They're in first so they feel they can do whatever they wantWhy don't they just take the L on this one? I'm not sure what Sony has to gain from lying like this.
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
They don't wanna give Xbox and Switch access to the much bigger PS4 userbase (therefore indirectly improving Xbox and Switch online experience by reducing queue time), and they definitely want people to be forced to buy a PS4 if they want to play with their PS4 friends. The PR was so bad with Fortnite and Rocket League that they allowed it only for these games hiding behind the "beta" bullshit.What's Sony stance about it, I really don't buy the "think of the children bs".
Do they want block cross play so if X guy with a PS4 only can play with his/her friend Y if it owns a PS4 too?
the Fortnite fiasco actually affected their business. it made mainstream news, execs from their competition were giving interviews on cable news networks, their stock dipped, etc. as Layden made clear it was not a vocal minority online, it was making the rounds. that's why they flipped on that. I'm assuming Rocket League was a similar decision where it would have been an awful look not to let possibly the biggest and most successful PS+ collaboration have crossplay. even then those devs had to work to get it added, I remember them also going to twitter to pressure Sony to let them into the beta program. and that's it, those are the games that Sony allowed to have crossplay. all two of them. basically if blocking a game is going to negatively affect Sony's PlayStation business they'll add it to their beta program.
this whole situation is actually really easy to decipher if you infer from the actions that are being made by Sony
Don't listen to those people. They think they're on some james bond shit and have all Sonys evil tactics figured out. There's an obvious miscommunication somewhere.
They were the pioneers of talking about crossplay when Microsoft also did not wanting crossplay. Now that everyone is up for it besides them, they show their true colors.
Well to be fair their lying right now aside, they were doing a bunch of PC-Playstation crossplay back when Microsoft was saying no.
Remember the big announcement that Portal 2 PC was crossplay with the PS3 version?
Haha, he thought all the big publsihers won't come out and refute him and risk the relationship with Sony, but he forgot indies.
Haha, he thought all the big publsihers won't come out and refute him and risk the relationship with Sony, but he forgot indies.
he didn't forget, he knows exactly what he's doing. he's hedging that blocking indie games won't make much noise. he's likely right too. and hey if he's wrong they've got this beta program where they can sweep PR backlash under the rug one by one.
Really weird that people are believing Sony's BS response in this case. Things couldn't be more obvious.
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
That was PC-PS cross-play, at the time, Sony didn't consider the PC as competition, no one did last generation.
I don't care either, the more users online the better. Just trying to figure out its reasoning.They don't wanna give Xbox and Switch access to the much bigger PS4 userbase (therefore indirectly improving Xbox and Switch online experience by reducing queue time), and they definitely want people to be forced to buy a PS4 if they want to play with their PS4 friends. The PR was so bad with Fortnite and Rocket League that they allowed it only for these games hiding behind the "beta" bullshit.
In any case, it's nothing we, users, should care about. I don't give a shit about Sony's business reasons and neither should anyone that isn't a Sony shareholder. We need to be annoying enough that they are forced to just allow universal crossplay for every game as a standard feature that requires no extra steps, since small games are the ones that NEED it the most.
Not sure why it's hard to understand this. The bigger games and partners are harder to ignore than the smaller ones. They don't want to anger the bigger devs, and the audiences are larger and more vocal so they give in to those. The smaller ones are small enough that they think they can ignore them without consequence. Thus the gate keeping of cross play for "select third party partners".You may be right, but in either case, it's not sustainable to keep two different messages going at the same time. That miscommunication needs to be sorted out, it looks ridiculous otherwise. If, for some reason, Sony is OK with crossplay in the huge games' communities, but not in the tiny communities - again I don't grok why that would make sense, but let's say that is the case - Sony will have to align their message so that execs aren't walking into a booby trap in interviews. Otherwise they do just look either shady or incompetent, and whatever about the reality of the policy, I don't think Sony would be happy about that look from a PR perspective. So there is definitely 'something' to sort out here still, whether that involves just messaging or both action and messaging.
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
the Fortnite fiasco actually affected their business. it made mainstream news, execs from their competition were giving interviews on cable news networks, their stock dipped, etc. as Layden made clear it was not a vocal minority online, it was making the rounds. that's why they flipped on that. I'm assuming Rocket League was a similar decision where it would have been an awful look not to let possibly the biggest and most successful PS+ collaboration have crossplay. even then those devs had to work to get it added, I remember them also going to twitter to pressure Sony to let them into the beta program. and that's it, those are the games that Sony allowed to have crossplay. all two of them. basically if blocking a game is going to negatively affect Sony's PlayStation business they'll add it to their beta program.
this whole situation is actually really easy to decipher if you infer from the actions that are being made by Sony
Not sure why it's hard to understand this. The bigger games and partners are harder to ignore than the smaller ones. They don't want to anger the bigger devs, and the audiences are larger and more vocal so they give in to those. The smaller ones are small enough that they think they can ignore them without consequence. Thus the gate keeping of cross play for "select third party partners".
Bummer to here. But congrats on the launch of Wargroove. I'm almost finished with the Campaign and can't stop playing it!Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
Maybe, but it seems wholly irrational - unless there is another rational explanation for what it gets Sony to open up on big communities and stay closed on small ones. In terms of potential impact on network effects, yielding on the likes of Fortnite and then caring about keeping tiny games closed is like being OK to open up to a tidal wave while plugging tiny leaks elsewhere.
Maybe, but it seems wholly irrational - unless there is another rational explanation for what it gets Sony to open up on big communities and stay closed on small ones. In terms of potential impact on network effects, yielding on the likes of Fortnite and then caring about keeping tiny games closed is like being OK to open up to a tidal wave while plugging tiny leaks elsewhere.
I don't believe right now there is any gating factor on that. I think they're open to make proposals, because the Fortnite thing worked pretty well.
Really weird that people are believing Sony's BS response in this case. Things couldn't be more obvious.
They probably flip it only for Big Names right now like with Fortnite.
They don't need to listen to the small guys because they can't have any impact on the juggernaut they are in the industry.
Playstation holds the majority of players so most people won't be affected anyway with smaller titles.
I mean who is Chucklefish?
Shawn Layden or anyone probably never heard of them and neither did most gamers so it doesn't matter if they don't support it for these games.
Fortnite is something different because its a well known Name and the millions of kids on each platform could have turned against them.
They don't give a fart about these small indie studios.
They probably flip it only for Big Names right now like with Fortnite.
They don't need to listen to the small guys because they can't have any impact on the juggernaut they are in the industry.
Playstation holds the majority of players so most people won't be affected anyway with smaller titles.
I mean who is Chucklefish?
Shawn Layden or anyone probably never heard of them and neither did most gamers so it doesn't matter if they don't support it for these games.
Fortnite is something different because its a well known Name and the millions of kids on each platform could have turned against them.
They don't give a fart about these small indie studios.
So hm... What now?!?!?! Are you gonna say those Devs are lying now?
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.
Hi all,
CEO Of Chucklefish here, we just launched Wargroove with crossplay between PC, Switch and Xbox so I wanted to chime in.
We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen.
From our side, we can *literally* toggle a switch and have it working. Of course policy work might be more complicated for Sony.
Just wanted to provide some balance on the issue and say that it certainly isn't a question of developers having not contacted their account managers or having dropped the ball. We were told no.