The game is largely level-scaled with some minimum levels (based on gear level), so if your advanced stats screen, while you're in Singe's map, doesn't have red arrows pointing down, you shouldn't be underpowered.Been trying to defeat Singe and mad is it hard lol. Feels like I am either way too underpowered or im not supposed to be here yet. Im trying to find some sort of tower, but I think its going to end up being right behind him.
But from looking at guides and youtube it looks like other people have different weapons already for the fight. Did they just do co-op to get better gear or is this skipable?
Yea, I just upgraded my gear a bit this morning and beat him finally. I probably could have gotten the tail if I had a co-op partner, but its alright.The game is largely level-scaled with some minimum levels (based on gear level), so if your advanced stats screen, while you're in Singe's map, doesn't have red arrows pointing down, you shouldn't be underpowered.
There are only 4 main guns you are guaranteed to have access to at this point: Coach Gun, Shotgun, Hunting Rifle, Sniper Rifle. Sniper rifle can be found at the basement of the church you protected Root Mother in, the rest can be bought at the base. It is also possible (but unlikely) to have Assault Rifle and Chicago Typewriter at that point based on world generation, but these aren't "better" guns. Especially when you don't have the tools to make optimized builds based on fast firerate yet.
Every weapon in the game is roughly balanced and end-game viable when you upgrade them Dark Souls style.
Singe is a mandatory fight if your world has him (alternative spawn is a 'tree cthulhu' boss, equally difficult).
Which difficulty are you playing on? Normal and Hard are intended as viable for first playthroughs.
Generally I'd recommend to fight the Undying King (only after retrieving the heart, right at the end of 2nd planet he's a bit overpowered), because the Queen's rewards are so much better.So for a first time play through, when I get to the Undying King, Do I accept his offer to retrieve the Guardian's Heart from Crosus, or reject his offer and fight him?
Then, it says if I do get the heart, I can either give it to him or not. Looks like you can either get the Slayer armor set and the Crossbow, OR the Riven melee weapon.
If Mudtooth spawned in your save's Earth, then yes, you can just go back and get it.Can I go back to Earth and get the Pocket Watch if im already at the Undead King and Corus or whatever that location is called? Or did I miss out on it completely?
Neither of them is objectively better, very few things in game are. I prefer keeping the little gremlins for regular levels, but in bosses it's case-by-case. Too much AoE, or boss out of reach of melee? Pick skulls.I really like having minions in my build, but I cant tell which I like more, the meatballs or the skulls. Are either of them better than the other? Seems like the meatballs hit harder, but they only have melee attacks compared to the skulls that do ranged.
Yea im almost possitive he did, I just didnt know about the Pocket Watch at the time and didnt think I could go back. Thanks though, ill try it tomorrow.If Mudtooth spawned in your save's Earth, then yes, you can just go back and get it.
Uuh, that's gonna be rough. Just so you know, you can face almost any boss in Survival, with gear that you have to gather during the run, and they'll be just as tough as in story if not tougher. Sure, you can try it, but go in expecting to die to every boss you haven't fought before :P
Is it stuck on an objective that you've already completed? Make sure you're exploring all dungeons in each area.
It's based on your Gear Score iirc, shown in character select menu and it's a weighted average of the best level gear you possess. They've not told the exact formula, but yes, if you have one piece of gear that's way above the best gear in your other slots, it'll affect your Gear Score a disproportionally large amount.i've been looking up what determines the scaling of enemy power in coop sessions, and it seems the most important factor is how upgraded the most upgraded piece of equipment is. is this correct? so if i can find roughly what level their gear is, that should be my target for where i should be when we have the first coop session?
Thanks! Apparently the gear level of one of the other people in the group is 9. I should be able to catch up to that I hopeIt's based on your Gear Score iirc, shown in character select menu and it's a weighted average of the best level gear you possess. They've not told the exact formula, but yes, if you have one piece of gear that's way above the best gear in your other slots, it'll affect your Gear Score a disproportionally large amount.
Otherwise you could min-max the game pretty hard by just leveling your main gun and nothing else
Gorefist is one of the 2 possible first bosses you can get, and he's by far the rougher one, because he has the worst add spawn mechanic probably out of any boss in the whole game. To survive, you have no choice but to immediately focus on the 2 exploders the moment they spawn, and try dodging Gorefist's swings almost just by sound.I'm on this first boss though, and WOW is this rough. I can time them perfectly and deal with them just fine, but the spawns are making life miserable. The camera being how it is makes it impossible for me to know when these exploding fart bomb monsters are suddenly on me, so I'm constantly having to check my back while managing distance with the boss. I figure I'll eventually get them, but boy have I died a number of times already.
Hard is supposed to be doable with a fresh save, but it's still difficult. Maybe should rethink your choice of weapon and mods for the fight?I'm still wondering if I made this unnecessarily hard for myself by starting off on hard though. Since there were two higher difficulties I didn't think it would be so bad, but the game is extremely punishing so far.
