Submission for ResetEra's Official Level Competition
76L-R4H-3PF
This is a remake of one of my previous maps I did back in Mario Maker 1, please kindly consider giving it a try and let me know your thoughts!
Riiiight! Without the *byooowoop* and the circle it just feels wrong.Super Mario World not doing the circle zoom in on level completion is a crime that needs to be fixed. Come on, Nintendo!
Here's one I thought about doing ever since we've known about vertical sub-areas. I played with the idea of using auto-scroll on it, and it is doable (in slow, at least), but ultimately decided against it.
Here it is:
Tetris
K7L-DQL-LVF
You can use different themes for sub areas.Is changeable backgrounds an unlockable thing or something I'm missing? I played one of the popular courses rn (Suntouch Sanctuary - J8K-JP3-CYG) and when you go through a pipe there's a whole different background that is definitely not a semi-solid platform!
He was hiding inside Undodog's Dry Bones Shell for me (I don't know if his locations are randomised or anything).
Did some streamer/YouTuber play my terror tower stage? It's getting quite a few views compared to my second stage and a few mentions of some Ryu in the comments
I wanted to do something along the lines of Sonic level design, with multiple "levels" that take varying skill to reach and stay upon. It's short, and not particularly difficult (especially compared to the torture devices posted here) but there's a pink coin placement I'm particularly fond of.
I wanted to do something along the lines of Sonic level design, with multiple "levels" that take varying skill to reach and stay upon. It's short, and not particularly difficult (especially compared to the torture devices posted here) but there's a pink coin placement I'm particularly fond of.
Couple of very basic warm up stages to get used to the new editor
Just saw him play my level in his 6 hour stream video. Glad he liked it, it was funny seeing him be so cautious about ridiculous traps like out of nowhere thwomps in it. I don't like cheap kills like that, but given that my level seems to have ended up on super expert I can see why he'd be worried lol
Just saw him play my level in his 6 hour stream video. Glad he liked it, it was funny seeing him be so cautious about ridiculous traps like out of nowhere thwomps in it. I don't like cheap kills like that, but given that my level seems to have ended up on super expert I can see why he'd be worried lol
I'd like to watch that, can you tell me where he is playing your level?
I like cannons. So I made a level with lot of cannons. It's quick and I put in a couple powerups, but I made sure you could beat it without them. It would just be really hard.
P7R-WNB-QYF
They're beat blocks, so the trick is to pay attention to when they start beeping to know you've got to switchThe tower part where you had to jump back and forth on the missing bricks would trip me up!
Getting hot garbage like find all 175 coins with hidden block coins in multiplayer vs is FUN :V
probably only live online. That said you don't need to beat the course to like, just pause, so if you want you could find the courses you wanted to like, like them, then leave immediatelyI went through this thread and downloaded a few courses to check out.
HOWEVER: I couldn't find a way to give these courses a like after playing them! Is there a way to do this with with downloaded courses, or can you only give feedback if you're playing a live course online?
thanks. i meant to make the block the key was in invisible but i forgot lolI played this, I liked it! Good choice of theme and I liked that you stuck with one concept.
Power-ups were well hidden, although I did find your key & secret room.
I always wonder if a course is just too tough, if people won't play it, or just make people want to beat it more
I commented that I really liked the aesthetics and the multiple paths. I found all three red coins, but not without having to turn back from the end to get the one in the pipe sub-area. :)
I'm glad you liked them!That was a joy to play, especially by collecting the red coins. More Sonic levels, please!
Sky harbor was an excellent design too, I'll play your other levels when you make them.
Getting hot garbage like find all 175 coins with hidden block coins in multiplayer vs is FUN :V
Weird there seems to be 119 levels in story mode and not 120. Assuming no one's figured that out yet?
Edit: Oh, I see it was discussed last page, it was that 3rd Yamamura level. Huh.
I always wonder if a course is just too tough, if people won't play it, or just make people want to beat it more