Street Fighter vs. Tekken vs. King of Fighters vs. Guilty Gear
Street Fighter vs. Tekken vs. King of Fighters vs. Guilty Gear
Street Fighter vs. Tekken vs. King of Fighters vs. Guilty Gear
The game was ugly, the gems were dumb, the DLC drama was inexcusable.
SF vs MK is the crossover we need.
Nah, Tekken X MK
Leave Capcoms fighting games out of this. They need to figure there own shit out first
The Tekken team has shit their pants for about a year straight. Don't think T7 has been in a good place since early-mid Season 2, and the community is as toxic as it's ever been.
But I don't think an MK crossover with anything makes much sense. Either NRS develops it and it's widely scorned by the other community or Capcom/Namco develop it and what's even the point?
Everyone could see from five miles away that the gem system was some dumb shit. Lo and behold.
The hatred the game got for the on-disc DLC in 2012 is hilarious in retrospect, though, considering the obscene monetization practices that we've all accepted as part of the business since then.
The situation with the DLC characters was the worst part like how scummy was to show Cody and Guy at the end of the third trailer if they weren't in the base game, the part of them being already in the game and the 5 exclusive characters to Playstation, granted 3 of them were Sony characters but Megaman and Pacman being exclusive was a pretty asshole move
Keep NRS far away from the animations.Obviously I would never think it would happen, it's just a dumb idea that would only satisfy me haha. Mixing my two favoruite fighting game franchises together.
Tekken Gameplay and soundtrack and the mortal kombat story mode, additional modes, graphical quality, voice acting, character designs (especially for the horrific Tekken designs) and customisations (plus netcode)
If anything it only feels more plausible given how well Akuma worked in Tekken 7
Said it before, said it again, I continue to be stumped at how Sony basically got away with no blame for the on-disc DLC fiasco + five exclusive characters. The whole thing was basically a ploy to sell Vitas and the Vita version of SFxT, yet Capcom took all of the heat for it.This game was so hilariously anti-consumer lmao
One of the biggest examples is how they totally fucked over anyone who only owned an Xbox 360. The PS3/Vita version has five whole fucking console exclusive characters.
Cole
Toro
Kuro
Mega Man
Pac-Man
Like the first three are first party Sony characters so them being exclusive makes sense, but why the fuck were 360 users barred off from Mega Man and Pac-Man? At this point, Capcom was literally just sucking Sony off hard. To top it off, there's also the whole ordeal with the 12 DLC (aka Disk-Locked Content) characters that you could get for free...by getting the Vita version and using the accompanying download code for PS3. Jesus christ.
I loved being able to play 2v2 online with a friend. I wish more fighting games let me do that.
We tried to tell them, but they wouldn't listenpost patch sfxt > sf4/5
Gem system when untouched in the preset builds was fine
I feel like I was the only person in to world to like SFxT lol.
TxSF is definitely cancelled.
It is actually surprising how little care there is for SFxT coming back. People definitely still want TxSF in some form just to even out the collab. But SFxT seems to be a case of "Well it had its chance, we can just move on". As I always see more interest in MvC or even CvS.
With all of that said, I think a rerelease sans the gems would be interesting to see. As that might be enough to get people interested.
Capcom vs SNK 2 is betterIt's still the best fighting game Capcom has released in over 22 years.
So, was the updated/patched final ver. of this game any good? i used to love watching videos on YT of some pros playing it, Kazuya looked great to me
Damn right it isIt's still the best fighting game Capcom has released in over 22 years.
I liked it too.
The game got bashed by the fgc, undeservingly in my opinion.
Damage was out of whack because people kept using scaled tag combos instead of optimizing their play. There's a reason why SethLOLOL and Infiltration were largely the only ones who were winning tournaments.Balance/damage was out of whack and led to a lot of timeouts which was boring to look at in tournaments.
Damage was out of whack because people kept using scaled tag combos instead of optimizing their play. There's a reason why SethLOLOL and Infiltration were largely the only ones who were winning tournaments.
I love the game too, but it got bashed because it was a mess on release. It got into a media shitstorm as the DLC characters was on disc. You had to buy the good gems and some were unbalanced. Balance/damage was out of whack and led to a lot of timeouts which was boring to look at in tournaments.
The final product is great imo, but noone cared by that point because of all the bad press it got in the start.
Pandora gimmick was a waste