Alucardx23

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Nov 8, 2017
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The same applies with local gaming, there are a lot of people out there playing local games with 50+ms televisions. You can see Digital Foundry analysis of Geforce now on 2015, their conclusion was 30fps game latency with 60fps fluidity for streaming games on the service. The service and internet speeds have only gotten better since then. I wouldn't be surprised if someday Nintendo launches a Gerforce Now like streaming service on Switch, to cover all of the games that are unable to run on the hardware.

 

Kufkah

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Is up to Capcom to include Switch support to their own engines.
It's also up to Nintendo to provide the hardware that make this easier/more feasible for other devs. You can't expect everyone is going to be thrilled with spending that much money to make their games look and run worse, especially a team that just invested so much into an engine specifically made to make a main entry RE game run at 60fps for the first time ever on consoles!
 

Sqrt

Member
Oct 26, 2017
5,978
The same applies with local gaming, there are a lot of people out there playing local games with 50+ms televisions.
At that 50+ms, add the streaming lag. Is the whole point.

You can see Digital Foundry analysis of Geforce now on 2015, their conclusion was 30fps game latency with 60fps fluidity for streaming games on the service. The service and internet speeds have only gotten better since then.
Your mileage with vary. Public infrastructure doesn't usually follow Moore's law.


I wouldn't be surprised if someday Nintendo launches a Gerforce Now like streaming service on Switch, to cover all of the games that are unable to run on the hardware.



I would.
 

Sitrus

Member
Oct 31, 2017
107
Just saw the website and you are correct. Thanks.

Also, the website says the game is rated Vero z. it sounds like it's based on the more violent but still censored grotesque version which is interesting.

If it's rated CERO-Z then it's required by Japanese law that you verify that your age. Since this is distributed through internet, you will be required to use a credit card to verify that you are over 18 years old. Guess the 43MB app is free to download, but redirects you to a page to verify your credit card before even being allowed to use the free 15min. That is, if this really is the CERO-Z version.
 

Sqrt

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Oct 26, 2017
5,978
It's also up to Nintendo to provide the hardware that make this easier/more feasible for other devs. You can't expect everyone is going to be thrilled with spending that much money to make their games look and run worse, especially a team that just invested so much into an engine specifically made to make a main entry RE game run at 60fps for the first time ever on consoles!
Nintendo couldn't have done a better job for the form factor. Capcom themselves said that that a two man team ported MT Framework in two months for Switch, which was likely all the development resources that the Company gave to the system.
 
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Alucardx23

Member
Nov 8, 2017
4,734
At that 50+ms, add the streaming lag. Is the whole point.

We are already at the point where someone with a low latency monitor and streaming 60/120fps games could be having a better experience with lower latency compared to someone playing the same game at 30fps with a high latency television and lower graphics. That was not the case before.

Your mileage with vary. Public infrastructure doesn't usually follow Moore's law.

My argument is that it is getting better and with 5G being the first wireless network designed for low latency (Sub 1ms) as a priority, it will get even better shortly.

I would.

Yes, I imagine someone like you would have said the same about this cloud version of RE7 that has just been announced. Correct me if I'm wrong and you were actually sure this was going to happen.
 
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Sqrt

Member
Oct 26, 2017
5,978
The engine was built way before the switch was out let alone a success.. You cant blame capcom for not going all out on nintendo support after the wii U debacle.
Also who's to say they aren't working hard to add switch support? who's to say this is only version of RE7 that comes to switch? what if they want to give fans something before the game is way too old and ppl lose interest?
Again, too many variables, we don't know.
Too many assumptions. Capcom themselves said that they were late in the game.

Anyway, my two main points are:

- By specs, the Switch can run RE7 as a weaker machine is able to right now.
- Streaming is not a good alternative to native ports.
 
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DeuceGamer

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Oct 27, 2017
3,477
How does Phantasy Star Online Cloud perform and how did the Japanese market react to it? Anyone know on here?
 

Deleted member 2793

User requested account closure
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Oct 25, 2017
15,368
It's also up to Nintendo to provide the hardware that make this easier/more feasible for other devs. You can't expect everyone is going to be thrilled with spending that much money to make their games look and run worse, especially a team that just invested so much into an engine specifically made to make a main entry RE game run at 60fps for the first time ever on consoles!
lol no. They would port this to whatever if it was cheap and easy enough.

It's also not up to Nintendo. They made the best possible handheld for the price. The PS4 and the Xbox One aren't the best machines for gaming out there, PCs are better, but they try to be as good as possible for their home system form factors. It's essentially the same as the Switch, but people are very disingenuous by ignoring how context works for these systems and their specs.
 

Mysterio79

Member
Oct 25, 2017
2,159
If this works well it could very well change the way we play games moving forward.

