Why are you guys so exited? It's an EA game, it's gonna be trash, trust me. You guys never learn.
Why are you guys so exited? It's an EA game, it's gonna be trash, trust me. You guys never learn.
So, we have a lot of things like that. It's something I'm proud of in the game. We don't just have, you know, "My lasers do 5% more damage!" No, it's chunky stuff — even for the passives — that make a real difference.
There's a hull you can take on some of the ships, a Reflec Hull, that makes you more fragile, like straight up reduces your hit points on the ship, the whole hull health of the ship. But it automatically stealths you, hides you from enemy radar after you get past a certain distance. So it's the kind of thing that can really help you get behind enemy lines, or surprise them, or just get away. There's lots of stuff like that, both for the passives and actives, that help that issue you're talking about, that fatigue. "Every fight is the same!" Well, once you have all seven different slots on your ship for different components plus, you know, the other four members of your team who all can take their own things, suddenly you get a lot more variety and a lot more to keep track of, even in a core dogfight, let alone the Fleet Battle mode.
What is "good"?
It was. Wasn't perfect, but it was good at the very least. I'd say it was the best Star Wars game of the gen so far.
Fallen order is a terrible game.
Battlefront is the classic EA fps dead in 3 Weeks.
Are we serious talking about Anthem?
Now now I'm sure that's not what he's doing....
Oh.Fallen order is a terrible game.
Battlefront is the classic EA fps dead in 3 Weeks.
Are we serious talking about Anthem?
Official word is that because VR is so distracting, it evens out.
Fallen order is a terrible game.
Battlefront is the classic EA fps dead in 3 Weeks.
Are we serious talking about Anthem?
I could see the argument that since the instruments are actually used in the game, tracking a foe with your head to line up a shot means you aren't looking at you shield meter or laser charge gauge. In 2D, those are always on screen.Official word is that because VR is so distracting, it evens out.
*shrug*
Bud have you played either of these games? Battlefront is far from dead.Fallen order is a terrible game.
Battlefront is the classic EA fps dead in 3 Weeks.
You also have to move your head to look at your radar for exampleI could see the argument that since the instruments are actually used in the game, tracking a foe with your head to line up a shot means you aren't looking at you shield meter or laser charge gauge. In 2D, those are always on screen.
But really, when you get good, you don't need to look at the instruments as much anymore. You'll just have a feel for "how much can I shoot" and "how much more damage can I take".
VR probably has the steeper learning curve, but also the higher ceiling simply due to superior visibility and being able to track the enemy off-screen.
Exactly. VR is for the "OMG! I'm in an X-Wing!" factor more than for a quick competitive edge.You also have to move your head to look at your radar for example
Your weapons fire to a reticle and the reticle is staticVR + a flight stick is going to be domination.
The only mitigation is if your weapons always fire center of the screen, lots of PC monitors have those crosshairs you can enable.
I will never be a corporate boi but dude...Why are you guys so exited? It's an EA game, it's gonna be trash, trust me. You guys never learn.
Squadrons is a love letter to X-Wing and TIE Fighter; it's highly unlikely that they're going to make it control like a different game. Now if it makes you feel better, TIE Fighter did have a 3rd person mode, but it didn't have the targeting reticle, the radar, or any of the cockpit interface so it was completely useless.To please everyone, why not in SP mode have the option for 3rd person view with Rouge Squadron type missions and then for MP force 1st person view!
Also i cant seem them doing any DLC for this if there not doing micro transactions in the base game, there'd be no incentive for them to do this unless they charge for the DLC which is always a bad idea as it splits the player base!
The game is going to be like a light flight simulator so VR is only going to work like a fancy hat switch. You can do pretty much the same thing with a decent flight stick or just using keyboard commands. Controllers might be at a disadvantage, but they were going to be at a disadvantage to begin with.VR + a flight stick is going to be domination.
The only mitigation is if your weapons always fire center of the screen, lots of PC monitors have those crosshairs you can enable.
They did say that the ships have different convergence. An X-Wing thereby has a different engagement range than say a Tie Fighter or an A-Wing.Squadrons is a love letter to X-Wing and TIE Fighter; it's highly unlikely that they're going to make it control like a different game. Now if it makes you feel better, TIE Fighter did have a 3rd person mode, but it didn't have the targeting reticle, the radar, or any of the cockpit interface so it was completely useless.
The game is going to be like a light flight simulator so VR is only going to work like a fancy hat switch. You can do pretty much the same thing with a decent flight stick or just using keyboard commands. Controllers might be at a disadvantage, but they were going to be at a disadvantage to begin with.
If Squadrons works like X-Wing (and it certainly looks like it does), all of your guns are going to be fixed so you're going to fire at the center of the screen. They will be offset though depending on where they are mounted on your craft (so X-Wings will fire on the four corners of the targeting reticle); probably with some level of convergence.
This doesn't even make sense. VR isn't distracting.Official word is that because VR is so distracting, it evens out.
*shrug*
Buying FIFA 21 day 1.Why are you guys so exited? It's an EA game, it's gonna be trash, trust me. You guys never learn.
Why are you guys so exited? It's an EA game, it's gonna be trash, trust me. You guys never learn.
Fallen Order (you say it's a bad game, It was my game of the year)
Apex is probably my most played game in a while
Fallen Order
You can use the quest on pc via Link or streaming with either ALVR or virtual desktop.I'm torn. I see there's oculus support but no quest(?).
I can get the PSVR around me, but the Quest will be restocked soon. But these PSVR exclusives. Shit.
If you preorder this game on steam right now you'll get 5 dollars off.
You can use the quest on pc via Link or streaming with either ALVR or virtual desktop.
RIP. Yeah PSVR is probably your best option in this case.The issue is I don't have a desktop and I know my surface pro is incapable of running anything but cuphead lol. I might just do the PSVR but idk.
I hope it might be like, to use an example from another game, Destiny Gambit.
Turbolasers are no joke. Those are the big batteries on either side of the Star Destroyer, the ones with four barrels each. Not much use for picking off starfighters at knife fight range, but if you're far away and moving predictably, I'd be disppointed if you didn't get oneshot by a Turbolaser. It's what they do.
I would've thought that VR is running at a far lower res on PS4 too.Official word is that because VR is so distracting, it evens out.
*shrug*
I would've thought that VR is running at a far lower res on PS4 too.
It's always been so clunky in that set up but oh wellI think Battlefield games have something similar to this in first person flight. If I recall once you press it you're flying on a straight path but the control stick gives you the ability to freely look around the cockpit.