Regarding World of Light, I liked it, but it did feel a bit exhausting and there were some things they could have done better. I think they could have taken some inspiration from SaGa Scarlet Grace, because it's actually structured pretty similarly, but Scarlet Grace feels so much better to play. Specifically I'm thinking of the following:
- Instead of taking fixed paths between battles, let us free roam on the map, and engage with battles at our will. This will make it less exhausting because you're not forced to go through battles to get to a certain place. Of course there can be gates to progression, but it would be more tied to completing objectives and puzzles across an area rather than just walking down a path through battles.
- More/better puzzles on the map. Completing certain fights causes certain things to happen. Maybe there can also be an element of dialogue choices that trigger certain fights or not. WoL does this a little bit but it could do so much more.
- A little bit more story, and a more grounded story. It doesn't need to be a ton, but if they could hit approximately Ring Fit Adventure levels of story, that would really help to keep the game compelling.