I'm almost done Leon A HC. 2:12 at the save point before G3
Should still be able to do it yeah?
Also I'm getting better at G3. Went from dying right away to getting him down twice (and once saw his final phase I think).
Only have a Red/Blue/Green combined herb and I'm on caution health. So that's how dire it looks but I think if I can get past G3, I'll probably be able to beat it.
On my S+ run with Leon, I was able to beat G3 and Tyrant using only two full heals, so it's totally doable. Tyrant is surprisingly not that hard to dodge for the most part. Just don't get greedy and try to be half of the platform away from him whenever he starts an attack. He'll have trouble hitting you if you run past his left side.
There is at least one (if not more) FA sprays in the G3 arena. And there's a set of green/blue/red herbs on the way to the Tyrant battle. You should have enough time to make it to S+.
Woo!! I expected tomorrow morning. I'm gonna go play this in a sec...Ghost Survivors patch is out now on PlayStation! 1.04 GB in size.
played through the kendo one. Yeah it is exactly like the hunk 4th survivor stuff.
So if you expected more you will be disappointed.
Cool addition with the backpack zombies and vendor machines though.
Finished it yesterday with Leon. And I have some mixed feelings.
As a kid I finished this game but when I played the Remake I couldn't remember the story/plot/characters etc. so it was like playing it for the first time. The strange thing is that in my mind RE2 was much bigger story/wise and much better in that regard. Finishing the remake left me confused. Why didnt I remember more and why was this game so so so much better in my memories than what I actually finished yesterday.
Sorry if this feels strange.
BTW: what is the infinite pistol? And how do you get it?
Not even.
No new cutscenes or anything. Not even any dialogue like with Hunk.
Just a text intro to tell you something about the character.
Finished it yesterday with Leon. And I have some mixed feelings.
As a kid I finished this game but when I played the Remake I couldn't remember the story/plot/characters etc. so it was like playing it for the first time. The strange thing is that in my mind RE2 was much bigger story/wise and much better in that regard. Finishing the remake left me confused. Why didnt I remember more and why was this game so so so much better in my memories than what I actually finished yesterday.
Sorry if this feels strange.
BTW: what is the infinite pistol? And how do you get it?
Oh that's disappointing. When initially revealed I was expecting 30 mins per character.
And with the PS blog was expecting 10 mins each.
They're supposedly high in replay value with the records, unlockables and whatnot.Runaway (the one with mayors daughter) is even shorter. Took me 6:58 on first completion.
The original RE2 is 3 hours long, per character.
The story was good for its time but obviously dated by today's standards. The REmake has better storytelling, in general.
The individual scenes and writing are obviously much improved, but the original 2 did have more additional background context with its greater number of files etc. / and also depicted scenes like Birkin's death and transformation as a cinematic cutscene rather than the remake's found footage approach - one isn't necessarily superior to the other, but it does feel like less of an event.
Some of it could also be that they've just finished the game with the A ending, when the A / B scenarios were added later in development for the remake, and as such the ending of the first run with a character cuts off more abruptly than the original.
Infinite Samurai Edge - Clear S rank on standard difficulity
Infinite Submachine gun - Clear S-rank on Hardcore difficulity
Infinite RPG - Cleare S+ on Hardcore with Leon
Infinite Minigun - Clear S+ on Hardcore with Claire
Infinite Knife - Destroy all 15 Mr.Raccoon in Leon and Claire route
3 save maximum, below 2:30 (A scenarios) or 2:00 (B scenarios) completion time, no infinite weapons (except knife) allowed.
1. Maximum 3 saves.
So, a few basic questions...
Where do I find the parts to move the book case and open the shutter door near the burning helicopter?
If I enter the sewers can i go back to the station?
If you're playing as Claire, you can't open that shutter door, so don't worry about it.
The item you need to move the bookcase is located on the west side of the first floor of RPD. It's in a room that you need a key to access.
Yes, you can return to the station via the sewers, but do everything you need to do before you depart the sewers, as there's no coming back then.
Yeah, I'm playing as Clair. I'm missing the club and heart keys. Guess I'll think how to get them later and just enter the sewers.
You can't get the club key as Claire either, if that helps. Just the heart key. I'm letting you know so you don't go somewhat mad trying to get a key that doesn't exist in your playthrough, like I did in mine.
1. Maximum 3 saves.
2. Scenario A - Max time 2:30:00
Scenario B - Max time 2:00:00
3. No infinite weapons except infinite knife
Bosses generally have strategies that take them out very quickly. For example the first boss is pretty weak to the knife, even without abusing the framerate glitch on PC.How is that even possible? Some boss battles are extreme hard or Im just doing something wrong.
The Ghost survivor Scenarios suck. It's more of the obnoxious: Look let's throw annyoing shit at you, while punishing you for playing the game normally.
They feel like a chore rather than an interesting variation on the core gameplay.
I wouldn't say they "didn't get good" until Mercenaries. It's just they were different because the gameplay was different. RE0-CV had gameplay created to suit a survival horror game. Discourage combat. Ensure the player feels weak. That by Shinji Mikami own words is was survival horror in RE games was about. That doesn't translate the way some people want it to in an bonus arcade mode. Mercenaries mode and beyond were included in ACTION based RE's that had gameplay fundamentals and loops that encouraged combat. That type of gameplay lends itself to the type of arcade mode people seem to want.Bonus modes in Resident Evil didn't get good until Mercenaries, the thing in 0 also sucks big time. Like, they just didn't figure it out yet, enemy placement etc just feels off.
I wouldn't say they "didn't get good" until Mercenaries. It's just they were different because the gameplay was different. RE0-CV had gameplay created to suit a survival horror game. Discourage combat. Ensure the player feels weak. That by Shinji Mikami own words is was survival horror in RE games was about. That doesn't translate the way some people want it to in an bonus arcade mode. Mercenaries mode and beyond were included in ACTION based RE's that had gameplay fundamentals and loops that encouraged combat. That type of gameplay lends itself to the type of arcade mode people seem to want.
In REmake2 (and all other survival horror RE's) your player moves fairly clunky, they're not the quickest, they don't turn smoothly, your weapons aren't GOAT, aiming is difficult, you have no melee moves, your health drains quickly, enemies are tough to go down, they sway and move in ways that make them difficult to hit, they're aggressive and lunge that you etc... None of this lends itself to a Raid or Mercenaries type mode.
I was about to post it, it was fantastic to play and very replayable. I had a blast with this mode.
Ah, yeah I assumed he meant the mercenaries modes included after Zero since he mentioned that in his post. Yeah RE3 Mercs was great. Boost up gun damage a little, reduce enemy health. Could see it working.