anyone?So I am in the sewers with Ada (Leon A). Where do I find the shortcut to go back to police station ?? I need to pick up some items I did not, like the magnum, badge, etc..
anyone?So I am in the sewers with Ada (Leon A). Where do I find the shortcut to go back to police station ?? I need to pick up some items I did not, like the magnum, badge, etc..
It comes near the end of the sewers. You'll pick up a key and need to use that to open a door that leads to a room with an elevator.
I just spent the last hour or so looking at the unlockable models. They're incredible. Especially the zombies! I highly recommend people have a long, good look at them.
FUN FACT: Most of the male zombies have what looks like shit stains on their bums. Capcom have truly outdone themselves!
I have a question about my story progression, can anyone shed some light without revealing too much.
I got the three medallions, and went down into the sewer area. I thought that I could go back to RPD but it doesn't look like it. There were many rooms that I couldn't access around RPD, and I'm nervous I missed out on some things. Can I eventually go back to RPD and explore the area's I may have missed?
Also, the game is fucking amazing. Love it
It continues the trend of showing its most impactful moments in a grounded in-game fashion rather than cutscenes. I really loved the unhinged introduction to Mr. X and the Licker where you see them appear in front of you doing some sort of taunting scripted thing, and you're just left to react immediately without knowing what they're going to do if they get too close. I suppose it just didn't quite pay off with the VHS because, honestly, the original plot of RE2 was very cheesy but fit that era so well because of our capabilities in production quality and expectations for video games... but today that same plot doesn't ring the same when put into grounded visuals and convincing facial animation and etc. It just comes across as cheesy now.Imagine you don't even open VHS tape as it's optional. This is one of the part that I wish they just go with normal cutscene. And there is no good OST too.
thanksIt comes near the end of the sewers. You'll pick up a key and need to use that to open a door that leads to a room with an elevator.
You're thinking small: I'd campaign for Elza Walker's (3rd) path as DLC!
If one of them aggros immediately then you might have to burn a flash grenade yea. Even with Claire's arsenal (much better than Leon's imo) it's not worth either the risk or the ammo to try to take it out. It's up to you though, Claire has more efficient ways of killing them overall, with Leon you really just have to pump them with like 8 shotgun shells or more and it's ridiculous.Honestly, this whole post is top-tier, but I have two questions regarding the bold sections.
1. I'm playing Claire A Hardcore, and I'm in the parking lot section. There's a room with a pair of Lickers instead of Dogs and for the life of me I haven't been able to enter the room without at least one of them being loaded in such a manner that it's impossible to sneak by them. Should I use something against them?
2. I'm assuming it's too late to board up those windows in particular, huh?
Yes you'll get the chance in a bitI have a question about my story progression, can anyone shed some light without revealing too much.
I got the three medallions, and went down into the sewer area. I thought that I could go back to RPD but it doesn't look like it. There were many rooms that I couldn't access around RPD, and I'm nervous I missed out on some things. Can I eventually go back to RPD and explore the area's I may have missed?
Also, the game is fucking amazing. Love it
It continues the trend of showing its most impactful moments in a grounded in-game fashion rather than cutscenes. I really loved the unhinged introduction to Mr. X and the Licker where you see them appear in front of you doing some sort of taunting scripted thing, and you're just left to react immediately without knowing what they're going to do if they get too close. I suppose it just didn't quite pay off with the VHS because, honestly, the original plot of RE2 was very cheesy but fit that era so well because of our capabilities in production quality and expectations for video games... but today that same plot doesn't ring the same when put into grounded visuals and convincing facial animation and etc. It just comes across as cheesy now.
It's crazy how well some scenes like Kendo, Marvin or Irons do however. It's just the ultimate plot of the game that comes across as extra cheesy now, culminating with the Alpha team closing in on Birkin.
I'm going out on a limb saying it's the best product Capcom has ever put out. It's the best RE game for me by far.
This fucking game, man. I'm in Claire 2nd run and I got down to where the Interrogation room is10/10and noticed that the glass was intact and thought "hmm, I remember it being broken in my initial run" and the fucking moment I finish that thought a Licker busts through it.
It all count right away just like the raccoon toys.How do the collectibles achievements work exactly?
