Slayven

Never read a comic in his life
Moderator
Oct 25, 2017
97,891
The one thing i always wanted to do since i heard about space games is to be able to have a freighter, then a shuttle, then an escape pod. How cool would it be to transition through all 3 with no loading, down to a planet?
 

DopeyFish

Member
Oct 25, 2017
11,206
The one thing i always wanted to do since i heard about space games is to be able to have a freighter, then a shuttle, then an escape pod. How cool would it be to transition through all 3 with no loading, down to a planet?

i think the only one downside here is in star citizen, escape pods (not functional in game yet) are considered a luxury rather than a necessity so you're more likely to find them on larger ships instead of smaller ones.

outside of the escape pods not being implemented (though they are there), the sequence is possible if there were escape pods on smaller ships.
 
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Scottoest

Member
Feb 4, 2020
12,064
The ASOIAF of video games for sure. Never getting finished.

At least GRRM has finished several of the individual books. Star Citizen would be more analogous to finishing basic outlines of various concepts in the first book, riddled with spelling and grammatical errors.

This would make sense if their fundraising practices weren't so blatantly predatory.

I think the project started with intentions to make a video game people would be able to play. I think Star Citizen in 2021 is just selling the neverending journey to people who are emotionally and financially invested in it already, not any sort of finished product. What money is to be had in the finished product? Everyone owns the game, selling ships for real money is supposed to be a crowdfunding thing not a post-release thing according to CIG, they'll have to spool up thousands of servers based on where the server meshing is at, and they'll have no excuse to keep taking millions in crowd-funding.

Never mind that they appear to be about 10% of the way to a finished game after nine years in development anyway, and that percentage might be overly generous based on what they've promised to deliver backers over the years. They've got a pile of pretty in-game assets that make for nice screenshots and highly controlled demos, less than one star system of the 100+ they've promised complete, a few incredibly basic, buggy and broken gameplay loops implemented, and they still haven't managed to implement basic building blocks like server meshing.

Meanwhile the technological side of games continues to march forward in the background, which could well lead to Roberts deciding to re-do a bunch of what's actually there in order to achieve his perfect dream game he's unambiguously said he's making. 5-10 years is an eternity in terms of graphical technology, etc.
 
May 10, 2019
2,482
This all goes back to Wing Commander and Privateer for me as well many others. So any chance of getting a remastered/remake of the Wing Commander games ever?

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sakkeke

Member
Oct 16, 2021
400
Finland
Whether this game is a scam or not, it will never fulfill its promises and expectations. IF something finished (hopefully Squadron 42) ever comes out, it will be only a shy, ragged shadow of Chris Robert's original vision. But as long as money flows in like an endless river, this majestic travesty of game development goes on and on. They let the monster free, and can't catch it anymore.
 

MisterR

Banned
Oct 27, 2017
2,463
It's a scam, not in the fact that they aren't actually working on a game, but that they've created a perpetual development of a game that keeps getting everybody, including all the family members Chris Roberts puts on the books, a sweet paycheck for decades. It's an awesomely planed out scam in that regard.
 

GameAddict411

Member
Oct 26, 2017
8,938
robertsspaceindustries.com

Stretch Goals - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.

This video is terrible. They are preying on people hopes and dreams about literal untextured models. For a ship they want to sell that doesn't exist for insane amount of cash.
 

Sidebuster

Member
Oct 26, 2017
2,526
California
It's a scam, not in the fact that they aren't actually working on a game, but that they've created a perpetual development of a game that keeps getting everybody, including all the family members Chris Roberts puts on the books, a sweet paycheck for decades. It's an awesomely planed out scam in that regard.
Family businesses are a scam?
 

darthpaxton

Member
Jun 20, 2018
1,697
My favorite crazy stat of the day: Star Citizen was announced before the first Forza Horizon game was released. Playground Games has released five open-world racing games and eleven expansions for Star Citizen to be in a rough alpha state.
 

Netherscourge

Member
Oct 25, 2017
20,082
Who the hell is paying them all that money?

Are there people who actually believe this "project" will ever actually result in a complete, finalized video game?

I have more faith in Elon Musk donating $6 billion to world hunger than Star Citizen releasing a final product.
 

DopeyFish

Member
Oct 25, 2017
11,206
My favorite crazy stat of the day: Star Citizen was announced before the first Forza Horizon game was released. Playground Games has released five open-world racing games and eleven expansions for Star Citizen to be in a rough alpha state.

difference is they're building a game (well, two actually) that is vastly larger than all the forza horizon games and expansions combined, with more mechanics than all of them multiplied by each other, at much greater fidelity, with much more story content while also building multiple studios from scratch.

