Thank you!Not at all, it can run on a potato.
System Requirements
- OS: Microsoft® Windows® XP / Vista / 7 / 8.
- Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
- Memory: 2 GB RAM.
- Graphics: 3D graphics card.
Thank you!Not at all, it can run on a potato.
System Requirements
- OS: Microsoft® Windows® XP / Vista / 7 / 8.
- Processor: Intel Core 2 Duo 2.8GHz or equivalent processor.
- Memory: 2 GB RAM.
- Graphics: 3D graphics card.
How's the multiplayer in this game? I enjoyed the first game well enough, but my interest in this sequel is basically whether or not I can play it with my girlfriend and have a good time. Would we only need one copy?
It's not like say, playing Hollow Knight with a single life. It's not about finishing it and moving on to the next thing on your backlog or checklist. This game is designed to be played over and over and feel fresh, fun and engaging every time with the layout randomizer, it's made to feel like the hundreds or thousands of runs you're doing are part one single big playthrough that takes years where you're learning something new with each run and always improving. Each new restart should not be feeling bad unless you're looking at it the wrong way. I used to ignore roguelikes until one day they clicked with me and is now I find it some of the best pure moment to moment gaming you can have.And if I don't have certain item, then I'm totally fucked aren't I :)
Yeah not sure I have the patience for games like this anymore.
It's only about 600MB actually.
Eh that's an issue but it's also just a legitimately harder game with harder requirements for the real ending as well. Lots of mechanics were made harder as well. The whip was nerfed, things in shops explode from gun shots as well as other explosions, robbing shopkeepers is more difficult, new enemy types are more difficult, the first biome is far more difficult etc.
It's still a major adjustment from 1 but even after that adjustment it's quite a bit harder.
It's not like say, playing Hollow Knight with a single life. It's not about finishing it and moving on to the next thing on your backlog or checklist. This game is designed to be played over and over and feel fresh, fun and engaging every time with the layout randomizer, it's made to feel like the hundreds or thousands of runs you're doing are part one single big playthrough that takes years where you're learning something new with each run and always improving. Each new restart should not be feeling bad unless you're looking at it the wrong way. I used to ignore roguelikes until one day they clicked with me and is now I find it some of the best pure moment to moment gaming you can have.
Beware: Your PC is possessed, but at least it has good taste.
If I never played the original, is it worth diving into this first? Or does this game hinge on experience/references/nostalgia of the original?
If I never played the original, is it worth diving into this first? Or does this game hinge on experience/references/nostalgia of the original?
Anyone able to confirm if the game supports Ultra Wide resolutions?
No support for ultrawide. They cite gameplay reasons, it would be an advantage to see more than 16:9 users.
Blah is what I say. It's a singleplayer game for 99% of the players, who cares about advantages in this instance.
MP in the first game was torture. I would die to my friends all the time and honestly it just started to feel bad because one of them was an ass who as soon as he died would try to murder everyone else, because it 'wasn't fun if he wasn't alive'I have a good time playing MP with my girlfriend locally.
I don't really think the game is designed well for multiplayer though. It either breaks the game (if you use local mp players as sacrifices, you can always get a chalice from kali) or makes it too hard (where local players always trigger stuff you don't want them to).
Sometimes there are scenarios where having another player really does screw you over. Like in the volcano level there are these platforms that fall if stepped on, and unless you both jump at the same time, you leave no way for the other player to progress.
Of course you can always use a bomb or rope, and you do get more bombs and ropes in co-op.... but the design isn't ideal.
Another example is if one player gets a jetpack, and the other doesn't... it sucks because the camera is tied to someone that's either flying around in the sky, or stuck on the ground. It can feel like playing as Tails in Sonic Mania. Basically, being player 2 just sucks a bit in this game.
We still have fun though, and even if player 2 does die it doesn't take too long to revive them.
MP in the first game was torture. I would die to my friends all the time and honestly it just started to feel bad because one of them was an ass who as soon as he died would try to murder everyone else, because it 'wasn't fun if he wasn't alive'
Yeah, it's more about nice platforming and navigating a maze and paying attention to the many hazards/traps. It complements well a more combat oriented roguelike, specially one with different controls and perspective like Hades.This is more of a exploration roguelike right? I had an absolute blast with Hades last week
Thanks for the infoYeah, it's more about nice platforming and navigating a maze and paying attention to the many hazards/traps. It complements well a more combat oriented roguelike, specially one with different controls and perspective like Hades.
They haven't really made a lot of changes to the basic gameplay between the two, and the second one has a steeper difficulty level.If I never played the original, is it worth diving into this first? Or does this game hinge on experience/references/nostalgia of the original?