Yeah, it looks fine. Certainly nothing mind blowing.This looks nice, but in 2021 doesn't seem all that impressive.....
We could've had Red Dead Redemption 3 for that budget. Instead we have uhhh... some jpegs.
I don't think calling it a scam is correct, it's what happens when you give someone high on their own supply a unlimited budget and no oversight.
I am pretty sure you would get something similar if you gave Jawmuncher the dinocrisis rights and a blank check.
The one thing i always wanted to do since i heard about space games is to be able to have a freighter, then a shuttle, then an escape pod. How cool would it be to transition through all 3 with no loading, down to a planet?
This would make sense if their fundraising practices weren't so blatantly predatory.
This all goes back to Wing Commander and Privateer for me as well many others. So any chance of getting a remastered/remake of the Wing Commander games ever?
Stretch Goals - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
Family businesses are a scam?It's a scam, not in the fact that they aren't actually working on a game, but that they've created a perpetual development of a game that keeps getting everybody, including all the family members Chris Roberts puts on the books, a sweet paycheck for decades. It's an awesomely planed out scam in that regard.
LOL, yeah I'd say a family business that goes on perpetually without ever creating a finished product while making a bunch of family members rich is a scam.
This is a publically funded game that keeps missing it's schedule for years now. Claiming it's a family business is ridiculous.
Those fuckers keep making avocado and toast. When will they finish making food??!?
My favorite crazy stat of the day: Star Citizen was announced before the first Forza Horizon game was released. Playground Games has released five open-world racing games and eleven expansions for Star Citizen to be in a rough alpha state.
difference is they're building a game (well, two actually) that is vastly larger than all the forza horizon games and expansions combined, with more mechanics than all of them multiplied by each other, at much greater fidelity, with much more story content while also building multiple studios from scratch.
Star Citizen is in a rough state, but it's largely in a rough state because they're currently spending the much needed time rebuilding the layers behind everything to massively expand the universe and to bring much needed QOL fixes. They're not polishing stuff that they're intending to replace as their replacements are the fix (but will try to fix some issues with band-aid solutions in the mean time) On top of that a bunch of gameplay loops also entirely depend on the new replacement systems. Also full persistence. Also in order for them to finally turn the game into an MMO. Also to allow capital sized ships able to be flown.
Pretty much the majority of those "fixes" are due to come online between now and 4.0 release (currently expected end of Q3 2022 at the earliest) Should also mention that they've also spent a considerable amount of time re-tooling and standardizing to improve their processes to make developing and releasing content a much more efficient endeavor.
The game is going to be quite different when 4.0 launches, should be in a much better state in general, be much more performant and players should have a lot more to do in general. Everything is being touched, from the interfaces (i will celebrate when that starmap is gone forever) to the flight/combat model. Will all the jank be gone? probably not. Will it be bug free? Of course not. But it should be a vastly different and improved experience from end to end.
It's extremely impressive once you realize you can walk around the city, meet other players, enter your ship, fly out of the city, atmosphere, and be in space without any loading screens. It's about how it all comes together. It's extremely cool in the current live version of the game. But yes, there's not a huge amount to do yet
Nonexistent?
This all goes back to Wing Commander and Privateer for me as well many others. So any chance of getting a remastered/remake of the Wing Commander games ever?
But that's not the problem here, the problem is that a project that was explicitly funded as a response to publisher greed and mendacity (I shit you not, the original Kickstarter pitch listed "No Pay to Win" as a bullet point) shattered all precedents in both.I don't think calling it a scam is correct, it's what happens when you give someone high on their own supply a unlimited budget and no oversight.
Every whale who buys a jpeg is helping keep a roof over the head of a game developer who would otherwise be cast into hard times. Please find generosity in your heart and buy a jpeg today.This is a publically funded game that keeps missing it's schedule for years now. Claiming it's a family business is ridiculous.
But that's not the problem here, the problem is that a project that was explicitly funded as a response to publisher greed and mendacity (I shit you not, the original Kickstarter pitch listed "No Pay to Win" as a bullet point) shattered all precedents in both.
difference is they're building a game (well, two actually) that is vastly larger than all the forza horizon games and expansions combined, with more mechanics than all of them multiplied by each other, at much greater fidelity, with much more story content while also building multiple studios from scratch.
Star Citizen is in a rough state, but it's largely in a rough state because they're currently spending the much needed time rebuilding the layers behind everything to massively expand the universe and to bring much needed QOL fixes. They're not polishing stuff that they're intending to replace as their replacements are the fix (but will try to fix some issues with band-aid solutions in the mean time) On top of that a bunch of gameplay loops also entirely depend on the new replacement systems. Also full persistence. Also in order for them to finally turn the game into an MMO. Also to allow capital sized ships able to be flown.
Pretty much the majority of those "fixes" are due to come online between now and 4.0 release (currently expected end of Q3 2022 at the earliest) Should also mention that they've also spent a considerable amount of time re-tooling and standardizing to improve their processes to make developing and releasing content a much more efficient endeavor.
The game is going to be quite different when 4.0 launches, should be in a much better state in general, be much more performant and players should have a lot more to do in general. Everything is being touched, from the interfaces (i will celebrate when that starmap is gone forever) to the flight/combat model. Will all the jank be gone? probably not. Will it be bug free? Of course not. But it should be a vastly different and improved experience from end to end.
The one thing i always wanted to do since i heard about space games is to be able to have a freighter, then a shuttle, then an escape pod. How cool would it be to transition through all 3 with no loading, down to a planet?
Given how much money Star Citizen has taken, it honestly surprises me that EA haven't tried to revive Wing Commander. Perhaps having the Star Wars license complicates matters.