To sum up the thread in advance:
Star Citizen "haters": Wow, this game is a massive scam. Selling ships without finishing their game. Someone should look into some kind of lawsuit!
Star Citizen stans: You don't know what you're talking about! There's tons of communication and they've been building a game from scratch! There's never been anything like this! You just have this irrational hatred for the game and Chris Roberts.
The people who are interested but not too invested: Glad I only pitched in $40-$60. Kinda sucks that it's not out but no real skin off my back.
donations? I thought they were selling in game items for a game that may never exist? In game items are still products.
I remember getting piled on because I couldn't understand how a game that has made this much money, isn't done yet? Apparently, its suppose to be the type of game that keeps going but like the OP says, for such a game with record breaking funding....how are things..not...done? I'm confused....Isn't this suppose to be one massively large game?
Context is key: the kickstarter and original funding campaign happened when PC gaming was, once again, being declared dead and a number of games were not at all coming to PC. It was definitely on the popular conscience of the time. Whether it is true or not is another matter (it was not, of course), but the PC was in a different position then than it is now, as a platform.Pledge US$ 10 or more
CIVILIAN: Be part of the creation of the game.
Every pledger reinforces that Space Sims are not dead and nor are PC Gamers!
Sorry, pc gamers do exist.
Really feels like it.
COVID is probably the best thing that could have happened to them.
Literally the ultimate scapegoat while still milking everyone.
It's always nice when the Star Citizen subreddit shows some self-awareness. The thing I've been noticing from the faithful lately is a lot of conversations like this:
"The Star Citizen alpha is incredibly buggy and unpolished."
"Yeah, but it's a work-in-progress alpha."
"But it's been going on for years, and nothing ever gets any less buggy or janky. Sometimes it feels like it's just getting more buggy and janky."
"Well that's because half the systems in the alpha are just placeholders. They're going to be completely replaced by better versions. So they don't want to waste time fixing bugs on systems that are just going to be replaced anyway."
And that's when I say "wut." Is anything about this game actually done and ready to build/iterate upon? I just read this post by D&D guru Matt Colville shilling for Star Citizen. He says the purpose of an alpha is to just get all the features and systems in place, and then once they're all in place, we'll see a sudden explosion in content! Hundreds of quests and star systems! A veritable avalanche of progress! Sure buddy. But even if you believe Star Citizen's code and process are good enough that they'll eventually just be able to crank out content like a finely-tuned machine, exactly how close are we to that point? It looks like three quarters of the planned features are still missing, and half of what's there is just placeholder systems slated for the garbage bin! Is this a normal state for a game to be innineseven years into development? Is it, Matt?
So anyway, what are the chances that Squadron 42 is, like, lightyears ahead of the Star Citizen alpha in development? What are the chances that all its systems are beautifully polished and running great, while the alpha is an unholy mess? I mean, the MMO and Squadron 42 are supposed to use all the same basic code and systems, right?
So let's say the current internal build of Squadron 42 is six months ahead of the Star Citizen alpha in terms of the implementation and debugging of basic gameplay systems, etc. Exactly how much progress do the developers typically make in six months? If Squadron 42 right now is as polished and ready as you expect the Star Citizen alpha to be in six months, is it ready to show? Is it ready for prime time? I think we all know the answer to that question.
Does anyone have the bartender timeline thing it really sheds a lot of light on this game's "development".
I will say this. Even with all of the money in the world, the only way you can finish a project like this on the scale that it is would be to hire more people than can reasonably be managed by one person. Think on a scale grander than anything ubisoft has managed with their 1000+ people teams.I remember getting piled on because I couldn't understand how a game that has made this much money, isn't done yet? Apparently, its suppose to be the type of game that keeps going but like the OP says, for such a game with record breaking funding....how are things..not...done? I'm confused....Isn't this suppose to be one massively large game?
lol that is exactly what it sounds like.'research was done on the Bartender's animations' sounds like code for 'we went to the pub'
To sum up the thread in advance:
Star Citizen "haters": Wow, this game is a massive scam. Selling ships without finishing their game. Someone should look into some kind of lawsuit!
Star Citizen stans: You don't know what you're talking about! There's tons of communication and they've been building a game from scratch! There's never been anything like this! You just have this irrational hatred for the game and Chris Roberts.
The people who are interested but not too invested: Glad I only pitched in $40-$60. Kinda sucks that it's not out but no real skin off my back.
If you are getting constant funding from the public without really finishing anything, why finish?Pretty much this. As a dev, I'll add: Having infinite time and money (or at least enough of the latter to last you a lifetime) to make your dream game is not conductive to ever finishing that game.
Thanks. 🙌To sum up the thread in advance:
Star Citizen "haters": Wow, this game is a massive scam. Selling ships without finishing their game. Someone should look into some kind of lawsuit!
Star Citizen stans: You don't know what you're talking about! There's tons of communication and they've been building a game from scratch! There's never been anything like this! You just have this irrational hatred for the game and Chris Roberts.
The people who are interested but not too invested: Glad I only pitched in $40-$60. Kinda sucks that it's not out but no real skin off my back.
I mean, at least you guys put out a game (and a decently-received one at that, to the point it's getting a current-gen remaster next month), while this has been in development hell for eight years.I donno. Could still be a scam in certain ways. I worked at 38 studios during the time it went down and only afterwards did we learn there were people up top skimming fucking money away. I wouldn't be surprised whatsoever if that was happening here on a pretty large scale. Certainly looking forward to the documentary, which, at this point, will probably come out before the game as well. I dropped $40 into the kickstarter and I really wish I could get that money back. I don't want any of the shit they keep piling on. I just wanted what was presented in the KS pitch. And the delivery date of years ago lol
What happened here is classical power/money overflow.
The probably genuinely cared at the start but once they saw ridiculous money coming in without any check and balance, they went "why bother?"
inside the troubled development of star citizen - Kotaku
Gaming Reviews, News, Tips and More.www.kotaku.co.uk
"Somebody said unspecified mean things about PC gaming, sending free money to Chris Roberts was humanity's only hope" -- actual Star Citizen defenseContext is key: the kickstarter and original funding campaign happened when PC gaming was, once again, being declared dead and a number of games were not at all coming to PC. It was definitely on the popular conscience of the time. Whether it is true or not is another matter (it was not, of course), but the PC was in a different position then than it is now, as a platform.