Whew, eventually got him. Heck of an introduction to a game's bosses, wow. Definitely left an impression on me. I think what made it so difficult for me is not being able to hip fire. I wonder if that was a conscious design decision, but not being able to hip fire when getting rushed like that makes life a struggle. It also doesn't help that the coach gun only has two shots that I'm having to constantly reload. But yeah, it was just a matter of spacing, timing and stamina conservation. Let the exploders get close enough to detonate, then roll away. Once I started rolling sideways on the uppercut slash of the boss (instead of always rolling backwards) things got a lot easier. Always keeping the boss at arms length to have less chance of him running me down and catching me off guard while I'm dealing with exploders also made things easier.Gorefist is one of the 2 possible first bosses you can get, and he's by far the rougher one, because he has the worst add spawn mechanic probably out of any boss in the whole game. To survive, you have no choice but to immediately focus on the 2 exploders the moment they spawn, and try dodging Gorefist's swings almost just by sound.
It does get better.
Hard is supposed to be doable with a fresh save, but it's still difficult. Maybe should rethink your choice of weapon and mods for the fight?
For example, Hunting Rifle is the most nimble of the 3 starting weapons, and if it lets you swap your attention to exploders and pop them in one hit, it might be worth it, and Hunter's Mark weapon mod lets you see monsters through walls.
Then there's the SMG in the basement of Ward 13 that you can get as a replacement for your pistol if you solve a puzzle
There is a minor benefit. You can only get Glowing Fragments while killing bosses on Hard or higher difficulties (altho can also be received in Normal Survival), and those can be used for various cosmetics and a couple of unique pieces of gear at the base.Doesn't seem to be any bonus to playing on hard other than bragging rights.
There is a minor benefit. You can only get Glowing Fragments while killing bosses on Hard or higher difficulties (altho can also be received in Normal Survival), and those can be used for various cosmetics and a couple of unique pieces of gear at the base.
I think you also get more XP, scrap and crafting materials, but not sure by how much.
Right, yeah, the scaling is abit of a downer surprise to everybody. Whenever I play the game, I tend to just keep my equipment levels at a bare minimum, and only crank them up when the advanced stat screen shows a red arrow (meaning that I'm underleveled for the current area's minimum level)I don't want to go through the whole campaign waging a battle of attrition which will never get any easier due to the scaling. I'm a bit bummed out about the scaling actually. I've got nice, fancy weapons now with upgraded armour and everything but starting a new campaign it's like I'm fresh off the boat again. I really hate level scaling.
The levels are procedurally generated, that's why. It's a bummer, honestly, they said it's meant for "replays" but... what's the point when exploration will continue to be just as boring on replays? Just explore until you have enough loot to your liking/get bored and beeline to the objectives, IMO.Like, exploration is basically pointless so far. Earth seemed like the same streets and buildings over and over with the occasional sewer areas which were also the same.
The levels are procedurally generated, that's why. It's a bummer, honestly, they said it's meant for "replays" but... what's the point when exploration will continue to be just as boring on replays? Just explore until you have enough loot to your liking/get bored and beeline to the objectives, IMO.
Ah, well that makes sense now and is pretty disappointing. This game would have been dope if they hand crafted the worlds.
Disagree on enemy design. Enemy variety, aesthetic design and behavior are great in my eyes and one of the biggest strenghts of the game. Pair regular enemies with a fair amount of unique bosses and you have an excellent cast of cool monsters to fight over the entirety of the game and beyond.Went into this with a very open mind, not even approaching it as a "Soulslike with guns" (because it's really not), but I'm finding it hard to really enjoy it.
The good:
- Gunplay feels and sounds impactful. Weapons have a decent punch to them, and the leeway for dodge-canceling after taking shots is generous.
- Co-op seems well implemented in general. Very little fuss. Being able to co-op all the way through is appealing.
- I like the little bits of flavour on each piece of gear/item.
- Respawning after death is surprisingly quick (on PS4).
The bad:
- I'm not in any danger of falling in love with the aesthetic. Dingy browns and greys as far as the eye can see...
- Enemy designs and animations, while serviceable, are uninspired.
- The hub area layout is not good. Hard to get your bearings. Vendors are weirdly spaced, seemingly for the sake of it.
- The NPCs so far are bland and forgettable. I don't feel like talking with any of them, and none of them particularly inspire me to learn about the world.
The ugly:
- The fact you can get hit during your "knocked down" animation, coupled with very slow "get up" animation that can't be dodge-cancelled, makes for some very frustrating deaths.
- First boss encounter is too hard. In my mind, bosses (particularly early ones) should typically provide a skillcheck for a major facet of the game, whereas this one throws multiple checks at you at once: Big, aggressive enemy with long reach and ability to combo you to death (check your dodge timing); exploding adds appearing from all angles (check your spatial awareness and movement); not one, but two possible status ailments (check your item knowledge/stock and usage timing). Along with the player damage issues raised above, this can be a very off-putting first boss.
