Stupid Enemies
While it's very immersive and impressive to hear enemies call out to each other and outflank me in smart ways, they still aren't the sharpest tools in the shed in specific circumstances. Both they and your partners are so much smarter than they were in the original, but the immersion will still get some nasty cracks the few times your partner messes up and decides to run or take cover right in the sightline of an enemy who must have been struck by a sudden case of temporary blindness. They also don't react to their environment as cleverly as they could; would you really go over to that spot where your friends' bodies were piled up?
Too Easy
Stupid enemies make the game quite easy at times, but those who are looking for a challenge should take note of another thing as well. I played on 'normal' difficulty my first time around, and that made exploring a bit boring at times because I'd already reached max capacity for most of the resources I found. A weird thing to complain about when this is one of the many fabulous ways Naughty Dog has made the game more accessible, but I recommend playing the game on hard or higher if you're an experienced player who prefers slitting throats instead of pretending to be The Terminator. Rifling through drawers and searching vehicles was much more engaging the second time around for me when I played on 'hard', as that both lead to fewer resources in the world and more challenging enemies.
They were pretty gruesome in Part 1 as well. Especially if as Joel, you were caught by a boomer.I love how Ellie's deaths are apparently also extremely gruesome.
Yeah but they basically cut the black the moment it did get really gruesome. You obviously know the Bloater basically just rips Joel's jaw off, but you never really see it.They were pretty gruesome in Part 1 as well. Especially if as Joel, you were caught by a boomer.
I'm sure the game will turn out great, especially since most of these people have completed the game, but game previews always skew positive.
I expected the AI to be pretty dumb. I just don't think current hardware allows for anything better.The Last of Us: Part II - Final Impressions
Eirik shares his likes and dislikes after taking one last look at Naughty Dog's upcoming post-apocalyptic adventure.www.gamereactor.eu
Huber in the easy allies preview is a bit down on the AI which can still be easily exploited
From IGNEnemy encounters are frequent, but it's credit to Naughty Dog that each one feels different to the last. Whether that be down to the variety in enemy type, items at your disposal, or your chosen playstyle, every fight feels dynamic. You can go in with a plan, but have to think quickly on your feet as Ellie's cover is blown or a new threat enters the scene. The combat of The Last of Us Part 2 is constantly rotating between heart-pounding tension and brutal butchery and forms a circle of violence that is wholly unpleasant, but necessary for the story it is trying to tell.
Wait, you can't? Is that confirmed? Sucks if true.
Easy Allies previews say that you can't turn it off even on the hardest difficulty available.
From Metro:
"The Last Of Us Part 2 isn't open world but there are large open-ended areas and the hospital is a particularly big one for combat. All you're trying to do is get to an elevator at the back of the ground floor but it's entirely up to you how you get there. You'll need to be stealthy whatever you do, but whether that means killing people in secret or simply avoiding them is your choice."
Exactly what I wanted to hear. Cannot wait.
Oh, wow I wish you could turn at least enemy locations off and leave the scent trail on.Easy Allies previews say that you can't turn it off even on the hardest difficulty available.
So far it sounds like a difference in difficulties.Ok so, some previews talk about better Ai, then few others said enemies are stupid and easy to exploit. I guess i need to hear from Era early impressions if the game really is easier than first one on harder difficulties.
They're incredible. So many choices
This preview makes it sound like the best classic stealth (ie observing patrols, carefully timing your evasion) in yearsHere's ours. Our reviewer has finished the entire game on Survival (hardest available) difficulty and talks about how that affects gameplay for this preview. No spoilers.
We Cranked The Last of Us 2 to ‘Survivor’ Difficulty, It Left None - PowerUp!
Thanks to insanely early review code, I have a full Survivor playthrough of The Last of Us 2 under my belt. Naughty Dog's much anticipated much-delayed offering is done. It's dusted. I can lay down my DualShock and wonder what's causing these weird buttock pains. I'm guessing it was the hanging...powerup-gaming.com
Can't you just chose not to use it?Easy Allies previews say that you can't turn it off even on the hardest difficulty available.
I'm sure the game will turn out great, especially since most of these people have completed the game, but game previews always skew positive.
Sure I guess. But not using something and not having the ability to use it are two different experiences.
Really? You could turn it off in the first gameEasy Allies previews say that you can't turn it off even on the hardest difficulty available.
He talks about it at 5:30.
The Verge says one of the many accessibility options is being able to make the UI larger, you can also use the touchpad to zoom in on the screen like a smartphone.How is the UI text size and the like? Some games have really tiny text which I guess is because developers are using big ass 4k tvs. Not everyone has that.
Sorry, if it's in the previews already but I dont wanna read any yet.