release.Christopher Dring :"Crash 4's launch sales are 80% lower than that of N.Sane Trilogy. Crash has a history with PlayStation, and so it's no surprise to see that 82% of sales were on PS4 with the remainder on Xbox One. The new game was not made for Nintendo Switch (at least not yet), which has been a popular platform for Crash games with big sales for the N.Sane Trilogy and Crash Team Racing."
Crash Bandicoot 4 narrowly beats Star Wars Squadrons to No.1 l UK Boxed Charts
Activision's Crash Bandicoot 4: It's About Time beat EA's Star Wars Squadrons to No.1 this week, with just 1,000 boxed …www.gamesindustry.biz