I don't believe anyone that says they don't use healing items while playing on supernova difficulty. I'm dying or almost dying at every encounter.
People complaining about fetch quests spanning the solar system in a game that takes place in a bureaucratic nightmare of a solar system? That's what this game is about and it's great. There are plenty of quests that are "do along the way" kind of quests. The companion quests in particular are built like that on purpose and one of those is undoubtedly the greatest quest in the game and leads to opening up another great quest in the game that really pokes fun of the bureaucratic bullshit in Byzantium.
I don't believe anyone that says they don't use healing items while playing on supernova difficulty. I'm dying or almost dying at every encounter.
Oof
Oof
Is it as good as Alpha Protocol at least? That game had some ideas with combat but had "awkward RPG interpretation of a shooter" all over its combat
Yeah, Monarch is were I started losing interest.I really enjoyed this up until half way through Monarch.
The repetition got to me by then, and I was getting fed up of all the unhackable doors that suddenly popped up.
There's really no better way to lend validity to your argument than whining about reviews
Idk besides Paviti and Nyoka I didn't care about anyone. Which would be fine if the story wasn't centered around saving the colony. Fuck the colony. 98% of the people inside of it are ass. In other worlds, Fallout New Vegas is still the king.
This is pretty much where I'm at with this. It's ok but it's not omg goty! quality like some were saying imo.When the majority of the reviewers are gushing and saying hyperbolic shit like "Obsidian's best game!" and then you actually play through it, you kind of have to wonder what exactly they were fixating on. Part of the glowing praise seems more likely a knee-jerk reaction to Bethesda and simply hungering for something akin to this style of game, which we honestly haven't had since Fallout 4.
The game is decent, but it has numerous balancing issues, and the dialogue system is largely irrelevant aside from just seeing what extra lines you can get. The perks are mostly dull, the enemy variety is horribly lacking, the difficulty is lacking, and the map layouts are lacking. All that's left is the writing, which is above your average AAA game, but it's not the best Obsidian has done. I guess they are getting "bug free" points or something just because it has very little in the way of them for an Obsidian game?
Max had the best dialogue. I think I liked Nyoka the second most.
When the majority of the reviewers are gushing and saying hyperbolic shit like "Obsidian's best game!" and then you actually play through it, you kind of have to wonder what exactly they were fixating on. Part of the glowing praise seems more likely a knee-jerk reaction to Bethesda and simply hungering for something akin to this style of game, which we honestly haven't had since Fallout 4.
The game is decent, but it has numerous balancing issues, and the dialogue system is largely irrelevant aside from just seeing what extra lines you can get. The perks are mostly dull, the enemy variety is horribly lacking, the difficulty is lacking, and the map layouts are lacking. All that's left is the writing, which is above your average AAA game, but it's not the best Obsidian has done. I guess they are getting "bug free" points or something just because it has very little in the way of them for an Obsidian game?
Totally agree the game has major issues with it's entire structure..no reviews even seemed to mention them? Not the ones I read anyway.When the majority of the reviewers are gushing and saying hyperbolic shit like "Obsidian's best game!" and then you actually play through it, you kind of have to wonder what exactly they were fixating on. Part of the glowing praise seems more likely a knee-jerk reaction to Bethesda and simply hungering for something akin to this style of game, which we honestly haven't had since Fallout 4.
The game is decent, but it has numerous balancing issues, and the dialogue system is largely irrelevant aside from just seeing what extra lines you can get. The perks are mostly dull, the enemy variety is horribly lacking, the difficulty is lacking, and the map layouts are lacking. All that's left is the writing, which is above your average AAA game, but it's not the best Obsidian has done. I guess they are getting "bug free" points or something just because it has very little in the way of them for an Obsidian game?
Max had the best dialogue. I think I liked Nyoka the second most.
I'll try this, thanks.seems like you are using the wrong weapons. use long range weapons and the enemies can´t even hit you before they are all dead
God, the end credits suck!! No subtitles and the dialogue is low and muffled. I can barely hear. Speak up!!
