I don't really get the outrage. We had different stores for years, this is just another one. If I want to buy a game, I usually just go for the cheapest option.
Corporate loyalty? I dunno.
I don't really get the outrage. We had different stores for years, this is just another one. If I want to buy a game, I usually just go for the cheapest option.
Yeah, by competing on the merits, not paying Microsoft to only let Windows run on AMD CPUsI don't really get the outrage. We had different stores for years, this is just another one. If I want to buy a game, I usually just go for the cheapest option.
Hahaha, no we aren't. You just have to click a different icon, not buy a second PC for it. If you're on Linux, there is virtualisation.
It's unrealistic to expect a fully featured service once they try to take it more seriously. Just look at Nintendo and their online services.
Competition for the consumer is always good. Just take a look at CPUs, we had quad core for years and once AMD got competitve again, we got into a race for cores.
Maybe it's because that person believe in what they're posting?
I don't really get the outrage. We had different stores for years, this is just another one. If I want to buy a game, I usually just go for the cheapest option.
Epic Launcher is the very definition of preferential treatment. You wanna know what the split Epic offers to not well known devs that haven't sold much?So having more money means you are entitled to preferential treatment when it comes to a video game storefront? We should reward you for the fact you can outspend your competitors with what you already have.
"Epic gave me a lot of money"
We're talking about a fledgling platform doing deals to establish itself vs an actual policy that's in place on Steam. Obviously what Epic is doing is preferential treatment in the sense they are pre-selecting content but what Steam is doing is cowardly adjusting rates on popular products in an effort to keep them on while telling lesser known ones to fuck off. It's disgusting.Isn't this preferential treatment? Epic is paying a specific set of money up front. Epic is giving an advantage to specific developers by giving them more money and curating (i.e. denying) games from appearing on its store front which limits the competition.
I have no problem with any developer making any economic decision they choose.I understand this is a contentious issue, but it's silly to attack a developer for an economic decision about his or her game
I hope Epic's push can make 88/12 split a standard for games on PC storefronts.
Especially the latter can just plain prevent some people from playing your game.
Why not on consoles?I hope Epic's push can make 88/12 split a standard for games on PC storefronts.
Right now Chinese cant play that game.... Steams 3rd biggest market.
"For the consumers"
It's crazy how they're avoiding the full story, which is that Epic is paying them not to put it anywhere else. Fighting having only one choice on PC by putting your game on only one platform? Really? The obvious play to fight this would rather be to put it on a lot of platforms, which, you know, Steam has always allowed since the very beginning and even advocated for.
I'll never understand how somehow, at some point, Steam became the bad guys that we need to defeat when they've done nothing but be as open and free as possible. It's especially rich coming from Team Meat who owe so much of their success to the platform.
We're talking about a fledgling platform doing deals to establish itself vs an actual policy that's in place on Steam. Obviously what Epic is doing is preferential treatment in the sense they are pre-selecting content but what Steam is doing is cowardly adjusting rates on popular products in an effort to keep them on while telling lesser known ones to fuck off. It's disgusting.
Considering Epic's ties to Tencent I doubt that doesn't get handled with the quickness
You're talking about competing for the sales of a single piece of software versus competition for another storefront altogether. That's the difference.
Steam won't disappear due to timed exclusivity on this game.
Is this what Refenes has actually said? What are some of these problems you're referring to that are important to Refenes?It means there are a lot of problems with Steam currently and every time Valve is tasked with trying to fix a problem instead of actually doing something they build some sort of stupid algorithm to handle all the work for them so they don't actually have to do shit. The lack of competition has allowed valve to be pretty lazy.
Because consoles are different and that's that.
This isn't rocket science.
Putting it on Steam essentially solves nothing, since most of you will buy it on Steam even when you know the dev cuts aren't as generous as what Epic is offering.
All Valve needs to do to shut this down now is to improve the value proposition for small devs and Indies. You could achieve your aims by lobbying Valve to change. But you won't.
That speaks volumes.
Well yeah, that's the plan. And I would love to see that happen too, but its not nearly as likely to ever happen, sadly.
I don't remember specifically, but it's evergreen. A common (but fortunately far from universal) mindset amongst successful indie developers is to attempt to pull the ladder up behind them.