Star Citizen is in a rough state, but it's largely in a rough state because they're currently spending the much needed time rebuilding the layers behind everything to massively expand the universe and to bring much needed QOL fixes. They're not polishing stuff that they're intending to replace as their replacements are the fix (but will try to fix some issues with band-aid solutions in the mean time) On top of that a bunch of gameplay loops also entirely depend on the new replacement systems. Also full persistence. Also in order for them to finally turn the game into an MMO. Also to allow capital sized ships able to be flown.

Pretty much the majority of those "fixes" are due to come online between now and 4.0 release (currently expected end of Q3 2022 at the earliest) Should also mention that they've also spent a considerable amount of time re-tooling and standardizing to improve their processes to make developing and releasing content a much more efficient endeavor.

The game is going to be quite different when 4.0 launches, should be in a much better state in general, be much more performant and players should have a lot more to do in general. Everything is being touched, from the interfaces (i will celebrate when that starmap is gone forever) to the flight/combat model. Will all the jank be gone? probably not. Will it be bug free? Of course not. But it should be a vastly different and improved experience from end to end.
 

pink

The Fallen
Oct 27, 2017
7,367
difference is they're building a game (well, two actually) that is vastly larger than all the forza horizon games and expansions combined, with more mechanics than all of them multiplied by each other, at much greater fidelity, with much more story content while also building multiple studios from scratch.

Star Citizen is in a rough state, but it's largely in a rough state because they're currently spending the much needed time rebuilding the layers behind everything to massively expand the universe and to bring much needed QOL fixes. They're not polishing stuff that they're intending to replace as their replacements are the fix (but will try to fix some issues with band-aid solutions in the mean time) On top of that a bunch of gameplay loops also entirely depend on the new replacement systems. Also full persistence. Also in order for them to finally turn the game into an MMO. Also to allow capital sized ships able to be flown.

Pretty much the majority of those "fixes" are due to come online between now and 4.0 release (currently expected end of Q3 2022 at the earliest) Should also mention that they've also spent a considerable amount of time re-tooling and standardizing to improve their processes to make developing and releasing content a much more efficient endeavor.

The game is going to be quite different when 4.0 launches, should be in a much better state in general, be much more performant and players should have a lot more to do in general. Everything is being touched, from the interfaces (i will celebrate when that starmap is gone forever) to the flight/combat model. Will all the jank be gone? probably not. Will it be bug free? Of course not. But it should be a vastly different and improved experience from end to end.


doubt-press-x.gif
 

Fiddle

Banned
Oct 31, 2017
1,627
Yeah, it looks fine. Certainly nothing mind blowing.
It's extremely impressive once you realize you can walk around the city, meet other players, enter your ship, fly out of the city, atmosphere, and be in space without any loading screens. It's about how it all comes together. It's extremely cool in the current live version of the game. But yes, there's not a huge amount to do yet
 
Oct 28, 2017
1,951
Will this game have NFT's, I am inclined to believe that the company will do anything to extract more money from its elite exclusive consumer base to make even more money.

NFT ships being the next thing for the game.
 

Deleted member 1789

Oct 25, 2017
1,831
If this ends up a failure/scam, I hope we at least get some Jobst-level coverage/documentary on it.
 

Jinroh

Member
Oct 28, 2017
2,361
Lausanne, Switzerland
I played a couple of hours the last two evening with friends and even though there were plenty of bugs, we encountered no crash. It's become pretty stable and the planets are looking fantastic with the weather/clouds.
 

David Addison

Member
Oct 28, 2017
684
I don't think calling it a scam is correct, it's what happens when you give someone high on their own supply a unlimited budget and no oversight.
But that's not the problem here, the problem is that a project that was explicitly funded as a response to publisher greed and mendacity (I shit you not, the original Kickstarter pitch listed "No Pay to Win" as a bullet point) shattered all precedents in both.

There's a reddit insider/rumor-peddler (TheAgent) that claims the Roberts family gets "about ten percent" of gross revenue!
 
Oct 26, 2017
7,981
But that's not the problem here, the problem is that a project that was explicitly funded as a response to publisher greed and mendacity (I shit you not, the original Kickstarter pitch listed "No Pay to Win" as a bullet point) shattered all precedents in both.

This is where the faithful will pretend, or be somehow too stupid to understand that P2W is understood by everyone to mean paying for advantages, and not, as they claim, paying to see the ending cutscene. This genius philosophy comes straight from Roberts himself.
 