This is actually a good thing for Nintendo because Switch, being a portable hybrid, is the best way to implement this technology. Much bigger than getting a physical port of an old game.
 

Kufkah

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Nintendo couldn't have done a better job for the form factor. Capcom themselves said that that a two man team ported MT Framework in two months for Switch, which was likely all the development resources that the Company gave to the system.
Form factor and hardware spec range are not the same, no matter how easy it is to develop for the system, an engine/game that's designed around higher specs will still have trouble getting down ported to it. Like, do you think most AAA games are still skipping the Switch out of spite, laziness, incompetence, etc... ?!
 

Simba1

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Dec 5, 2017
5,433
Capcom said they are having problems porting the re7 engine to the Switch. So why are people still saying that Capcom is just lazy and wants Nintendo to fail. They also just anounced Monster Hunter for Switch.

I think this can totaly work in a market like Japan.

Yeah, only whole year after Japanese release.



Lol again bringing up previous ports from different developers on different game engines doesn't prove anything... Due to the reasons i mentioned in my previous post and another user added the game engine being used is another if not the most important factor. The RE7 engine was most definitely not built with the switch in mind. The games you mention use engines that have official switch support and documentaiton. You can't just look at a game running and just declare "oh this can run on switch" its absurd... and if you do choose to do that it gets even more absurd when ppl (not saying you did it) decide to start with the "lazy devs" and "incompetence" posts. I personally just don't understand how that can be so sure of something they have no knowledge about

Its logical that we will make conclusions based on whats made until now, and you can compare how Doom and RE7 run on XB1 for instance.
Are you saying that ID Tech 6 engine is made with Switch on mind!? :D
Every your point about RE engine could be said for ID Tech 6 engine also. Bethesda ported that ID Tech 6 engine to Switch, and we know that Capcom was also porting RE engine to Switch, they even requested Nintendo to include 4GB of RAM memory in Switch for RE engine specifically.
We can see how RE engine is working on XB1, PS4 and PC (RE7 is runing even GPD Win 1), so definitely engine is not demanding and actually it looks it's quite scalable (more than ID Tech 6).
I dont saying that Capcom is lazy, my point is just that Switch could run RE7 and that port could run/look well enough.
 
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Antony

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Oct 25, 2017
3,744
One step toward the future of gaming, the possibilities of this are wonderfully exciting.
This seemed inevitable from the very first time I tried Remote Play.
 

Sqrt

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Oct 26, 2017
5,978
Form factor and hardware spec range are not the same, no matter how easy it is to develop for the system, an engine/game that's designed around higher specs will still have trouble getting down ported to it. Like, do you think most AAA games are still skipping the Switch out of spite, laziness, incompetence, etc... ?!
Why do you keep moving goal posts and, further more, pretend to know what I think?
 

Tetra-Grammaton-Cleric

user requested ban
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Oct 28, 2017
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I don't think the question is actually if a game is scalable – most games I imagine are.

The question is whether or not these ports would make enough to justify the resources spent in porting them to the platform.

I literally have no idea what porting a game like this would cost.

Anyone have an informed estimate?
 

Got Danny

Member
Nov 8, 2017
832
Yeah, only whole year after Japanese release.

Its logical that we will make conclusions based on whats made until now, and you can compare how Doom and RE7 run on XB1 for instance.
Are you saying that ID Tech 6 engine is made with Switch on mind!? :D
Every your point about RE engine could be said for ID Tech 6 engine also. Bethesda ported that ID Tech 6 engine to Switch, and we know that Capcom was also porting RE engine to Switch, they even requested Nintendo to include 4GB of RAM memory in Switch for RE engine specifically.
We can see how RE engine is working on XB1, PS4 and PC, so definitely engine is not demanding and actually it looks it's quite scalable (more than ID Tech 6).
I dont saying that Capcom is lazy, my point is just that Switch could run RE7 and that port could run/look well enough.

Sorry but i just dont see the correlation. If doom runs on switch doom runs on switch. it was not developed by capcom or on the same engine as RE7, you cannot just look at screen and know something can run on switch. Its not how it works.I just really cant tell how can determine how scale-able it is by just looking at it. Coding is much more complicated than that.

Your question about ID Tech 6, I don't think it started with switch in mind no. But it also wasn't created from scratch (its built upon id tech 5), nor it was created for a specific game with the focus being on the platforms the game was to be released on, and a deadline to get the game released. Thats a big difference in my opinion. But i agree with your point, you can say that about any engine, but the question becomes what financial or employee resources can be put to that specific task, and what progress has been made porting it up to now. Capcom got nintendo to up the ram, so obviously they were actively trying to port the engine. that was about a yr ago. So if they still chose to go with this cloud version, i think its fair to say they're having trouble porting it.

