it resused assets from that game is whyHappens every fighting game sequel.
"SCVI looks the same as SCIV..."
it resused assets from that game is whyHappens every fighting game sequel.
"SCVI looks the same as SCIV..."
They're very different games if you know what to look for though gameplay wise too. Lars for example is very different.
How would Tekken need to "shake up" to attract casuals? Turn into a Battle Royale?
Tekken 7 and Soul Calibur VI actual increased the character model details with DLC characters. Look at vanilla characters compared to their DLC counterparts:
These are screenshots I took from the PC version.
Mitsurugi vs. Haohmaru
Kazuya vs Fahkumram
Fahk, Leeroy, and Lidia really feel like they were ported over from Tekken 8 development.
At least with Splatoon 3, the 2.5 allegations were less avoidable since there are typically less massive changes to the gameplay between games. Not to mention that Splatoon 3 was on the same system as 2. With Zelda, that's more of an issue of Nintendo not showing all that much about TotK (unless you pay attention to the art book leaks) until very recently.X game looks like dlc of last game in series is just sort of the new brain dead take that happens these days. Just have a poke around in the Tears of the Kingdom thread if you want more.
It happened with Zelda, GoW Ragnarok, Splatoon 3, and it'll continue to happen as long as the internet exists and new fames are announced
Rematches are instant based on the alpha footage, but the initial loading still takes a bit too long for current-gen. But Bamco still has another year or so to work on the game, so I won't harp on them too much right now.As long as load times are lightning fast and stages are interesting, I'm ok with that. It definitely looks better than 7 but expectations were set by the reveal trailer.
Sure. But when people point out the differences to the loud subset and they put their hands over their ears and sing dlc they earn the brain dead part of my first post lol.At least with Splatoon 3, the 2.5 allegations were less avoidable since there are typically less massive changes to the gameplay between games. Not to mention that Splatoon 3 was on the same system as 2. With Zelda, that's more of an issue of Nintendo not showing all that much about TotK (unless you pay attention to the art book leaks) until very recently.
I'm not trying to say that iterative sequels are a bad thing (hell, Smash Ultimate is an iterative sequel to Smash Wii U), but rather that there's unfortunately going to be push back from a loud subset of people.
Ultimate was very clearly built off the foundation of Wii U, Sakurai even said as much when he mentioned the two games as being one continuous stream of development. But even then, every Smash game reuses a lot of assets from the previous game. So in reality, characters like Mario have animation assets that can be traced as far back as Melee. But like I said, that's not a bad thing.Sure. But when people point out the differences to the loud subset and they put their hands over their ears and sing dlc they earn the brain dead part of my first post lol.
Like I know from your posts you follow Smash. Is there any ground to the idea that Ultimate is Smash for Wii U/3DS and a half? They play vastly differently, but saying that to the all-switch-games-are-Wii-U-ports crowd is like talking to a brick wall lol
Using women fighters is not a really good comparison point because they all look like porcelain dolls
Not character models or stages.
Vastly is a stretch.Sure. But when people point out the differences to the loud subset and they put their hands over their ears and sing dlc they earn the brain dead part of my first post lol.
Like I know from your posts you follow Smash. Is there any ground to the idea that Ultimate is Smash for Wii U/3DS and a half? They play vastly differently, but saying that to the all-switch-games-are-Wii-U-ports crowd is like talking to a brick wall lol
similar art direction and not being that technically good does that , you're seeing it in this very thread actually. I will say that SC V was the best looking FG that gen easily
Tekken 7 looked like garbage due to the chromatic aberration, so if T8 doesn't force it on, it will already be infinitely superior.
There's a special place in hell for fighting games that use chromatic aberration.
There was no downgrade. The stage just had different lighting and effects.
When it comes the "visual" issues people have with Tekken 8, I wonder if it has more to do with image composition and lighting, rather than lack of detail?