tragic
apologize in advance for incoming wall o'text and the comma storm, writing grammar is not strong with this one.
take this for whatever it's worth but i commend you on your involvement with the community, and for me specifically, the further explanations into the underlying game mechanics.
recent posts by people who haven't even played the game and dismissing the game as souls-clone, which in my opinion i take as a negative, are irritating to me and hopefully not taken personally by you or anyone on the development team.
in my observations at this point in gaming it's rare for a game to take no inspiration from any previous game.
combat mechanics or game mechanics in today's games are essentially iterated upon, if i had to guess... i'm not in game development, from what previous games a development team enjoys/likes.
inspiration taken from different games is NOT the same as game "x" - clone.
souls games are sword and/or magic combat and (minus bloodborne and sekiro) focus on medieval fantasy-horror setting/story.
remnant from the ashes is a gun and/or melee combat game and focus on (from what i can tell, haven't finished yet) scientific experiments/exploration events that happened in the 1960's.
remnant from the ashes (from here out i'll use RFTA) has an element of modern science/science-fiction which all of the souls games do not have/attempt.
how accurate the science in RFTA being depicted can be for another discussion but the attempt to use science/science-fiction for the game's story/backstory is something the souls games never attempts.
i enjoyed all the souls games (haven't played sekiro yet) for their combat mechanics but not really a fan of the fantasy-horro-medieval setting.
ideal game would be souls combat mechanic in something like a mass effect universe.
i enjoyed the surge mainly because it attempted a souls combat in modern setting.
i've enjoyed what i've played so far in RFTA but being that this game takes place sometime after the 1960's (i'm guessing, haven't finished yet) and is a gun/melee combat game i'm not seeing the veracity of the souls-clone comments.
i haven't finished the game but the amount of lore/story/background-info found in just ward 13 is pretty cool.
i have no idea where this story goes but the initial hooks have my curiosity to want to find out.
comments regarding frame-rate, crashes and game-mechanics not working properly i get and would guess could be helpful to you or your team.
playing on the xbox one x with game installed on an external SSD, set to 4k and playing on a 4k tv i've only experienced frame-rate issues but that was once and after a long (~3-4 hours) play session.
no crashes experienced by me.
comments from people who haven't even played the game and dismissing the game for whatever reason i do not get.
must be a generational thing as it adds very little to the discussion in my opinion.
quasi tl;dr:
dismissing or drive-by comments from those who haven't played the game that this is another souls-clone irk me.
i hope
tragic and team don't take these personal.
personally i commend the development team and their current involvement with the game's community here and elsewhere.
souls games are sword and/or magic combat and (minus bloodborne and sekiro) focus on medieval fantasy-horror setting/story.
remnant from the ashes is a gun and/or melee combat game and focus on (from what i can tell, haven't finished yet) scientific experiments/exploration events that happened in the 1960's.