Anyway the point is not to say i'm right or you're wrong the point is we both don't know enough, and i stand buy the fact that it is impossible to decipher what can run on what by just looking at it, unless you're talking about brute force emulation of older gen software, and even that is iffy
 

ILikeFeet

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Oct 25, 2017
61,987
But that doesn't really answer the question though.

Does 'plenty of demand' mean that the resources spent on a port, including marketing, are justified?
If the game can sell as much as Revelations collection, then I think it would be justified. The majority of dev costs was already incurred and recouped, so they'd just have to profit off the porting expenses and sell into the future, which I think is doable as the previous versions (but not to the extent of RE4-6 for obvious reasons)
 

Kufkah

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Why do you keep moving goal posts and, further more, pretend to know what I think?
All my comments were about the difficulty of porting to inferior hardware, that you misinterpret them as "Nintendo making complex hardware" is you picking up words outside the context of the rest of the post. Same thing with the later, whatever it is in your head is none of my business, you're just seem set on taking everything as a personal attack! It's a question about why do you think they're not porting it?! Since, you know, most of your posts here are about making a case for a real port.
 
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Pablo Mesa

Banned
Nov 23, 2017
6,878
A while back I started a thread here about how the gaming future would be games being streamed to Switch like devices.

The future is now it appears

giphy.gif
THats a terrible future cause it puts the burden of the game performance on the user end and force em to get higher more expensive internet plans, and god help the ones not loving in urban hubds
 

Sqrt

Member
Oct 26, 2017
5,978
All my comments were about the difficulty of porting to inferior hardware, that you misinterpret them as "Nintendo making complex hardware" is you picking up words outside the context of the rest of the post. Same thing with the later, whatever it is in your head is none of my business, you're just seem set on taking everything as a personal attack! It's a question about why do you think they're not porting it?! Since, you know, most of your posts here are about making a case for a real port.
You started this conversatuon by quoting me when I said that it was Capcom's responsibility to add Switch support to their propietary engine... And how am I taking things personally?
 

Kufkah

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You started this conversatuon by quoting me when I said that it was Capcom's responsibility to add Switch support to their propietary engine... And how am I taking things personally?
Yes, and in that same post I was making a point that hardware limitations(something that's Nintendo responsibility, not Capcom) is also a thing that could get in the way of ports. Here's the post:

It's also up to Nintendo to provide the hardware that make this easier/more feasible for other devs. You can't expect everyone is going to be thrilled with spending that much money to make their games look and run worse, especially a team that just invested so much into an engine specifically made to make a main entry RE game run at 60fps for the first time ever on consoles!

This is clearly talking about difficulty because of hardware specs, not because the Switch is hard to make games for as you interrupted it and then accused me of moving the goalpost when I tried to correct you!

And how am I taking things personally?
When you accuse me of "pretending to know what you think" out of nowhere?!
 
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Mysterio79

Member
Oct 25, 2017
2,159
THats a terrible future cause it puts the burden of the game performance on the user end and force em to get higher more expensive internet plans, and god help the ones not loving in urban hubds
On the other hand, hardware constraints force gamers to upgrade every cycle and a large portion of gamers could potentially have access to games that are of a fidelity much higher than the platform can handle, and I'm not saying that's RE7, but better yet, next gen games can be streamed to Switch. Think PS5 or better again a high end next gen PC.
 

Slam Tilt

Member
Jan 16, 2018
5,585
So you're saying they're lazy, in that case.
I implied nothing; you infer whatever you want to see.

I prefer to interpret this as just another sign that Capcom has no interest in building any goodwill with Switch owners, for whatever inscrutable reasons they have. And while I don't have strong feelings for Capcom or their IPs one way or the other, I do hope this bites them hard in the ass, if only because I always enjoy seeing the gods deliver a karmic smackdown.
 

Sqrt

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Oct 26, 2017
5,978
Yes, and in that same post I was making a point that hardware limitations(something that's Nintendo responsibility, not Capcom) is also a thing that could get in the way of ports. Here's the post:

I was talking about the engine. The post I was quoting stated that Doom and Outlast 2 were possible thanks to engine support. All I said was that it was Capcom's responsibility to give Switch support for their internal engines.

Then you brought up specs. Since the initial conversation was about engines, I answered about engines. The Switch, unlike the 3DS, WiiU and Wii, has modern hardware that is comparable (actually more modern) than the competing consoles. Working with an established GPU manufacturer instead of opting for proprietary and obscure hardware like before, Nintendo has delivered their most developer friendly console ever. Pretty much everyone that has worked with the device has lauded it for its development tools.

So, first I ask you, you concede that the Switch can support the RE7 engine and if it does not atm is because of Capcom? After the engine, comes the game. Even though Switch supports Unity, UE4, ID6, etc is possible that individual games that runs on those engines, won't be feasible on the device. This is another topic.

