ah no worries! :D
I must say, I greatly disagree with your opinions but respect that you have them.
Here's our review - 6/10
"There are pockets of joy and engagement in Fallen Order, but ultimately it feels like a game developed a long time ago, before Star Wars moved on to brighter galaxies far, far away from this."
cheers, appreciate it
It's it still locked?
Here, because reviews come out after the official release.
It's interesting because there aren't a lot of "average" reviews. People either don't like it very much or they love it.
Welcome to Star WarsIt's interesting because there aren't a lot of "average" reviews. People either don't like it very much or they love it.
No offense to anyone else, but ACG is the only one I'm interested in watching. Just breaks it down so well.
Enemies can directly block lightsaber hits but doors are too hard to imagine being able to be a barrier? Its such a non issue to me when the game opens withthe main character being completely fine after falling 100ft onto a metal slab.
The player can't even climb what look like climbable walls because game.
It's interesting because there aren't a lot of "average" reviews. People either don't like it very much or they love it.
Eurogamer review says they are still working on it and waiting for the day 1 patch.
I dare you to go check out any of the The Last Jedi threads in the OT. Dare you!
I shouldn't be okay because enemies using weapons literally designed to fight lightsabers OR lightsaber themselves are .... blocking lightsabers ?
And random doors from villages being also lightsaber proof ? That's more immersion breaking yeah.
I'm so confused because is downloading something for Fallen Order but at the same time not?
EDIT: Oh unpacking, but shit still why so long?
Steam's unpacking is getting nearly unacceptable with the file sizes games are approaching. They need to upgrade their DRM method ASAP.
Star Wars Jedi: Fallen Order has incredibly good elements, and they play out exceptionally well in its first three hours. Force-power diversity, combat animations, beautiful opening zones, clever puzzles, and Jedi-salvation stakes could lead anybody to believe they were in for a Star Wars single-player epic worth investing in.
The trouble is, the game begins to run on fumes after those three hours. The presentation declines. The combat suffers from a hamstrung approach to difficulty balance and Force-power generosity. The plot becomes a painfully telegraphed "morality tale," burdened in particular by terribly sold "conflicts" between Cal and his accomplices. The incentives for so much backtracking get bungled.
Each of those issues would be easier to swallow if it appeared in isolation, surrounded otherwise by a game that turned out to be solid-but-redundant in its 12-hour romp. But as a combo platter, the whole package misses its "three great tastes taste great together" sales pitch. I left J:FO unmoved as both a Star Wars fan and an action-adventure gaming fan. Despite its polish and best ideas, I wish I'd just reinstalled both Force Unleashed games, and I encourage anybody eager for a fun, Force-filled, third-person Star Wars experience this year to do the same.