Paviti's side quest was like paywalling cuteness. There was no meat, it was just running from point to point paying bits to further it. It was extremely cute, but in hindsight, man. Reminded me of Dragon Age Inquisition, where several companion quests were a single cutscene.
Idk besides Paviti and Nyoka I didn't care about anyone. Which would be fine if the story wasn't centered around saving the colony. Fuck the colony. 98% of the people inside of it are ass. In other worlds, Fallout New Vegas is still the king.
Why even give the option to get an id badge at the end if they were gonna?spawn allies
I'm very upset right now.
The more I play the less I'm impressed tbh. It's a good first try, but it needs a lot of work. It clearly needs a bigger budget and more interesting quests and environments.
Are there any companions in the game that would get along with that kind of personality?
Exactly.Pleasantly surprised by how much it doesn't feel like Fallout so far.
Are there any attributes checks that needs "very high" in perception? I'm trying to create a character, but it's annoying that you can only have 3 average and 3 high. I know there are a lot of perception dialogue checks and i don't want to have some locked away. I'm trying to make a "dialogue build", because i really hate when dialogue options are locked.
And if i make my perception "very high" then i will miss out on intelligence or charm.
Anyone else who have made a "dialogue build"?
Exactly.
People keep saying it's the new Fallout, but it's really not. You simply need to play for a few hours to notice it.
Skill checks are based on your actual skills, not your attributes. The starting attributes just give you whatever bonus (like carrying capacity from strength) and determine your starting skills. You'll just want to spec into the dialogue skill tree when leveling.
I mean I get why people would say that also. Many of the mechanics are ripped straight from Fallout.
But the colors and vibrant planets and the cool cities...also the weight limit isn't as annoying as it is in Fallout. You can carry a lot of shit in this game without it being a hindrance. Also I feel like I run out of ammo less often. So even the mechanics it does share seem less Falout-ish and more their own thing.
I think SAM exists pretty much just to make sure that characters who go full psycho still have at least one companion who will stick with them (since others will leave given certain conditions).
I really love the game so far but man.. I'm always out of lock picks...
There are a couple gas giants that cant be landed on. Maybe its those?There are some planets you can't land on. Are the just for show or is there some sort of DLC coming?
Yup, I'm honestly bit angry and feel lied to, but I guess that's what you get for listening to the hype machine.When the majority of the reviewers are gushing and saying hyperbolic shit like "Obsidian's best game!" and then you actually play through it, you kind of have to wonder what exactly they were fixating on. Part of the glowing praise seems more likely a knee-jerk reaction to Bethesda and simply hungering for something akin to this style of game, which we honestly haven't had since Fallout 4.
The game is decent, but it has numerous balancing issues, and the dialogue system is largely irrelevant aside from just seeing what extra lines you can get. The perks are mostly dull, the enemy variety is horribly lacking, the difficulty is lacking, and the map layouts are lacking. All that's left is the writing, which is above your average AAA game, but it's not the best Obsidian has done. I guess they are getting "bug free" points or something just because it has very little in the way of them for an Obsidian game?
Yup, I'm honestly bit angry and feel lied to, but I guess that's what you get for listening to the hype machine.
There are a couple gas giants that cant be landed on. Maybe its those?
Skill checks are based on your actual skills, not your attributes. The starting attributes just give you whatever bonus (like carrying capacity from strength) and determine your starting skills. You'll just want to spec into the dialogue skill tree when leveling.
You're in charge of a ship with a talking AI, companions accompany you two at a time and have stuff to say. Locations are similarly self-contained and some of the mission design feels like it would be at home in Mass Effect, which can be both good and bad. From a presentation standpoint it's mostly Fallout and it's not as ambitious as the original ME trilogy, but there's definitely BioWare influence in there.I keep seeing comparisons to Mass Effect 1/2 which are amongst my favorite games of all time. What gives TOW that vibe beyond having multiple planets to visit?