In terms of roster size, absolutely. But Smash Ultimate is lacking in other aspects that hold me back from calling it a complete package. The online is abysmal, the single-player offerings are relatively lacking compared to past Smash games, & the training mode is laughable.Why not?
Smash Bros. Ultimate is a legitimate contender for greatest Fighting Game ever made, and it's probably the greatest crossover video game ever made. If Street Fighter 6 can be in the running for GotY, certainly Smash Ultimate can as well. Smash Ultimate runs laps around SF6 as a complete package.
Likewise, if games like Stray, It Takes Two, Control, and Celeste can be considered legit contenders for GotY, certainly Animal Crossing New Horizons can as well, no?
I've done the normalizing by vote counts thing a few years and the results are always quite interesting.
2019
2021 (though I didn't post the full list)
2023 (up above)
You'll usually only see one or two games in a year that appeared on 10 or more ballots that score an average score above 3, since that requires more votes in the 1-3 range than anywhere else. This year is a case where both the overall #1 and #2 had averages above 3, though TOTK was very close to 3, so they were both quite well liked by everyone that voted for them. Both BG3 and TOTK were very popular for sure, but also really highly rated by anyone that played them. So at least in the very top winners, it's tough to argue that these games won solely due to being popular. They were also extremely well liked by everyone that voted for them in comparison to the rest of their lists.
This is in contrast to a year like 2019, for example, where Resident Evil 2 was the winner and had an average score of ~2.7. So it appeared on many lists but much more spread out in the 1-5 slots. It beat out some other games with less overall points, but much higher average scores like FFXIV: Shadowbringers which had an absurdly good 3.3, and Disco Elysium with a 3.05. So the argument could certainily be made there that RE2 won by being a thing a lot of people played, and enjoyed (since it did make their top 10s), but it was maybe not as many people's overall GOTY.
The problem with this kind of analysis is that there's no way to account for people that played a game, and then chose not to vote for it at all. And putting a game at #10 actually hurts a game in this analysis when, logically, it should still be a positive for the game to make someone's top 10 list at all.
Sorry to nitpick a specific statement, but I'd reword that "past Smash game", singular, where that game is Brawl. Ultimate has a lot more single-player content* than 64, Melee, and Smash 4.the single-player offerings are relatively lacking compared to past Smash games
"Relatively" sort of offsets any literal one ups man ship over 64 and Melee. Especially going from64 to Melee where ALL of it was new.Sorry to nitpick a specific statement, but I'd reword that "past Smash game", singular, where that game is Brawl. Ultimate has a lot more single-player content* than 64, Melee, and Smash 4.
*Most of it being, admittedly, variations on Event Match. Classic Mode has reworked as a series of Event Matches per-character, Spirits are Event Matches except that you can choose your fighter, etc.
100%. Smash Ultimate has an excellent amount of quality single player content. It not having Brawl's Subspace Emissary or Melee's target practice doesn't change that point. Spirit Board and World of Light were/are great modes to play solo, not to mention training up your Amiibo fighter was a cool new aspect to the series for solo players.Sorry to nitpick a specific statement, but I'd reword that "past Smash game", singular, where that game is Brawl. Ultimate has a lot more single-player content* than 64, Melee, and Smash 4.
*Most of it being, admittedly, variations on Event Match. Classic Mode has reworked as a series of Event Matches per-character, Spirits are Event Matches except that you can choose your fighter, etc.
I agree with what you said about SF6's World Tour and the game's roster size. I was pretty let down by World Tour in particular.In terms of roster size, absolutely. But Smash Ultimate is lacking in other aspects that hold me back from calling it a complete package. The online is abysmal, the single-player offerings are relatively lacking compared to past Smash games, & the training mode is laughable.
On the flip side, SF6 has room for improvement on accessibility options, World Tour's writing isn't anything to write home about, & the roster is pretty damn small (albeit for somewhat-understandable reasons).
100%. Smash Ultimate has an excellent amount of quality single player content. It not having Brawl's Subspace Emissary or Melee's target practice doesn't change that point. Spirit Board and World of Light were/are great modes to play solo, not to mention training up your Amiibo fighter was a cool new aspect to the series for solo players.
I agree. The only games i think that could beat Ultimate in terms of single player goodness is Brawl and maaaaybe Smash 3ds if you really love smash runI agree with what you said about SF6's World Tour and the game's roster size. I was pretty let down by World Tour in particular.
As for Smash Ultimate…
Yes, roster size. Also quantity of stages and music, as well as a wide variety of ways to customize matches to your liking. No other Smash, let alone any other AAA fighting game, comes close really. Shoot, there's even a pretty good custom stage builder, making the amount of stages near-endless.
Online play in Smash Ultimate that's more than 1v1 is pretty bad, I agree. I rarely had issues playing 1v1 online against other players, however. Still, is it rollback netcode quality? Of course not. But it's totally serviceable for 1v1 matches, in my opinion. The vast majority of people aren't serious competitive players and don't care if there's a small bit of lag here and there in 1v1. Which, by the way, 1v1 is all that is offered in most other fighters (like SF6) anyway. And online play isn't an option whatsoever in Smash games pre-Smash 4, if I'm not mistaken.
I simply don't agree that single player modes are lacking compared to other Smash games.
Sorta surprised TotK won, but I'm glad. BG3 is great but it's nowhere near the polish of TotK.
What's wrong with that statement?
Tears of the Kingdom would not work without it's open world. And comparing the work needed to create a CRPG mob to one found in Zelda is not really fair, the latter has to work on a whole other level.I think that at their cores, TotK is a better game, but it let open world sprawl dilute the experience
To preface, I don't think it's "NintendoEra" just as I don't think it's "SonyEra" but the exodus you refer to was just of the Nintendo OT members. The vast majority of users here don't post in the OTs and just on a hunch I'd wager that at least 75%, if not closer to 90%, of this forum owns a Switch. It's the biggest console in the world, and TOTK wouldn't have been able to win here if the Switch wasn't well represented.
