This isn't true at all.
It's survival horror for the majority of the game, the only time it really dips into action is when fighting the mercenaries on the island toward the end.
The way the combat versus the cultists is designed is core RE. The need to position shoot, reposition. The need to manage and conserve ammo. The need to prioritise targets and solve each encounter like a puzzle.
It has action elements but they don't change the core.
I love your avatar 😁I can now proudly say that Survival Horror isn't a dying genre. :)
GOOD! I suspect RE2's numbers are going to be just as good, too.
Keep RE survival horror, Capcom.
Now just imagine if 7 didn't have to follow 6. Probably would have been twice as fast
I am going to say that RE2 is going to quickly surpass it (at least in terms of fastest selling), the reception and reaction has been crazy good and coming from RE7 people are probably less hesitant to jump in. I definitely remember RE7's launch as less hyped than RE2's, and I dont remember flood of youtube content and streams in 2017 that RE2 has been seeing recently
I'm playing through this right now and it's absoltley amazing. Has one of the best implementations of HDR in any game I've played and looks crazy good in 4K. Wish there were more survival horror games of this quality.
Both RE6 and RE7 underperformed and disappointed shareholders so comparing them is like comparing which one struggled less. Having good long-term sales with units being sold at $30 doesn't mean too much when the lion's share happens during the window of release. There's a reason why RE7 was a soft-reboot of the series despite RE6's good long-term sales.
That's great.
Hopefully the next game is more action-oriented though after having 2 survival horror titles back to back.
This isn't true at all.
It's survival horror for the majority of the game, the only time it really dips into action is when fighting the mercenaries on the island toward the end.
The way the combat versus the cultists is designed is core RE. The need to position shoot, reposition. The need to manage and conserve ammo. The need to prioritise targets and solve each encounter like a puzzle.
It has action elements but they don't change the core.
If you want talk about timeframe, it should be in the title (you're a mod so you can edit it), as it's inaccurate otherwise, or just leads to debate and goalposts moving so it fits a narrative.
It's still interesting to see how RE7 underperformed for the first year, then sold more after that (so I guess mostly through bargain bin and goty edition).
So its selling faster originally than re6
Huh on the gaf thread years ago re6 fans would claim this would never happen
7 was so far removed from 6, I still doubt 6 had much of an impact on its performance.
RE7 is the most comparable to RE4, which had to prove itself on the new changes it was offering.
It is almost certain that people paid more for their copies of RE7 than they did for RE6 as well (and RE7 holding its value longer is certainly a positive for Capcom), as they were just DUMPING copies of RE6 for NOTHING a few weeks after it launched. That part often gets left out of the narrative when people talk about how many copies RE6 has sold.
This isn't true for me at all either, the core of the game is RE through and through.Replace Leon with another protagonist, replace the herbs with medkits, and remove any mention of Umbrella. With these slight changes you'd have what most would consider an action game and what few would consider an RE game.
Disappointed shareholders = lower stocks.It's good to see Capcom killing the "survival horror doesn't sell" myth once and for all, especially since RE2 is almost assuredly going to pass those numbers.
Don't pay too much attention to disappointing shareholders. Monster Hunter World is Capcom's highest selling game and that disappointed them too. Capcom always sets sales figures high as a way of showing faith for the game, they're more of a statement than an actual projection (hence why they were satisfied with 7's initial sales).
My opinion? Make RE8 an open-world title with a robust survival/battle-royale multiplayer mode.
This isn't true for me at all either, the core of the game is RE through and through.
That's certainly an opinion.My opinion? Make RE8 an open-world title with a robust survival/battle-royale multiplayer mode.
Disappointed shareholders = lower stocks.
RE7 wasn't successful. It shipped less than predicted (causing Capcom's stocks to fall), sold less than expected in its first fiscal year and then it underperformed again in its second fiscal year despite discounts, a permanent price drop and the release of the Gold Edition*.
*Also, combining the sales of the vanilla edition of RE7 with the Gold Edition feels like an attempt to inflate the results. Capcom rarely does this but they did with RE7 and Street Fighter V, both games that underperformed.
Having steady sales when the definitive edition of your game is priced at $30-40 isn't a good sign, it means the public isn't interestered in paying $60 for it. REmake 2 will likely archive better results since RE2 is one of the most beloved games of all time, but what about the next titles? A possible remake of RE3 won't be as popular as REmake 2, and people won't rush to the stores to buy another game like RE7, at least not for $60. Comparing its sales to another game that underperformed (RE6) rather than a successful title doesn't help.
My opinion? Make RE8 an open-world title with a robust survival/battle-royale multiplayer mode.