the more times i replay it the more music grows for me. Its simply phenomenal
I did my first playthrough on Survivor and really enjoyed it like that. However I think people should just play however they want.But don't do this for a first time play through because that would be silly.
Play it on hard with listening mode off for a proper experience
I hate when people do this. Let people play it how they want without going in and telling how "the real experience" should be.
The reason I'm saying this is because based on my life experience and experiences from others, not playing this way offered worse gameplay.
I was THANKFUL that someone recommended this to me for a first time playthrough. I will never not offer suggestions
I'm pretty sure it is but for some reason they offer the DLC standalone too? Idk why someone would want to play just the DLC and not the main game tho
Play it on hard with listening mode off for a proper experience
I'm pretty sure it is but for some reason they offer the DLC standalone too? Idk why someone would want to play just the DLC and not the main game tho
Finally just started my second playthrough after 6 years.
Just got to the point whereTess dies
I am still impressed with the environments and the sheer amount of unique assets and different locations ND puts you through in their games.
If part 2 is anything like this (and coming from the monumental Uncharted 4 I expect something similar) we really haven't seen anything from the game.
I suck at stealth though. Playing with listen mode disabled is inconceivable to me.
That's what I did, and I don't think it's silly at all. Imo you don't really need listen mode as long as you have stereo sound (or even less with surround). Yeah, you won't always know where enemies are but that's part of the challenge and fun.But don't do this for a first time play through because that would be silly.
Maybe 40-50% of the game.Just played another hour or so. Up toso not too long left now I think. Maybe 3-4 hours?the house with Tommy
Yeah Clickers are one hit kill on normal too.I'm playing on Survivor and are Clickers still an automatic OHKO without the shiv (which I basically never have) on lower difficulty levels?
defiantly prefer listen mode on but can't play below hard difficulty because I feel like I have to much ammoThe reason I'm saying this is because based on my life experience and experiences from others, not playing this way offered worse gameplay.
I was THANKFUL that someone recommended this to me for a first time playthrough. I will never not offer suggestions
Yea I just realized you can switch difficulties during a playthrough. Really trying to power through this one but I'm losing hope lol
Yea I just realized you can switch difficulties during a playthrough. Really trying to power through this one but I'm losing hope lol
Unpopular opinion but this game bored the hell out of me. Never played more than 5-7 hours.
I really don't know. It was a long time ago.
What are you struggling with? Remember, there's no need to kill everything. Narratively it makes more sense to sneak past lots of the encounters.
I'm playing through on Hard at the moment but I wouldn't recommend it if you've Played before. I should have gone survivor.
I basically have max inventory the whole time which wrecks the immersion a fair bit.
Played til you meet Bill. What's surprised me most so far is how natural the context sensitive melee combat feels. If you're punching someone close to a container or wall, Joel'll use it to get an easy finisher and it makes the combat more natural. It's been 7 years and I don't think I've played any games that have adapted this. There are some games with wall attacks but here it doesn't require a seperate input. I don't really remember if it was like this in the later Uncharted games.
Otherwise I just have a lot of Grounded mode flashbacks of really hard checkpoints, like one of the early Clicker encounters in the skyscraper. Remember that taking me so many tries to clear.
Pretty interesting because from what I've seen, more people actually like fighting the infected more because of unpredictability.Well I'm a pretty weird case in terms of what constitutes immersion to me. When a game takes control away from me, that's at the top of my list of immersion breaking and TLoU infuriates me with its near-constant interruptions. When it's not funneling me from cutscene to cutscene, I do love the environmental storytelling and atmosphere but I just think the gameplay is frustrating in that it has so much promise yet devolves into repetitive Clicker OHKOs and melee button mashing too often. The fact the game has a "restart encounter" option speaks volumes to me. I was playing on Survivor and the resources are so limited that yes, it's tense and I really liked that, but it too often devolves into tedious trial and error of pressing reset on your current combat arena because you whiffed one shot and alerted several clickers and other Infected. I vastly prefer the human enemies. The repetition of retrying combat arenas over and over and having to ultra-slow-sneak past Clickers again and again nearly made me rage quit. I put it down to Hard and now I find it slightly too easy weirdly enough. I don't know, I just can't in a groove with this game and I find its slightly-updated Manhunt gameplay surprisingly archaic and stiff for a 2013 title.
Right now I view it as a subpar stealth game with mediocre TPS elements carried by its flashy window dressing. I'm sure I'm opening myself up to 'the game can be played like this and you suck' posts but that's my honest opinion right now and I love learning new gameplay mechanics and a hefty challenge. I've really tried with this game but I just don't see it and I can't say I have much of an interest in the characters either. Again, I do think the atmosphere and environmental storytelling are really good but I wish they would've let those strengths carry the story a bit more than constantly interrupting the flow with yet another Captain Obvious moment of a cutscene.
I have a hard time dropping games once I've invested a decent amount of time into them so I'm just venting I guess because I do see the parts that keep me playing like I said. It's always harder to be down on a game with great graphics, overall aesthetics and high production values but I'm not sure I'd rather this higher than a 6/10 right now despite all that.
Just sounds like the game isn't for you tbh , I've played it like 5 times on different difficulties and honestly never realized that there was or really needed the restart encounter functionWell I'm a pretty weird case in terms of what constitutes immersion to me. When a game takes control away from me, that's at the top of my list of immersion breaking and TLoU infuriates me with its near-constant interruptions. When it's not funneling me from cutscene to cutscene, I do love the environmental storytelling and atmosphere but I just think the gameplay is frustrating in that it has so much promise yet devolves into repetitive Clicker OHKOs and melee button mashing too often. The fact the game has a "restart encounter" option speaks volumes to me. I was playing on Survivor and the resources are so limited that yes, it's tense and I really liked that, but it too often devolves into tedious trial and error of pressing reset on your current combat arena because you whiffed one shot and alerted several clickers and other Infected. I vastly prefer the human enemies. The repetition of retrying combat arenas over and over and having to ultra-slow-sneak past Clickers again and again nearly made me rage quit. I put it down to Hard and now I find it slightly too easy weirdly enough. I don't know, I just can't in a groove with this game and I find its slightly-updated Manhunt gameplay surprisingly archaic and stiff for a 2013 title.
Right now I view it as a subpar stealth game with mediocre TPS elements carried by its flashy window dressing. I'm sure I'm opening myself up to 'the game can be played like this and you suck' posts but that's my honest opinion right now and I love learning new gameplay mechanics and a hefty challenge. I've really tried with this game but I just don't see it and I can't say I have much of an interest in the characters either. Again, I do think the atmosphere and environmental storytelling are really good but I wish they would've let those strengths carry the story a bit more than constantly interrupting the flow with yet another Captain Obvious moment of a cutscene.
I have a hard time dropping games once I've invested a decent amount of time into them so I'm just venting I guess because I do see the parts that keep me playing like I said. It's always harder to be down on a game with great graphics, overall aesthetics and high production values but I'm not sure I'd rather this higher than a 6/10 right now despite all that.
Revisiting the game 7 years later the only thing I don't really care for is the very obviously "game-y" moments, like walking into an area that's clearly an arena for an incoming shootout, and I guess some of the ladder/platforming bits. But nothing terrible by any means. I hope they tone that stuff down or make it more dynamic in TLOU 2.
I feel attacked.Play it on hard with listening mode off for a proper experience
can you guys share some links or recommend some playlist of your favorite last of us 1 letsplays. it's really hard for me to search without getting spoiled from stuff like autofill and bad thumbnails