Xwing

This guy are sick of the unshakeable slayer
Member
Nov 11, 2017
10,669
If they feel comfortable with Series X locking in 4K30fps, there's really no reason not to allow a performance option of locked 1080p60fps.

Then again, it's a slow paced Bethesda RPG and not an action game, so I don't think my personal enjoyment will be negatively impacted by 30fps.

Overall, performance options are becoming industry standard at this point and it's odd they just said "fuck it".
 

OutofMana

Member
Oct 25, 2017
7,459
California
That's a bummer. I'm glad ended up using the funds from selling my series x to upgrade my gpu. My 4070ti should be fine, just hope the launch isn't a disaster in terms of performance.
 

Munroe

Member
May 17, 2019
392
Personally I wished higher fps was pushed more than resolution. I would be fine with a 1080, 60ps version rather than a 4k, 30.
I'm trying to decide on whether to get this on Series X or have it run on my 2060.. which doesn't even meet recommended specs (everything else does just not the GPU..) Would I even be able to hit 60fps if I can't meet recommended?
 

brain_stew

Member
Oct 30, 2017
5,415
It's really only noticeable if the game has a 60 FPS mode to compare it to. I play TotK on a G1 and it's perfectly fine - I typically only notice when there are frame rate dips. If I try Horizon: Forbidden West on 30 FPS it's very noticeable.

I can't agree with this. Every 30fps game looks horrible on my OLED, I've not come across any real exceptions.
 

brain_stew

Member
Oct 30, 2017
5,415
Personally I wished higher fps was pushed more than resolution. I would be fine with a 1080, 60ps version rather than a 4k, 30.
I'm trying to decide on whether to get this on Series X or have it run on my 2060.. which doesn't even meet recommended specs (everything else does just not the GPU..) Would I even be able to hit 60fps if I can't meet recommended?

Your CPU dictates the framerate you can play a game at, not your GPU. Reconstructed 720p and low settings aren't going to help even a 4090 out if you're CPU limited. You can always increase your GPU performance, very rarely can you improve your CPU performance to a significant degree.
 

Kida

Member
Oct 27, 2017
1,917
"Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it."

That's what Todd said. So 40 FPS vrr wouldn't be a problem. But maybe that's is one of Todd's sweet little lies :p
As soon as they have to make sure that the game would run well at all times at 40 fps they would have to consider their budget for the simulation and that would affect all modes and platforms. It's literally a 33% reduction in frame time. They have decided to compromise performance for being able to do more per frame. It's fine to disagree with that decision, but they didn't make it because they are incompetent. They just value having that CPU budget more.
 

Bio Booster Armoire

Prophet of Truth
Member
Apr 21, 2020
1,040
60 fps is the dream, but I played Fallout 3-4, NV, Oblivion and Skyrim on console @30fps and still had a grand old time, so it's not a dealbreaker in any way.
 

Munroe

Member
May 17, 2019
392
Your CPU dictates the framerate you can play a game at, not your GPU. Reconstructed 720p and low settings aren't going to help even a 4090 out if you're CPU limited. You can always increase your GPU performance, very rarely can you improve your CPU performance to a significant degree.

The CPU won't be an issue, I upgraded that not too long ago. But to say the CPU dictates the framerate seems not right.. By your logic, are you saying I can run this game happily at 4k 60 as long as my CPU is good enough?

Shouldn't it be more that CPU and GPU need to be on par, so the CPU can compute all of the information from the GPU, but you still need a decent GPU to be able to even reach the required/wanted graphical settings.
 

Linus815

Member
Oct 29, 2017
21,056
The CPU won't be an issue, I upgraded that not too long ago. But to say the CPU dictates the framerate seems not right.. By your logic, are you saying I can run this game happily at 4k 60 as long as my CPU is good enough?
a better way to put it is that your framerate can only go as high as your cpu allows it.
 

