Nice, sounds like it's the totally the opposite of the Xbox One X. Sometimes I can resume a game after putting it in rest mode, and other times it just totally quits the game for no reason when I go back into it. At least I can rely on sleep mode on PS4 and Switch, but I don't trust it on the One X at all.I recently had the urge to play Yakuza 0 again; I had beat the game 2-3 times in the past few years but I told myself this would finally be the time I 100% it and get all the achievements. Of course I stopped playing halfway through because Game Pass makes my backlog constantly explode.
So, here I am booting up Yakuza 0 like I said and somehow the game was still in Quick Resume, like 5+ months later and I'm not even in the same state I was when I last played it. I played tons of games since then and it was still suspended in the background. It booted up in a few seconds and was right where I left off.
I truly feel that this is what it feels like to be next gen.
Nice, sounds like it's the totally the opposite of the Xbox One X. Sometimes I can resume a game after putting it in rest mode, and other times it just totally quits the game for no reason when I go back into it. At least I can rely on sleep mode on PS4 and Switch, but I don't trust it on the One X at all.
Oh yeah, I know what the difference of them are, although not near in-depth, thanks!The resume functionality on the previous gen consoles was different than Quick Resume - those features just held the game state in the system memory. In Xbox's case I found if you started up the system and spent too much time in other apps and stuff before resuming your game, it would drop the game state. So I made a habit of immediately going into whatever game I planned to resume upon turning on the console, and THEN going to YouTube or whatever I actually wanted to use at the moment.
Quick Resume, AFAICT on the other hand, actually dumps the RAM data for several games to the SSD storage, and then restores it at will. Less volatile than last-gen "resume" features, and also allows it to persist through things like unplugging the console.
Right now the problem with Quick Resume is just that last-gen "support" for the feature is still a little spotty depending on the game. Presumably that'll fade as a problem as time goes on.
The Series X (and PS5) also still do that last-gen style "resume" feature for whatever the most recent game you played was, that is still faster than Quick Resume, because it's sitting in the RAM rather than the SSD.
Yeah, I haven't gotten into the ios xcloud beta yet, but a weird realization happened to me when I was messing around with simply streaming the Series X to my phone. At first, I thought it was neat, but couldn't imagine a use case for me to choose that over the TV. But then I noticed a bunch of games on Game Pass (like Gato Roboto) which seemed super cool and scaled well to a more mobile experience. These would have struggled to win time when I had a 55" screen and Apex or Prey or something beckoning to me, but they are awesome as games to play away from the tv or if the tv is occupied. Like a way better apple arcade, especially when you ad something like a Backbone controller.Dont get me wrong. Big games deserve the best of the best.
Like I aint playing through a few hours of RE Village on Xcloud. That deserves my LG C9, Dolby Atmos, the works. This is just a nice way to grind through some games where its not overtly hindered by the drop in quality.
I'll be well and truly impressed with the Xbox ecosystem and how it seamlessly traverses hardware borders and stuff, when the following is true:
- They've upgraded xCloud to next-gen blades, upped the resolution/framerate above 1080p, and ironed out a lot of the latency issues on par with a service like Stadia.
- When xCloud lets you access your purchased games, not just a sub-selection of titles on Game Pass.
- When the PC Xbox application has been upgraded to not be ass (sounds like this is in the works, thankfully), and to be at least as open as Steam is regarding modding and whatnot.
None of the above is really a criticism - this is all a process, and xCloud is still called a beta for a reason - but right now I couldn't see myself using xCloud for more than checking vendors in Destiny 2, or other forms of "non-playing" playtime like that.
A future where I could have a Series X in my main gaming room, and a series of "Xbox sticks" plugged into other TVs around the house where I can seamlessly pick up my session - either beamed from a datacentre, or directly from my console - is exciting. I hope they fully get there.
But yes, right now I'll gladly take the smart cloud save implementation and whatnot.
I think xCloud goes nuclear when the Series X blades are installed. The experience right now is being held back by ancient xbox one S hardware. I don't think there's any secret sauce Stadia has, it's just better, more recent hardware with more robust support for better codecs. Hopefully they're able to swap out the hardware this year as promised.
I always buy multi-platform games on Xbox since I know that they will be playable long into the future and across generations.
I'm always confused when I see people post this. Microsoft didn't even support Kinect games on the very next generation, let alone beyond that. I don't blame them for making that decision at all, it's just weird to see people pretend that it never happened.I do prefer Xbox's approach to future-proofing their customer's games, and in a similar manner to Steam, taking them all with you to future Xbox hardware (and other hardware platforms for that matter). Makes going all digital so much more worth it.
If you mean between the 360 and Xbox One, it was because they literally couldn't. They tried adding support for it but found that they couldn't make it work with the Xbox One Kinect at all due to the difference in how the devices worked. I believe the Series X still technically supports the Xbox One Kinect if you have the USB adapter for it (though I haven't found anyone who has actually tried).I'm always confused when I see people post this. Microsoft didn't even support Kinect games on the very next generation, let alone beyond that. I don't blame them for making that decision at all, it's just weird to see people pretend that it never happened.
That's such a strange excuse. If all it requires is an adaptor, why not just ship it to existing customers? That's literally what Sony did with the PSVR.If you mean between the 360 and Xbox One, it was because they literally couldn't. They tried adding support for it but found that they couldn't make it work with the Xbox One Kinect at all due to the difference in how the devices worked. I believe the Series X still technically supports the Xbox One Kinect if you have the USB adapter for it (though I haven't found anyone who has actually tried).
