I'm FINALLY checking out Necrom properly. I'm still mostly annoyed by it. They called the zone the Telvanni Peninsula when it's not the Telvanni Peninsula at all (that's further north of here) but is instead House Indoril lands. Which leaves no land available for an Indoril Chapter, but
does leave land for an
actual Telvanni Peninsula Chapter, but naming issues now means they can't do that either. And rather than dig into the environment's existing lore, maybe take inspiration from what the Tamriel Rebuilt TES3 mod team have done with the environment in this region, or create something wholly unique, they've just made the entire zone a copy/pasting of the Azura's Coast biome, from coast to coast. And just like they did with Summerset, they made the zone far too small so you can run from west coast to east in a matter of seconds.
Bleugh.
ZOS are an odd bunch when it comes to the lore. Sometimes they treat it like gospel and treat it with even more respect and adoration than I imagine BGS would, and deliver zones like the Clockwork City and Elsweyr (furstocks!!!). While other times they seem to just wipe their asses with the lore, flush it down the shitter, and deliver something wholly derivative like we got with Summerset and Necrom. I really can't figure them out.
But hey, coming across Kemel-Ze was cool at least, even if their game engine prevents them creating the verticality it really needed. Still awesome to come across such huge lore landmarks like this.