-Le Monde-

Avenger
Dec 8, 2017
12,777
it sort of is but at the same time isn't. Like for the aspect ratio it's the same as a ultrawide monitor in terms of what you view, but for full screen and taking full advantage of the width/horizontal view, well, since there's black bars on top and bottom it's not as immersive as a real ultra wide monitor.

It's like watching a movie but when you do it on a real ultrawide monitor it makes it hard(maybe impossible) to go back to a 16:9 monitor.

But regardless, it's still a fine option but on a real ultrawide it's something else special!

But yeah that's a cool option still.
I figured as much. That increase in res is no joke, and I fear my performance is going to tank if I get one. 😋
It really is one of those first world problems. The panel is so good, almost to its detriment. Give it 60/120fps content and it sings.

FWIW 30fps content on an OLED isn't that bad. The other qualities of this screen more than make up for it.
One of the things I was really worried about when I got my oled was 30fps gaming. But Tears was fine. So I'm less worried now. Though I hope my cpu can get me to the 60 fps promise land.
 

SmartWaffles

Member
Nov 15, 2017
6,309
The CPU won't be an issue, I upgraded that not too long ago. But to say the CPU dictates the framerate seems not right.. By your logic, are you saying I can run this game happily at 4k 60 as long as my CPU is good enough?

Shouldn't it be more that CPU and GPU need to be on par, so the CPU can compute all of the information from the GPU, but you still need a decent GPU to be able to even reach the required/wanted graphical settings.
The CPU handles logic threads, render drawcalls, physics and all that. It needs to complete everything needed to render a frame, and then tell the GPU to render it. So yes, CPU dictates the maximum fps you can get, assuming unlimited GPU power. This is the reason why something like a 4090 also requires a powerful CPU, because it is so fast, slower CPUs can not keep up.
 

Paz

Member
Nov 1, 2017
2,200
Brisbane, Australia
The CPU won't be an issue, I upgraded that not too long ago. But to say the CPU dictates the framerate seems not right.. By your logic, are you saying I can run this game happily at 4k 60 as long as my CPU is good enough?

Shouldn't it be more that CPU and GPU need to be on par, so the CPU can compute all of the information from the GPU, but you still need a decent GPU to be able to even reach the required/wanted graphical settings.

With modern games and hardware the general (but not absolute) rule is: Cpu dictates maximum framerate, gpu dictates actually framerate.

If your cpu can calculate 30 character moves per second and your game has one character then your maximum framerate is 30, regardless of rendering resolution etc.

Of course this is all really dependent on what a game does, what hardware you have, etc etc. but generally, yeah.
 

HBK

Member
Oct 30, 2017
8,368
The CPU handles logic threads, render drawcalls, physics and all that. It needs to complete everything needed to render a frame, and then tell the GPU to render it. So yes, CPU dictates the maximum fps you can get, assuming unlimited GPU power. This is the reason why something like a 4090 also requires a powerful CPU, because it is so fast, slower CPUs can not keep up.
Both do. It's all about how you use your resources. There's no doubt Starfield could run at 60 on XSX, but for that it's likely they'd have to compromise on draw distances or physics or whatever in a way they deemed detrimental to the game.

"CPU bound" and "GPU bound" are broad terms used to describe how specific implementations use resources and which will hit its limit first. It's nowhere near a definitive analysis on how the game could run.

They unsurprisingly (given the studio pedigree) chose to sacrifice high framerates for all the other things the game has to offer.
 

imawookieman

Member
Aug 19, 2020
64
I just compared my CPU with the recommended and it's like 120% faster so hopefully I'll be absolutely fine. Sept can't come quick enough.
 

Badcoo

Member
May 9, 2018
1,677
Just played TotK for 115 hours at 30 fps and god knows what resolution. I got used to it.
I can't imagine how difficult it must be to optimize a game of this caliber.
 

ThatNerdGUI

Prophet of Truth
Member
Mar 19, 2020
4,743
If they feel comfortable with Series X locking in 4K30fps, there's really no reason not to allow a performance option of locked 1080p60fps.

