Abscess in 4th region, can be found bottom-right of the map across a bridge.
Abscess in 4th region, can be found bottom-right of the map across a bridge.
You shouldn't need to clear areas, just fight them as you are exploring or doing side quests. If they start running away from you, don't bother fighting them unless you want to recruit. For the Mitamas, their weakness is random, you can use the spyglass from the shop to find out what it is.So should I be clearing the areas of enemies? What do I do with the sun face magic guys that block everything and escape? Thank you, btw!
Welcome to the club. 💀 I'm definitely noticing puzzle elements more than I ever have in the series, and it's satisfying to really exploit all the systems to succeed. Especially due to the limits on the number of items you can carry. I've come up with the weirdest strategies, but never had to grind.I'm loving hard mode so far.
Let's say the game was an 8/10 for what I played on Normal, restarted on Hard and it's a 9 easy. The extra danger makes it so much more fun for me, encounters really feel like puzzles trying to solve them in the most efficient way, and managing resources is critical.
So good.
You can look up any demon's lore in the Compendium, if you were unaware. That's what it's pulling from.I wish the lore pages on the loading screens had a tab to scroll through them and there was a prompt instead of just cutting them off when the game loads in. They're really cool.
Welcome to the club. 💀 I'm definitely noticing puzzle elements more than I ever have in the series, and it's satisfying to really exploit all the systems to succeed. Especially due to the limits on the number of items you can carry. I've come up with the weirdest strategies, but never had to grind.
Aw, thank you. It's from an old and weird PS2 game called Shadow of Memories. I like the kitty resisting the smooches. :) The perfect expression.
Yeah, it's cool. I read them all in my first couple of MegaTen games but don't anymore, so having them to read during loading was a good call.I ended up ignoring a lot of the lore before, especially when there were so many demons (with many just being fusion fodder), so I really appreciate how they've approached it here.
Amen!Welcome to the club. 💀 I'm definitely noticing puzzle elements more than I ever have in the series, and it's satisfying to really exploit all the systems to succeed. Especially due to the limits on the number of items you can carry. I've come up with the weirdest strategies, but never had to grind.
True, it:s just annoying whenever screens like this don't give you a prompt so you can finish reading.You can look up any demon's lore in the Compendium, if you were unaware. That's what it's pulling from.
I ended up ignoring a lot of the lore before, especially when there were so many demons (with many just being fusion fodder), so I really appreciate how they've approached it here.
Aw, thank you. It's from an old and weird PS2 game called Shadow of Memories. I like the kitty resisting the smooches. :) The perfect expression.
Abscess in 4th region, can be found bottom-right of the map across a bridge.
Apparently you only need to get her to half HP, in which case I was literally a fraction of HP before she got me, and I am more prepared now. . Should have it in the bag tomorrow.Alright, second boss at the Diet Building is kicking my ass (hard difficulty) even with Pyro Jack and Aitvaras for Fire damage.
Don't know if it's better to have Naho strike their weakness or charge Aramasa with buffs for damage. Even with all the damage the boss is tanking hits so hard.
Got it thanks!I did it in the mid 60s.
Abuse sleep to pick them off one by one.
Poor TWEWY, the actual best RPG of the year. Anyway, guess I'll vote for... Arise out of these, even though that wasn't as good as I was hoping either.ALERT
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The mocap actors way overdid it for a lot of characters, yeah. I know a fair few people brought that up for FF7R - but it didn't bother me there as the game was lighthearted enough - but here it sticks out like a sore thumb.Finally hit the fourth region.
I'm kinda meh on parts of the story at this point. It's sort of janky in some ways. Presentation is weaker than previous games too. They need better cutscene direction. And animation in some cases, like why is Kochimizu's generic talking animation so awkward and overdone.
On a different note though, THE FOURTH REGION MUSIC OMG
fuck....kicked my ass for so long. Not even sure why, I was ready and everythingSurt
It's not that one, you have to go even lower on the map, a little below the Bethel India region. You will even find a Leyline and the red monk near the bridge you have to run across. Though you can defeat these lvl 99 ones if you use ailments, I did at lvl 62.
The lack of music in cutscenes doesn't really bother me so much as the cinematography, choreography, and animation in them. It comes across as sort of amateurish and is lacking appropriate gravitas. Nocturne had noticeably better cutscene direction in a game that came out eighteen years ago.Re: cutscenes, I'm not sure why they play zero music over some of them (also why do flying angels in cutscenes make fighter jet noises lol? - the sfx in the world proper is often so good that it makes no sense how poorly it's handled in cutscenes). It comes off unfinished as opposed to a stylistic decision.
Overall, I kind of hated the story and cast (or well, actively disliked them). Combat is still great, but a downgrade from 4A, and roaming about is so not worth losing environmental variety and overall pacing over the course of the entire game. Lots of weird things they got rid of that I'll compile a list of later. Good amount of optional bosses, though I wouldn't have minded less if their quests were more interesting/involved.
Looking at the credits, it's mostly Tokyo Mirage Sessions and Etrian Odyssey folks. Sits on the same tier as TMS for me, 7/10, relatively huge personal disappointment. Won't bother going for another ending at this point.
I kind of wonder how development went, because at least with the writing team, this is at times incredibly haphazardly thrown together and poorly structured in a way that is unlike them. I know they had to literally pull every other Team Maniax staff member into the fold to finish the game, but I wouldn't be surprised if they sorta took everything they had done and said fuck it, this is the game now, because there are areas that are big and empty, characters that feel like they have no point to exist, etc.
Feels about on par for the series. I'm not what makes Nocturne writing any better honestly.The difficulty spike in the fourth region is ridiculous lol. Suddenly everything is slaughtering me with critting Titanomachia and it's just instant KOs everywhere. I have to abuse ailments (thank goodness for my magic/luck build) and save after every battle until I can fuse stuff a little closer to their level.
The lack of music in cutscenes doesn't really bother me so much as the cinematography, choreography, and animation in them. It comes across as sort of amateurish and is lacking appropriate gravitas. Nocturne had noticeably better cutscene direction in a game that came out eighteen years ago.
Not finished the story yet but the writing absolutely feels haphazard in places in a way that is unlike the rest of the series. It's very strange. And disappointing.
Honestly, that there is less of it. For me at least, that's a huge strength of Nocturne. I know others see it as a negative but the plot, the exposition, the cutscenes are so condensed but don't really leave you wanting more, in a good way (ish).Feels about on par for the series. I'm not what makes Nocturne writing any better honestly.
Honestly, I wasn't talking about Nocturne's writing specifically (just its cinematography and choreography), but I'll make the comparison because it's easy and why not.Feels about on par for the series. I'm not what makes Nocturne writing any better honestly.