God, this is just amazing. An inconceivable number of man-hours, multiple resets and iterations, a dozen or more breathless updates, all to produce a custom AI that has absolutely nothing to do with making a good space sim, and which would probably be a waste of time even in a video game about hanging out in bars. And finally, an end result that... looks worse than if they'd just made an NPC with a simple idling routine like every other video game:
You can't make a video game this way. You can't even make a normal video game this way, let alone make Star Citizen.
Full-time space bartender profession! Realistic explosive decompression throughout the ship when the hull is breached! City environments where every single NPC is going about his or her business in a completely realistic simulation of everyday life! Shooting enemies' individual limbs to disable them! Inflight refueling that requires manual piloting skills! Fully functional bathrooms! Multi-stage FPS battles featuring different FPS classes! How many developers will work on each of these features, for how long? How many times will they be implemented, scrapped, and re-implemented?
Like I saw someone on Reddit ask: since 2014, has Chris Roberts ever said no to anything? Has a fan ever asked about some insane feature they just dreamed up and actually had Chris say "no, that won't be in the game." Ever?