Then again, it's a slow paced Bethesda RPG and not an action game, so I don't think my personal enjoyment will be negatively impacted by 30fps.

Overall, performance options are becoming industry standard at this point and it's odd they just said "fuck it".
That's not entirely true. If the game is CPU limited (which is very likely the case) a performance mode wouldn't be possible.
 

Deleted member 23475

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Oct 28, 2017
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It's really only noticeable if the game has a 60 FPS mode to compare it to. I play TotK on a G1 and it's perfectly fine - I typically only notice when there are frame rate dips. If I try Horizon: Forbidden West on 30 FPS it's very noticeable.
Ok I see, I think it's the same with the 30fps of Halo Infinite, seems always related to frame time issues:
11rrrr1.jpg

Halo Infinite Digital Foundry video
To be fair, I do notice this also on my current 2013 1080p samsung LED TV. I think it's more related to games having less good and consistent 30fps option, as they often focus more on the performance mode these days.
It really is one of those first world problems. The panel is so good, almost to its detriment. Give it 60/120fps content and it sings.
FWIW 30fps content on an OLED isn't that bad. The other qualities of this screen more than make up for it.
Yeah, I would bet so. They are excellent prices here in the UK for the LG C1 and I think it will still be a great fit for Starfield there.
 

aronmayo

Member
Jul 29, 2020
2,038
People really don't understand how CPUs limit the performance of a game, huh? It's gut wrenching to hear the constant "just lower the resolution to get 60fps" armchair critics. Embarassing.
 

Voodoopeople

Member
Oct 29, 2017
4,044
People need to accept that 30fps will always be around.

If devs see performance overheads, they'll grab it for other things. Improved graphics/AI/animation/bigger game worlds/universes etc.

For a game this size, with often slower gameplay elements, it makes sense to push all power into the world itself, including the persistent, evolutionary gameplay.

This is likely to be the BIGGEST game ever made, in terms of scope. This isn't a corridor/arena shooter or linear action game. You can even take multiple Assassins Creeds/TLOUs and drop them into this world, with room to spare. If ever there was a game that merited 30fps it is this one.
 

NuKER

Member
Dec 15, 2017
744
Portugal
I survived with lots of games at 30 on my old C7 OLED and will enjoy this one too.

Of course 60 would be worlds better but I enjoyed what I saw on that direct and I know that unless the game loop is crap I will enjoy this a lot.
 

Reckheim

Avenger
Oct 25, 2017
9,851
Is it not an armchair assessment to say its CPU limited? I don't see where Todd Howard said it was.
the recommended PC CPU specs aren't particularly high either.

Starfield Minimum System Predicted Requirements

  • CPU: AMD FX-8350/ Core i5 6600K
  • RAM: 8GB RAM
  • GPU / Video Card: GeForce GTX 1050 Ti / AMD Radeon RX 570
  • Storage: 75GB
  • Operating System: Windows 8.1 & Windows 10 (64-bit)


Starfield Recommended Predicted System Requirements

  • CPU: Intel Core i7-5820K / AMD Ryzen 5 2600
  • RAM: 16 GB RAM
  • GPU / Video Card: GeForce RTX 3070 / Radeon RX 6800
  • Storage: 75GB
  • Operating System: Windows 10 or later (64-bit)

From what I've read the series x CPU is comparable to Ryzen 7 3700X.

Edit: Based on those recommended system requirements I will be able to run the game at 60fps on my pc and I have a Ryzen 5 3600.
 