Like I'm still currently in my first playthrough Leon A scenario. But I heard some collectibles are scattered across different scenarios. On my first playthrough id like to play and get the true ending and enjoy it but if I got the true ending wouldn't that lock me out of the other two scenarios for collectibles? When do they actually count and register? Do you have to finish every scenario for the collectibles to count?
I know the raccoon toys count as soon as you shoot one as it saves them straight away.
Honestly, this whole post is top-tier, but I have two questions regarding the bold sections.
1. I'm playing Claire A Hardcore, and I'm in the parking lot section. There's a room with a pair of Lickers instead of Dogs and for the life of me I haven't been able to enter the room without at least one of them being loaded in such a manner that it's impossible to sneak by them. Should I use something against them?
The writing is fine. Leon's voice actor on the other hand can't deliver on a lot of his lines. He completely no sells it sometimes. He started off pretty good but as I get close to NEST I'm noticing some wonky voice work from him. It comes off like the voice actor doesn't feel fully immersed and dedicated to the character.Yes, the tone is wonky. I think it's because it is written by primarily japanese people but clearly having aimed for a western style of dialogue to suit the western direction of the cinematics.
The original game has enough ammo for you to take out everything you encounter. This game on standard had me running from X and lickers without any ammo period. With a fully-upgraded and focused-reticle Matilda, it takes 10 shots to down a zombie toward the end. I don't see the comparisons.
I'm eager to give it a shot, but I'm very content with my first run being standard difficulty, giving me things to aspire to afterward.
The adaptive Difficulty kinda sucks, doesn't it? I had a Zombie yesterday that I HAD to get rid off which took 14 fucking.45 Cal bullets to take down. I get that this system is in place to keep you on your toes but boi shit sure can get get annoying.
Yes, and I fucking hate it. The better you're doing, the tougher enemies progressively get, and the worse you do, the easier they get. Difficulties exist for a reason, there's no need to alter them while playing.
The writing is fine. Leon's voice actor on the other hand can't deliver on a lot of his lines. He completely no sells it sometimes. He started off pretty good but as I get close to NEST I'm noticing some wonky voice work from him. It comes off like the voice actor doesn't feel fully immersed and dedicated to the character.
I'm probably gonna have to ditch the Matilda once I enter NEST. I don't think it's gonna be useful from this point on.
Holy hell the fire effects/lighting are both out of this world. Using Claire's grenade launcher with flame rounds in a dark room is a thing of beauty!
You know, after all this time I have never made that connection lol. It's one of my fave movies too.
I love Leon's casual outfit. Nice that you can wear it for the whole game if you want.
I love Leon's casual outfit. Nice that you can wear it for the whole game if you want.
I was doing the lab last night and was marveling at the flamethrower fire.
I ran into the same on Claire A Normal, so this might not apply...Didn't see anyone answer you on this but this is how I did it.
You should be able to sneak past them getting into the kennel, but every time I came back from the morgue, like you described one Licker was always completely blocking off the small hallway back into the bigger space with the dead dogs. There's a blocked path on your left with junk that has a gap, which you can throw a stun grenade over to distract both with enough time to run past and out.
Yeah, it looks amazing. They really put the effort in.I like that the environment can affect it too, like when you're getting out of the sewer water the outfit is wet up to the point the water was. Sometimes bonus outfits don't apply those kind of details so that's cool to see.
I love the look of them lol.
Fuck yes it is
I still don't really grasp stealthing around Lickers fully even after beating Leon A. It seemed like a crapshoot with them usually crawling right into my required path and not budging unless I aggro'd them. Worst case was
With the lickers, as long as you aren't running, any walking speed is considered "okay" around them. Even though you can audibly hear the footsteps, it doesn't bother the lickers. They do get alerted and try to "investigate" where you are, but if you just keep moving they leave you alone as long as you don't touch them.
There are about 4 lickers in the game that do by default attack you the moment you see them though as a scripted event. One is coming outside of the kennel (not the two in the kennel), one is after the lady medallion with the C4, and the last two are in the lab. These you cannot sneak past no matter what, and I always save any flame rounds or magnum ammo I have for these encounters in my playthroughs.