Nice! I didn't know it was inspired by Mischief Makers, Tomba, and Klonoa.
I'm gonna need to give this a download!
i think at its root its primarily tomba focused but you use the grab and shake, and throw mechs for alot of stuff like combat and solving puzzles/quests. its definitely shaping up to be something special!
I ran through about 20 more demos and wasnt sure if i should leave a bunch of negative reviews and critiques and instead just skip over them.
Extremely powerful Capybaras
I did not find myself enthralled by vampire survivors so any clones have the same reaction. However, this game does have a few things that would make me want to play again, a dash button, charming graphics, and up to 4-player multiplayer. I would like to see how this game handles 4 juiced up players. aside from that i called it at two runs.
Sidestep Legends
graphics are lacking in this pretty bland looking vampire survivor-esque game. the big difference here is you do not attack, auto or other, any enemies and instead focus on evading. All skills unlocked and modified are centered on defense(dash, tele, shield, heal, decoy) as you collect xp and gold evading projectiles from unseen enemies. the boss wave requires you to hurt the boss by luring him into traps. Traps and chests are activated by standing in the items aoe until a timer finishes. the game scaling felt pretty slow and again this genre isnt my fav. I though the hud, movement, and general feel felt like a moba with the VS-flavor
Wetory
black and white celshaded game that felt like a Binding of Issac game with more of a physics centered gameplay. swap between, initially two, colors that grant different auto-attack abilities. the red paint summons projectiles that fire at you but go through you, black paint grants orbs that you consume to regenerate your dash meter, later green paint has the ability to summon pot plants or vine whips. all your weapons spawn two grids behind you and aim at you, this combined with a non-grid based hit detection ment targeting enemies was pretty frustrating. thematically fine but a few improvements to game speed, hit detection, and general combat feel would make this a lot better.
Dimensional Slaughter
fast wave based fps shooter, you have a ton of mobility options, a pistol with alt fire and giant lunging punch on a meter. killing enemies gives health, killing with lunge punch gives ammo. feels good and snappy and has a super generous aim correction, however some of the enemies felt cheap and theres no logic on how enemies respawn. Killing a pack of enemies felt funny when the blood would clear and new enemies were standing in the center. a few tweaks to balance would make this a bit more enjoyable but they got the feel down pretty good. gun roomba sucks.
enchain
This FPS kicked ass. youre a skeleton with a chain latern. you explore dark catacombs and use your chain latern, a drop kick, a pistol, and later a shotgun to kill enemies. tons of mobility options as well dash, slide, run, wall jump, and dive are all there. the big kicker for this game is the chain latern. you can use it to stun and juggle enemies, grapple hook on to wood material and reel yourself in or swing, and when enemies are dazed, grab the enemies to throw at other enemies or convert into ammo. enemies go into a stunned state when out of hp and must be thrown or dropkicked into walls, off cliffs, or other enemies in order to be killed. if enemies are not gibbed and left stunned, they'll resurrect and attack you. you can also use the latern to drink from to refill your health. lots to explore and lots to kill, super fun and with a few more tweaks will be a sleeper hit.
View: https://store.steampowered.com/app/1396870/ENCHAIN/
Blue Sabers - Early Mission
Japanese shootemup in the vein of raiden / ddp. you have three weapons each with their own resources and a giant plane you can summon, when summoned you can dock into the giant plane and use it to hit enemies and passively refill your ammo the caveat being the entire plane is a hitbox so it can't sustain an entire boss fight without getting destroyed. Has a sick metal soundtrack and two different planes available. also has some bad english options.
View: https://store.steampowered.com/app/1408300/BLUE_SABERS_Early_Mission/
Vengeful Guardian Moonrider
awesome game, 2d platformer with pixel graphics in the vein of shinobi or ninja gaiden, feels more genesis like then anything else. youre a cybernetic samurai ninja in the future, simple enough. you have a jump, three hit combo, dash, dashing attack, and a meter-dependant super punch. level design is solid enough and felt more correct of the 16 bit era then other modern ninja games. music was good too.
View: https://store.steampowered.com/app/1942010/Vengeful_Guardian_Moonrider/
archaeogem
celeste clone almost to a T. take that how you want, felt pretty good but ledge detection was a bit off for me, felt like the game detects walls higher than the floor so times i'd try to land on a ledge would end with me gripping an invisible wall above the ground. aside from that pretty nice pixel art and music and definitely hits those celeste notes.
Ship of Fools.
Liked this one, rogue-like game with charming visuals and designs. you (and a partner) man a ship as you cross a giant hex based map finding enemies and treasure. the ship has a two stations each side for placing different types of cannons and center ports for an ammo generator among other things. you have to juggle keeping cannons loaded to shoot at enemies in the waters as well as fighting off enemies boarding your ship. single button grabs a cannon as well as places it, another mounts and dismounts it. projectiles target at you or your ship damage the ship's floor boards and you can find resources to repair as well as charge up your attack to deflect said projectile. felt pretty fun solo and would definitely play it again with a friend, game would be a staple if it ever reaches four player mayhem too.
View: https://store.steampowered.com/app/1286580/Ship_of_Fools/
Dewdrop Dyntasy
metroidvania where you play a bee carrying a 2-shot gun and has an emphasis on using your gun for combat as well as movement. shooting down at the apex of your jump increases your jump height, granting you access to platforms otherwise out of reach. this skill is essential in combat as well as often your regular jump will not displace you high enough to evade charging and attacking enemies. Music is realllly solid, graphics are simple and can be repeatative and bland. the characters are all pretty unique and dialogue is fun but its lacking a few things to reallllly cinch it as a good buy, but worth trying out to see if it clicks with you.