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Deleted member 23475

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Oct 28, 2017
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Is it not an armchair assessment to say its CPU limited? I don't see where Todd Howard said it was.
I mean, it just makes sense if you think. We speak of 1000+ visitable planets with each of them their own assets, weather etc + the space itself with npcs, cities, your ship (with various parts!), seamless transitions, shit tons of interactions with objects npcs in real time, physics. Add that in Bethesda games, items usually stay forever where you drop them, assuming it's the same here it's an insane CPU load at this scale. Alex from DF resume this pretty well:

View: https://twitter.com/Dachsjaeger/status/1668154965091663875
 

HBK

Member
Oct 30, 2017
8,368
If you have both, why was this ever even a question?
lol there are so many reasons one would prefer their console over their PC

PC version being way more resource hungry because not as optimized, one's PC not being powerful enough to run as well as console, not willing to bother with all the drivers updates and other PC shenanigans like framepacing issues due to framerate locks, PC being noisy, to name a few obvious ones...
 

Henrar

Member
Nov 27, 2017
2,132
Is it not an armchair assessment to say its CPU limited? I don't see where Todd Howard said it was.
It's all speculation as we're not working on the game and we don't have access to their profiling data.

But resolution on both XSS/XSX and lack of performance option suggests that it is indeed limited by something else than a GPU and it's not as simple as "just lower the resolution".
 

aronmayo

Member
Jul 29, 2020
2,038
a better way to put it is that your framerate can only go as high as your cpu allows it.
I think the best way to think of it is actually as two FPS graphs: CPU frame rate and GPU frame rate. That usually helps people understand it better and is why many benchmarks visualise it that way as two numbers and two fps counts.

For example, if your CPU frame rate is 35fps it doesn't matter how fast your GPU frame rate is (it could be capable of 1000fps for example) - you're still only going to see 35fps because your CPU is what's holding everything back (whether that's hardware weakness or bad CPU optimisation in game). In that scenario, the only way to get smooth performance is to cap your FPS below 35fps (usually at 30). And the reason you want to cap framerate in this scenario, rather than leaving it unlocked, is that VRR/Freesync/Gsync cannot account for CPU-related performance fluctuation (upward or downward) so you will get TONS of disgusting stutter with an unlocked framerate, no matter what screen you're using.
 

Jroc

Member
Jun 9, 2018
6,672
For those who are legitimately concerned, there will probably be a framerate uncapping mod like Skyrim and Fallout 4 had on Xbox One.

Is it not an armchair assessment to say its CPU limited? I don't see where Todd Howard said it was.

It's a pretty logical conclusion based on past Creation Engine games being CPU heavy. If the game was GPU bound then we probably wouldn't see the Series S hitting 1440p.
 

HBK

Member
Oct 30, 2017
8,368
I think the best way to think of it is actually as two FPS graphs: CPU frame rate and GPU frame rate.
Except that's not how it works. Both work in tandem. "CPU bound" and "GPU bound" are restrictive ways to describe that lowering res (or AA, or other "pure" GPU settings) wouldn't help the framerate by a significant margin in the first case, and that increasing it would hurt the framerate significantly in the second case.

They're just shorthands to easily summarize an infinitely more complex situation.
 

Deleted member 9305

Oct 26, 2017
4,064
No worries, they usually need 2-3 years to iron out all the game breaking bugs ... by then new consoles or pro models are out :P
 

aronmayo

Member
Jul 29, 2020
2,038
Except that's not how it works. Both work in tandem. "CPU bound" and "GPU bound" are restrictive ways to describe that lowering res (or AA, or other "pure" GPU settings) wouldn't help the framerate by a significant margin in the first case, and that increasing it would hurt the framerate significantly in the second case.

They're just shorthands to easily summarize an infinitely more complex situation.
Yes, of course. You're right. It's just that it's a convenient way of reinterpreting, that's true enough, and that actually makes sense to people, at least in my experience.
 

Nameless

Member
Oct 25, 2017
16,006
The "Flight Sim" compromise would be welcomed here for console players. It's an incredibly CPU intensive game that targets 30 by default on XSX, but they give those with a 120hz VRR displays the option to play with an unlock framerate, which is a massive improvement over 30fps.

Once you're accustomed to playing at higher frame rates, going back to 30 is a major downgrade to both gameplay and visuals.