And you purported to know what I think here:

Like, do you think most AAA games are still skipping the Switch out of spite, laziness, incompetence, etc... ?!


Resolution scaling 0.5 -_-
And this a good time to remind everyone that the Switch GPU is substantially more powerful than GPDWin's.
 
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Pablo Mesa

Banned
Nov 23, 2017
6,878
On the other hand, hardware constraints force gamers to upgrade every cycle and a large portion of gamers could potentially have access to games that are of a fidelity much higher than the platform can handle, and I'm not saying that's RE7, but better yet, next gen games can be streamed to Switch. Think PS5 or better again a high end next gen PC.
Streamin games is imo the socialism of vidya, sounds great, promises equality for everyone but in practice leaves a lot to desire
Simple put most lf the world including USA simple donthave internet infra structure needed for it to work at any level equal to native gaming
 

mutantmagnet

Member
Oct 28, 2017
12,401
Form factor and hardware spec range are not the same, no matter how easy it is to develop for the system, an engine/game that's designed around higher specs will still have trouble getting down ported to it.
This is a meaningless statement and this isn't directed only at you.


Case in point ps3 and 360 were lauded to be similar in power.


Ps3 was difficult to port to because of the architecture and reliance on having a cpu more stuff a gpu would handle more efficiently.


Devs back then said it was hard back then and devs today say Switch is easy to port to now.


Of course work has to be done to optimize but the people who actually do it know better than you guys what is hard and what is easy.
 

Mysterio79

Member
Oct 25, 2017
2,159
Streamin games is imo the socialism of vidya, sounds great, promises equality for everyone but in practice leaves a lot to desire
Simple put most lf the world including USA simple donthave internet infra structure needed for it to work at any level equal to native gaming
It will only improve over time though, and so will the worldwide internet infrastructure.
 

Sammy Samusu

Banned
Oct 25, 2017
2,746
Beyonce's Womb
I have to say, I applaud Capcom for doing something different.

The shocking factor of this announcement is really cool.

Plus, they are bringing MHXX to Switch in a few months, I can't be mad at them (even though that game should have come out many months ago).
 

pokéfan

Member
Oct 25, 2017
2,310
Not a good idea. I'd take a downport.

What's next, Monster Hunter World cloud version for the Switch?
 

UltraMagnus

Banned
Oct 27, 2017
15,670
Hate to say it but I think this is the inevitable path the game industry will take.

Any game you want will be able to stream to any kind of display you want (smartphone included) and you'll be able to play any game like this provided you buy a controller of some kind or use touch controls.
 

Hate

Member
Oct 26, 2017
5,730
Hate to say it but I think this is the inevitable path the game industry will take.

Any game you want will be able to stream to any kind of display you want (smartphone included) and you'll be able to play any game like this provided you buy a controller of some kind or use touch controls.
Hopefully not.

What about mods? Are they supposed stream mods as well. The future may include streaming into mainstream but it can never remove traditional gaming.
 

Kufkah

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You say this as if they didn't already do this years ago for 13 (they did, for smartphone).
No, I'm saying this exactly because SE already have a history with cloud based ports, and have already showed interest in putting FFXV on the Switch.
 

antonz

Banned
Oct 25, 2017
5,309
Capcom was not having issues with the engine so much as getting it on the Switch. The two power modes however were causing them issues. The engine needed further optimizations for Handheld mode to perform adequately. That was reported by Capcom over 15 months ago at this point. Of course how much manpower was even devoted to the project is up in the air.
 

Lwill

Member
Oct 28, 2017
1,630
Capcom was not having issues with the engine so much as getting it on the Switch. The two power modes however were causing them issues. The engine needed further optimizations for Handheld mode to perform adequately. That was reported by Capcom over 15 months ago at this point. Of course how much manpower was even devoted to the project is up in the air.
I don't recall that. Do you mind finding a link?
 

blacktout

Member
Jan 16, 2018
1,209
I think we're jumping to a lot of conclusions here. What if this has nothing to do with the Switch's hardware, or Campcom's "laziness," and also in no way negatively impacts the chances of a "true" RE7 port on the Switch?

What if this is just Campcom experimenting with a different way to distribute games, one tailored specifically at the Japanese market, and they wanted to launch this experiment on a single platform with a high profile title to get the clearest possible indication of how it would perform? I mean, I think it's notable that there's no indication that this is getting a Western release. This seems similar to how Phantasy Star Online is being handled in Japan, and that's not a game that would be hamstrung by the Switch's hardware or storage limitations.

Also, uh, isn't this actually a really good sign that we'll eventually see a full, non-cloud-based port of RE7 on the Switch? Like, isn't that a pretty reasonable think to hope for now? Whereas before this news we had no idea at all if Capcom had even considered a Switch port of RE7. I guess I just think all the negativity in this thread is pretty myopic.