"This is the year you get into fighting games" by Patrick Miller (via Medium).
Read it chumps, because y'all all is scared of playing fighting games and you really don't need to be.
For people who play video games, getting into fighting games is the New Year's Resolution equivalent of saying you're going to actually run that marathon. You like the sound of telling people you've been thinking about fighting games. You've seen other people talk about them knowingly and wondered if it was all as cool as it sounded. And you've probably watched Evo and thought about just trying some of the games out for yourself.
If any of that sounds like you, this essay is for you.
It's a three step plan:
1. Pick a fighting game
2. Play that fighting game
3. Go to a tournament
Now it's time to pick a main, look up all the frame data, watch dozens of YouTube videos, dissect tier lists, buy an arcade stick, do all the trials, NOPE DON'T WORRY ABOUT THIS JUST PLAY THE GAME HOWEVER YOU WANT.
Most advice for learning fighting games comes from players who think about how they wish they had learned fighting games, because if they had learned them the Right Way then they'd have gotten better faster. This is well-meaning advice! It is also terrible advice, and in my experience most people who try to learn a fighting game this way burn out because it's not fun and you mostly feel bad.
Patrick Miller is one of the people secretly working on a game at Riot that's totally not a fighting game.
BONUS CONTENT
Woolie (formerly of the Best Friends Zaibatsu) just started a new video series called "Get Into Fighting Games" that does just that: explores fighting games from a beginner's perspective with the help of an experienced guest. First up? Garou: Mark of the Wolves!
Last edited: