I finally get home after a terrible day, go to get ready to play this and realize I forgot to put the move controllers on the charger. Noooooooooooooooo.
Virtual reality breathes new life into an already excellent campaign. While you'll have probably seen everything that The Elder Scrolls V: Skyrim VR has to offer before, you'll never have seen it quite like this: vast, varied, and like an actual living, breathing place. Bethesda's proven that blockbusters can make the transition to PlayStation VR – and on this evidence, it's something we'd like to see happen more often.
You can use smooth movement with the Move controllers. Please see the OP.How is the controller working out? I hate teleportation movement with the move controllers.
Can you move backwards?You can do regular smooth translation with the moves. It works very well. You hold the move button down and the move in the direction you are pointing.
Spiders will randomly attack you in the North areas. But, it doesn't seem to happen often. I know there are some near a path to the college.So here's the thing, I really want to start this when I get my PSVR headset but I am really scared of spiders......
Have you slayed your first dragon yet? If so: Square on the right PS Move.
You can tag items from your inventory as favorites. They show up in a quick menu you bring up by pressing O on the left PS move. If you change from bow back to i.e. sword it will automatically remember what you had in the opposite hand when carrying that sword last time and automatically equip it (shield, torch etc).
ThanksHave you slayed your first dragon yet? If so: Square on the right PS Move.
You can tag items from your inventory as favorites. They show up in a quick menu you bring up by pressing O on the left PS move. If you change from bow back to i.e. sword it will automatically remember what you had in the opposite hand when carrying that sword last time and automatically equip it (shield, torch etc).
No. You don't have to like point way behind you or anything. The direction you move is more like you're tilting a regular sized joystick. Lean it in a direction and hold the Move button to travel in that direction. It allows for strafing, reversing, and double tapping Move button while regular position (forward) makes you run.Can you move backwards?
edit: OK, I see in the OP.
Question though, is that awkward? Pointing behind yourself?
Find a place to sleep or use the touchpad if playing with a controller.How can I wait so that a few hours go by, for example when shops are closed, what do I press to wait for 8 hours until they open?
How can I wait so that a few hours go by, for example when shops are closed, what do I press to wait for 8 hours until they open?
Find a place to sleep or use the touchpad if playing with a controller.
I can only imagine how fucking terrifying Blackreach would be in VR.
No. You don't have to like point way behind you or anything. The direction you move is more like you're tilting a regular sized joystick. Lean it in a direction and hold the Move button to travel in that direction. It allows for strafing, reversing, and double tapping Move button while regular position (forward) makes you run.
So what's the consensus for controlling? Moves or DualShock? I'm gonna start this tonight.
Can you move backwards?
edit: OK, I see in the OP.
Question though, is that awkward? Pointing behind yourself?
So what's the consensus for controlling? Moves or DualShock? I'm gonna start this tonight.
86 at metacritic after 4 reviews is very nice but how could it be that not one big site like ign, gamespot, eurogamer etc reviewed Skyrim VR at launch ?
Every site scores the Switch version but no one cares for the VR version...
Thats a shame for the gaming press !
I think they all know that VR fans will buy it on sight.
But also reviewing it is tricky. The graphics aren't as nice as the special edition, it's full price, there's no option to upgrade your existing Skyrim copy, etc.
Guys, I just fought the first dragon. OH MY GOD. That alone is worth the price of admission. It was the size of a bus.
Also, I'm 100% in on DS4 controls now. PS Moves are fun but the utility of the controller trumps them. Navigating menus, being able to sneak slowly and having the D-Pad for hot-swapping favorites are all things you can only do with the DS4.
"Hey everyone! Happy launch day! We're looking into adding smooth turning with the Move Controllers in our next update. Thank you for the support and feedback. Keep it coming!"
That is good news.
Well Skyrim is the location, so you'll just be playing yourself on the go.So question if I load this up on PS4 and also on my Switch at the same time... Will I become Skyrim?
They did it that way on purpose, so you wouldn't have hud elements constantly in view taking away from the immersion.I'm still trying to figure out why you have to basically look directly at the floor/your feet when looking at the navigation, health, etc part of the HUD. I thought maybe it was a calibration issue but, nope, after re-calibrating all PSVR settings multiple times it's still an issue and incredibly uncomfortable especially when sitting and playing.
More likely a shame for Bethesda not getting review copies of a 200 hour game out to reviewers early enough.86 at metacritic after 4 reviews is very nice but how could it be that not one big site like ign, gamespot, eurogamer etc reviewed Skyrim VR at launch ?
Every site scores the Switch version but no one cares for the VR version...
Thats a shame for the gaming press !
More likely a shame for Bethesda not getting review copies of a 200 hour game out to reviewers early enough.
My expectations were in-check regarding the visual quality going in but, yikes, I'm shocked at how bad this looks especially during anything out in the world (playing on PS4 Pro). Still, a decent experience but the visual quality takes me out of said experience at times.
I'm still trying to figure out why you have to basically look directly at the floor/your feet when looking at the navigation, health, etc part of the HUD. I thought maybe it was a calibration issue but, nope, after re-calibrating all PSVR settings multiple times it's still an issue and incredibly uncomfortable especially when sitting and playing.
By rushing a review based on first impressions. More than one review so far has had missing information, or had to be updated after publishing to correct mistakes.But how could two VR only sites do a review on launch day or the german 4players ?
Looks like for the others the VR version is not important enough for a early review.