I'm always confused when I see people post this. Microsoft didn't even support Kinect games on the very next generation, let alone beyond that. I don't blame them for making that decision at all, it's just weird to see people pretend that it never happened.
If all it requires is an adaptor, why not just ship it to existing customers? That's literally what Sony did with the PSVR.
That's kind of my point though, it's weird to post about how great Microsoft is at supporting their old hardware when the Kinect is already an unsupported piece of Microsoft hardware that didn't even make it to the following gen. As I said, I don't blame them for making that decision, just surprised that people ignore it or forget it.They don't make them any more, because Kinect has been defunct for at least 4 years and they aren't going to fabricate adapters in the name of backward compatibility with a dead device no one really cares about. The difference with PSVR is that Sony are still invested in that peripheral, and are indeed making another one.
They did- when they stopped making models with the actual port 5 years agoThat's such a strange excuse. If all it requires is an adaptor, why not just ship it to existing customers? That's literally what Sony did with the PSVR.
I recently had the urge to play Yakuza 0 again; I had beat the game 2-3 times in the past few years but I told myself this would finally be the time I 100% it and get all the achievements. Of course I stopped playing halfway through because Game Pass makes my backlog constantly explode.
So, here I am booting up Yakuza 0 like I said and somehow the game was still in Quick Resume, like 5+ months later and I'm not even in the same state I was when I last played it. I played tons of games since then and it was still suspended in the background. It booted up in a few seconds and was right where I left off.
I truly feel that this is what it feels like to be next gen.
This is not getting enough attention lol. WTF that's crazy hahahahaTell me about it, lol. Like I went through almost every other Yakuza including the new one since then, which includes 2 old ones I've never played before in my life, and I randomly go back and it's still running. I mean I knew Quick Resume works if you unplug your console but this completely caught me off guard. I'm not in the Alpha ring so I don't have the update to see what games you have in Quick Resume but I'm pretty sure I have like 10-12 on there, lmao
That's kind of my point though, it's weird to post about how great Microsoft is at supporting their old hardware when the Kinect is already an unsupported piece of Microsoft hardware that didn't even make it to the following gen. As I said, I don't blame them for making that decision, just surprised that people ignore it or forget it.
If you mean between the 360 and Xbox One, it was because they literally couldn't. They tried adding support for it but found that they couldn't make it work with the Xbox One Kinect at all due to the difference in how the devices worked. I believe the Series X still technically supports the Xbox One Kinect if you have the USB adapter for it (though I haven't found anyone who has actually tried).
I feel like the only way you are all in on this philosophy is obviously if you like to jump between games and don't care where you can play them. I never play more than one game at a time and I never sacrifice quality for convenience. For a while I tried to get in on the Vita remote play thing but then I was like - why am I doing this? If I have time to play a game I want to sit down put my headphones on and play it on a big screen.
Seems like it's not just the adaptor that's the issue:They did- when they stopped making models with the actual port 5 years ago
I recently had the urge to play Yakuza 0 again; I had beat the game 2-3 times in the past few years but I told myself this would finally be the time I 100% it and get all the achievements. Of course I stopped playing halfway through because Game Pass makes my backlog constantly explode.
So, here I am booting up Yakuza 0 like I said and somehow the game was still in Quick Resume, like 5+ months later and I'm not even in the same state I was when I last played it. I played tons of games since then and it was still suspended in the background. It booted up in a few seconds and was right where I left off.
I truly feel that this is what it feels like to be next gen.
That's kind of my point though, it's weird to post about how great Microsoft is at supporting their old hardware when the Kinect is already an unsupported piece of Microsoft hardware that didn't even make it to the following gen. As I said, I don't blame them for making that decision, just surprised that people ignore it or forget it.
The kinect is one of the best selling gaming accessories.People ignore it because it's such a niche, edge case and relatively insignificant in comparison to their other efforts at game preservation.
They've worked hard to bring BC for a decent collection of xbox and 360 games, enhanced some of the crowd favorites, kept decades old game saves and pushed in AutoHDR.
I think in the face of that, it's not seen as a massive deal that Dance Central 3 (for example) won't work on the Series consoles.
I thought it was about how well Microsoft supports generations, my bad.Thats the Kinect for the xbox 360. It was dropped completely in the transition to the Xbox One.
It should have been obvious that this conversation is about the Kinect for Xbox One.
I thought it was about how well Microsoft supports generations, my bad.
I thought they made an adapter for the 360 version.You weren't clued in on the generation of Kinect when people started talking about the adapter? lol
Slihgtly OT but if you want to access microsoft reward points the subreddit is pretty active. Everytime they send out an email with a quiz, or secret points or whatever people post the link there, so you don't need the email. You can dip in every so often and just pick out links/offers that apply to you and get hold of them.It sounds like a great service - though I never get these invites for some reason.
It's the same with the Microsoft Rewards emails - I have all marketing preferences switched on and never get anything from either them or Xbox.
Game Pass is coming to iOS, right? I am actually not a member of Game Pass yet but seriously considering now that it's coming to iOS. I just downloaded the app, lol. Except I'm a little confused because it says it's been on the App Store for 4+ years??
I think you must be one of the very few remaining Kinect fans.
That is the app to help discover and install games to your XBox or PC. The actual streaming part is being done through a web app which is currently in limited beta.