Oct 26, 2017
7,992
This game stopped being relevant five years ago. I'm sure it will be super epic if it ever releases, but since it was announced, Elite Dangerous and No Man's Sky have released. And since those games actually DO operate on agile principles, they released a minimum viable product with the basics and have then regularly added in so many features that they've more or less caught up to the promises of Star Citizen. While, you know, allowing players to play for years and without requiring 400 million (in fact not charging anything extra at all for NMS).

If Star Citizen was actually the only space sim in town, I could understand why desperate fans would keep their hopes up no matter what. But it isn't 2012 anymore.
 

Night Hunter

Member
Dec 5, 2017
2,890
Honestly, I am pretty convinced that is has turned into a money laundering scheme.

I also hope it eventually actually releases so the fans can play it.

Also I hope Squadron 42 releases so I can play it (on my PS6). Zero interest in the MMO, but a new Wing Commander (-ish game) ... sign me the fuck up!
 

Euler007

Member
Jan 10, 2018
5,098
I bought in in 2014, and talked my brother in law to buy-in in 2015, expecting a 2016 launch (almost upgraded my PC in 2016 in anticipation). Lost my authenticator sometime in 2018 when changing phone, haven't bothered to get that fixed with customer support. The development of this game is the product.
 

polynomial

Member
Oct 29, 2017
297
difference is they're building a game (well, two actually) that is vastly larger than all the forza horizon games and expansions combined, with more mechanics than all of them multiplied by each other, at much greater fidelity, with much more story content while also building multiple studios from scratch.

Star Citizen is in a rough state, but it's largely in a rough state because they're currently spending the much needed time rebuilding the layers behind everything to massively expand the universe and to bring much needed QOL fixes. They're not polishing stuff that they're intending to replace as their replacements are the fix (but will try to fix some issues with band-aid solutions in the mean time) On top of that a bunch of gameplay loops also entirely depend on the new replacement systems. Also full persistence. Also in order for them to finally turn the game into an MMO. Also to allow capital sized ships able to be flown.

Pretty much the majority of those "fixes" are due to come online between now and 4.0 release (currently expected end of Q3 2022 at the earliest) Should also mention that they've also spent a considerable amount of time re-tooling and standardizing to improve their processes to make developing and releasing content a much more efficient endeavor.

The game is going to be quite different when 4.0 launches, should be in a much better state in general, be much more performant and players should have a lot more to do in general. Everything is being touched, from the interfaces (i will celebrate when that starmap is gone forever) to the flight/combat model. Will all the jank be gone? probably not. Will it be bug free? Of course not. But it should be a vastly different and improved experience from end to end.

I do wonder if the scope of this game is simply incompatible with the pace at which GPUs and technology in general is progressing. There's some real "painting the forth bridge" (https://en.wikipedia.org/wiki/Forth_Bridge#Maintenance) vibes with this idea that they have to reimplement everything as they add more components together and realise the fundamentals weren't really fit for purpose.

If it ever does get close to finishing certain things will be outdated and need revisiting to bring it back up to speed, hence it's not really close to finishing and the cycle continues. If they do get to "the end", it feels like it'll have to be due to making concessions and compromises, and things will be inconsistent (with some systems and assets completed potentially a decade earlier than some others.) Just a monumental task, and the poster child for scope creep in software development.

I would love to see the dream realised, but it's hard to see a satisfying endpoint for things. Would love to be proven wrong.
 

Cammington

Member
Oct 27, 2017
355
Haha. I chucked $30 at this back in 2012. Thought the game might be released a couple of years later. Long since given up on it.
 

Ganyc

Member
Oct 26, 2017
1,085
another Elite Dangerous streamer (and si-fi book author) - Drew Wagar - is switching from ED to SC:


yes, it is alpha (and sq42 will get released before sc) and yes it is far from finished, but it is stunning and you can see why so many elite dangerous streamer (and players) are switching to sc (the game IS great for roleplay, even in the alpha/early access state).


And i really hope we will get a SQ42 release date within the next year. The vertical slice was almost 4 years ago
 
May 10, 2019
2,482
Given how much money Star Citizen has taken, it honestly surprises me that EA haven't tried to revive Wing Commander. Perhaps having the Star Wars license complicates matters.

Also makes me wonder if Robert's ever floated this idea as well in the beginning. Doing a remake/remaster of the first WC or all of them if the crowdfunding reached its goal. Having something like that become available in the short term while working on SC/S42 as well. Long time fans would buy it and gives a new generation something new to experience it.
 

RetroRunner

Member
Dec 6, 2020
5,124
Anyone want to make a bet for charity we'll have had people walk on the moon again before Squadron 42 is released and Star Citizen hits 1.0(meeting all their currently defined goals as of today)?