the combat challenge is hard, I can't seem to dodge the final drone's giant beam. any tips?
Took me a few tries to beat it last night. When the revenant or reaper thing or whatever it's called does that charge up thing with the three beams, double tap your triggers to boost in almost any direction and get out of the line of fire. I had to remind myself to save my boost for those drones as I think boosting might be the only way to make them miss. After they fire that shot, they're vulnerable for a few seconds and you can blast them. My go-to move was to boost kinda towards them but to the side then quick turn and blast them from behind.
I really wish they would've made that combat trial untimed. I took the suggestion upthread about Spotify and played some music while flying around last night. Ended up doing those trials over and over for a couple hours. Started to actually feel like Iron Man for a bit. The game is real cool from the jump, but it gets even cooler once you start to feel like you're
really in control. It'd be awesome to have an untimed trial where I can just fly around and toy with the drones.
Although, I do hope they let you retry without returning to the dang loading screen in the real release. That got tiring quick. I could see that being the difference between me doing dozens of hours in the trials or me never really touching them and just playing through the story. Long loading screens are a pain in VR.
Y'all need to stop talking about how good this is. Between it and Astrobot, I'm going to want to get a PSVR despite having a Quest already.
Yeah, that's tough. On one hand, I love my Quest and it has caused me to think "dammit, I wish I could play this game without this obnoxious cord and the goofy Move controllers" almost every time I boot up my PSVR. Between that and the glaring filter that seems to be covering the screen, It feels like some last gen nonsense... On the other hand, Astrobot and this demo are far more impressive pieces of software than anything on Quest. It's tough. After last night, I'm desperate for Sony to accelerate PSVR 2. I don't want to see 3 more years of this caliber of software relegated to this headset.