But yeah this forum has historically been console centric if anything, not specifically Sony or Nintendo over the other. Xbox has been notably less represented but Xbox exclusives also did straight up suck for an entire generation (said as an Xbox owner), and is honestly less represented just in the general population as well.
Don't see anything wrong about this statement. TOTK is one of the most polished games ever released considering the scale.
I mean ... as good as BG3 is - and I really love it! - they literally had to fix several thousand bugs and still aren't done patching.
They're not counted if they're not part of the numbered ballot at the end. I'm talking about runner-ups that were described but not listed. And this shouldn't be particularly surprising -- in a year as stacked as 2023, if you're not into BG3 for whatever reason (maybe you don't like D&D or RNG or point-and-clicks or Tolkien-style fantasy), you had no shortage of other options to list ahead of it on the tabulated ballot that the script checks here -- possibly squeezing it out in the process.
I'll be that curmudgeon and say it needed to not be turn-based. I dislike turn-based in any game that's not a strategy game, because there at least it's the main thing you grapple with. In the case of BG3 especially, because it also tries to be a couch coop multiplayer game, and the one thing that's more tedious than having to wait two minutes for all the enemy characters to make their moves while you cannot do anything, is having to wait until your partner is done with their moves on top of that. I wanted to play this game through with my wife, but she bounced hard after just the third battle. The game plays better if you just play by yourself (which to me is a pretty big indictment for role-playing games that want to emulate D&D), but I still find it mostly tedious.I'm no CRPG expert and even less with D&D, it's my first D&D game but I love the gameplay. I think turn based is absolutely the way to go for any game like this and the fights are all interesting and fun as I can basically create any strategy I want.
What is this supposed to do to be fun to you?
I'll be that curmudgeon and say it needed to not be turn-based. I dislike turn-based in any game that's not a strategy game, because there at least it's the main thing you grapple with. In the case of BG3 especially, because it also tries to be a couch coop multiplayer game, and the one thing that's more tedious than having to wait two minutes for all the enemy characters to make their moves while you cannot do anything, is having to wait until your partner is done with their moves on top of that. I wanted to play this game through with my wife, but she bounced hard after just the third battle. The game plays better if you just play by yourself (which to me is a pretty big indictment for role-playing games that want to emulate D&D), but I still find it mostly tedious.
That said, it was my number 6 game or so, so I still recognize the quality outside of the gameplay.
Armored Core in the top 10 makes me happy, as does the Against the Storm love.
Everybody play Against the Storm
BG3 is known for being buggy in its last 3rd while TOTK is known for not having much bugs at launch. I dont think saying Totk is more polished is an unfair statement
Hey look! Spider-man 2 won PS5's best game... maybe the PLAYSTATION BLOG wasn't rigged after all. [shakes head in the general direction of those who deserve this shaking of the head]
TotK literally had an entire year of nothing but polishing, so I don't see how that's an outlandish statement.
was there some controversy there? Sm2 scored higher and has far more widespread appeal than say FFXVI So it's not shocking, It winning best music over FFXVi was the only ridiculous thing.
I've thought about it, but it's a really small list every year with relatively few votes. Maybe if it picks up steamAgain, great thread and work! Some feedback: Maybe it has been discussed but I would love to see a VR/AR category as well to see how those games ranked.
BG1 and BG2's real-time with pause combat is exactly what they could've done. It's a perfectly viable and fun alternative to turn-based, and many CRPGs use it. Just a matter of preference.I don't get what the alternative to turn based would be for a game like this. I tried BG2 and I was completely utterly lost, too much happening at once, I could control what was happening. I had to pause a ton, which is basically turning it into turn based.
BG1 and BG2's real-time with pause combat is exactly what they could've done. It's a perfectly viable and fun alternative to turn-based, and many CRPGs use it. Pausing to strategize if and when you wish to is not the same thing as a legitimate turn-based system regardless of how often you pause.
Now, taking advantage of all the different environmental factors in combat using real-time with pause probably wouldn't be as easy to do, but I'm sure it'd still be possible to an extent. Personally, I greatly prefer the BG1&2 style of combat.
Yeah, I definitely prefer real-time with pause in these games.BG1 and BG2's real-time with pause combat is exactly what they could've done. It's a perfectly viable and fun alternative to turn-based, and many CRPGs use it. Just a matter of preference.
I don't get what the alternative to turn based would be for a game like this. I tried BG2 and I was completely utterly lost, too much happening at once, I could control what was happening. I had to pause a ton, which is basically turning it into turn based.
Ascend always seems to get neglected in these discussions compared to Ultrahand and Recall. Ascend is absurd. I have no idea how they managed to turn "noclipping through arbitrary level geometry in a giant open world game" into a bug-free feature.Not to mention how the Ascend ability would straight up break most games, with its ability to pass through ceilings.
My time with BG3 has been 80% couch co-op with my wife, and I can't imagine that either working or being any fun at all if it was the crazy clusterfuck of "real time with pause" that BG1 was.
Isn't BG3 supposed to be a DnD simulator? We take turns in our DnD sessions, maybe we're doing it wrong lol
RTwP makes games unplayable for me, so I'm beyond glad they went with true turn-based combat.BG1 and BG2's real-time with pause combat is exactly what they could've done. It's a perfectly viable and fun alternative to turn-based, and many CRPGs use it. Just a matter of preference.
100%.Yeah, I definitely prefer real-time with pause in these games.
BG3 combat is great, but something like Pillars of Eternity combat is the winner for me.