No.. They aren't trying to remove choice from anyone. They are choosing to work with a company that they maybe feel has a chance of actually making Valve change. Do you think working with itch.io would cause Valve to change? Do you think if they release their game on Steam at the same time as itch.io that they'd make Valve change?They could have chosen any other store. If they were truly about the freedom of choice they'd be fighting for itch.io too.
I understand this is a contentious issue, but it's silly to attack a developer for an economic decision about his or her game – especially when independent studios aren't exactly multimillion dollar operations for the most part. Many developers think the cut that Steam takes is fair for what they offer; others would prefer more revenue per sale. Either choice is perfectly reasonable and dependent on the particular circumstances of the developer. These choices aren't easy, and the mocking in this thread is mean-spirited.
Why are people mad about this? You don't pay extra cash to play multiplayer like on console and you will get better deals. The PC is not a close system, so you wouldn't have to buy different PC's to play games.
Is the Steam community and reviews that important?
I never said consoles devs shouldnt get a bigger cut too. I excluded it only because I think it's much less likely too happen.Because consoles are different and that's that.
/s (sadly it's even needed)
It will be a problem since Tencent has some beef with the chinese government and if they officially release it there, they would need to apply for it.
On Steam you can just release it and be done with.
MHW that Tencent literally bought isnt available in China via WeGame, Tencents own launcher, but is on Steam.
Why are people mad about this? You don't pay extra cash to play multiplayer like on console and you will get better deals. The PC is not a close system, so you wouldn't have to buy different PC's to play games.
Is the Steam community and reviews that important?
Then they should stop pretending there is some altruistic higher purpose.just got a wad of cash from Epic and they chose to make their game available only there. That's a free open market. They can make that choice. It's a business in which they want to make money.
Regional pricing in poorer countries, automatic Linux support through Proton, cloud saves, achievements, universal controller support through Steam Input, Big Picture Mode, and a sensible refund policy.Why are people mad about this? You don't pay extra cash to play multiplayer like on console and you will get better deals. The PC is not a close system, so you wouldn't have to buy different PC's to play games.
Is the Steam community and reviews that important?
It won't, Tencent wants to push their own launcher thereConsidering Epic's ties to Tencent I doubt that doesn't get handled with the quickness
Then they should release their games exclusively on the Epic Store. No Switch, no PS4, no Xbox One. For sure that will force them to reduce the cut to 12%.Well yeah, that's the plan. And I would love to see that happen too, but its not nearly as likely to ever happen, sadly.
It won't, Tencent wants to push their own launcher there
whoops
Exclusive? Again you don't pay to get access to the store. Or is memory still expensive?
Exclusive? Again you don't pay to get access to the store. Or is memory still expensive?
For some they wanna play the game on Linux and Valve just this year released Proton, so you can play almost all Windows games on Linux.
Others want to use Steam BPM to play the game on their TV with customizable controls.
Others want to play it on their Android device which they could do with Steam Link.
Some cant buy the games in their pricing, since it doesnt have regional prices there yet.
Some cant play it at all, since the Epic Launcher wont be available to them.
That will never happen because the platform holder license fee (which is part of that 30%) pays for the development of middleware, platform specific APIs and services that need to be in place for 3rd parties to make the games they want to make.
Why don't you stop posting, and read the thread.Exclusive? Again you don't pay to get access to the store. Or is memory still expensive?
He's actually being facetious.
I agree that it is hard to tell, given the stupid shit that people say in these threads.
I wasn't responding to you directly, just in a general sense. I agree it's much less likely to happen, but it's a shame they don't even try.I never said consoles devs shouldnt get a bigger cut too. I excluded it only because I think it's much less likely too happen.
Maybe they aren't pretending though? Obviously you're not open to the idea... Everything should be about you though, shouldn't it?Then they should stop pretending there is some altruistic higher purpose.
They should just say "fuck you, got mine".
Well for one store front curation has been a nightmare for quite some time literally three dozen games get released on steam each day it seems. Especially if you're a smaller indie dev its easy to get lost in the swamp of garbage that steam harbors.Is this what Refenes has actually said? What are some of these problems you're referring to that are important to Refenes?
Thanks for the response BTW. I'm genuinely interested in getting to the core of this rather than just assuming it's about money (which it may be).