tried:
potionomics: fun quirky game and I like the card battle / haggle system. I'm not sure how fun this game would be after a couple of hours though, so that depends on the depth of the systems in place and hoping the card battling doesn't get stale. Could use VA.
wildefrost: quirky slay the spire game with lanes and heroes, quite fun. Also quite difficult but that may be the curve of the progression system. Definitely checking out the full release.
undecember: boring un-inspired action rpg with monetization ready to go to exploit players for cosmetics. do not recommend
right / down: I thought there was a more in depth system to be had but it's literally just traversing the different tiles with effects on them. There is no deck building or battle aspect, it's a game of numbers and traversal. If you're into that, you might like it otherwise it seemed pretty shallow to me.
asterigos: I like the protag and I like the setting but the combat feels clunky. It feels like the game should play similar to an action RPG like God of War but it's purposely dialed back to try to feel like a souls game. The problem is the fluidity of the combat doesn't match so it feels like you're underwater when you're trying to attack when you should be extremely agile. I might get the game on a sale otherwise I'll wait for more impressions.
potionomics: fun quirky game and I like the card battle / haggle system. I'm not sure how fun this game would be after a couple of hours though, so that depends on the depth of the systems in place and hoping the card battling doesn't get stale. Could use VA.
wildefrost: quirky slay the spire game with lanes and heroes, quite fun. Also quite difficult but that may be the curve of the progression system. Definitely checking out the full release.
undecember: boring un-inspired action rpg with monetization ready to go to exploit players for cosmetics. do not recommend
right / down: I thought there was a more in depth system to be had but it's literally just traversing the different tiles with effects on them. There is no deck building or battle aspect, it's a game of numbers and traversal. If you're into that, you might like it otherwise it seemed pretty shallow to me.
asterigos: I like the protag and I like the setting but the combat feels clunky. It feels like the game should play similar to an action RPG like God of War but it's purposely dialed back to try to feel like a souls game. The problem is the fluidity of the combat doesn't match so it feels like you're underwater when you're trying to attack when you should be extremely agile. I might get the game on a sale otherwise I'll wait for more impressions.