- Ambient sound design/mixing makes everything much more stressful than it should be. Constant groans and shuffling, as if things are always right next to you.
- General pacing is poor. It feels like the game wants you to be constantly on-edge, with no respite or tonal payoff for your endeavours. (Sound design issue above exacerbates this.)
Still, I'll press on for a bit and try some co-op with a buddy (although he doesn't seem too enamoured with it, either). Did anyone with a similar initial experience go on to enjoy it?
I am indeed still in the first world (just waiting on my friend for co-op).Disagree on enemy design. Enemy variety, aesthetic design and behavior are great in my eyes and one of the biggest strenghts of the game. Pair regular enemies with a fair amount of unique bosses and you have an excellent cast of cool monsters to fight over the entirety of the game and beyond.
Agree on your critic about the first boss, it's too hard and demands too much from the player in this early stage.
Judging by your post you seem to be still in the first world.
Every world is a unique biome, the first one is the blandest overall (i quite liked it though).
The lore and story isn't presented in an interesting way, but imo the game is a great example for a "gameplay first" case.
Right, yeah, the scaling is abit of a downer surprise to everybody. Whenever I play the game, I tend to just keep my equipment levels at a bare minimum, and only crank them up when the advanced stat screen shows a red arrow (meaning that I'm underleveled for the current area's minimum level)
But there is something you might be misunderstanding a bit, or perhaps I'm reading bit too much into it.
You might have nice fancy weapons, but the game is designed that every piece of gear you have is essentially equal and your starting gear is not just adequate, but GREAT at going through the whole game, provided you get lucky with world rolls and get some events with reward items that synergize with what you have.
The only piece of starting gear that debatably can't be turned into something crazy with right build is the Repeater Pistol, but even that weapon has its place if you have no other highly accurate handguns and the fight demands it.
Even actual Souls games have issues with many weapons being mediocre and replacable, but Remnant's nuts about making every piece of equipment worth while. Balance patch after balance patch, from release to after all the content had come out.
The game will not let you truly get ahead of it in power curve unless you suddenly find a playstyle that fits you like a glove, the whole equipment upgrade system almost feels unnecessary, seemingly meant to give you a way out if any one specific map/boss is giving you trouble. The Survival mode even gets rid of upgrading and the balance is just fine! But at the very least, on Normal, (and arguably Hard too), very few things are actually ever bulletspongy unless you're actually doing something wrong. The impact of your shots will always remain satisfying.
Right, there are cool boss weapons that excel at a specific task, but even Eye of the Storm vs Hunting Rifle is not just a straight improvement because that flexible mod slot is valuable. It is part of why I rarely use Eye of the Storm in Survival, because even though I like some of the lightning/explosion-focused shenanigans I can pull off, Hunting Rifle is good bit more accurate and almost the ultimate jack-of-all-trades gun.Dunno my Eye of the Storm feels a fair bit fancier than the hunting rifle I started with :). But, yeah, I see that weapons seem to be balanced horizontally. I'm kind of wrecking early bosses now so I guess there is some progression happening due to traits and other stuff.
I know this is a common refrain but I don't understand this. The procedural generation means every level is very generic and uninteresting. The layout of the map changing somewhat doesn't alter the experience much, if at all. Honestly, redoing maps I never felt like I was experiencing anything new.I like that everything is procedural and remixed for that Diablo feel so you're jumping into games and not feeling like you're doing the same levels over and over.
After beating the second world I'm starting to warm up to the game a bit more. I feel like that first world is rather bland and ugly and doesn't do the game any favors and make a good first impression.
I know this is a common refrain but I don't understand this. The procedural generation means every level is very generic and uninteresting. The layout of the map changing somewhat doesn't alter the experience much, if at all. Honestly, redoing maps I never felt like I was experiencing anything new. I would rather have intricate level design instead.
I know this is a common refrain but I don't understand this. The procedural generation means every level is very generic and uninteresting. The layout of the map changing somewhat doesn't alter the experience much, if at all. Honestly, redoing maps I never felt like I was experiencing anything new.
I would rather have intricate level design instead.
Right, there are cool boss weapons that excel at a specific task, but even Eye of the Storm vs Hunting Rifle is not just a straight improvement because that flexible mod slot is valuable. It is part of why I rarely use Eye of the Storm in Survival, because even though I like some of the lightning/explosion-focused shenanigans I can pull off, Hunting Rifle is good bit more accurate and almost the ultimate jack-of-all-trades gun.
There's a boss weapon SMG that has the same deal. Better raw power than regular SMG, but maybe you don't want a short range flamethrower mod. It's a common trade-off, and the regular sniper rifle is probably the best weapon in the game (particularly if you're a headshot monster like YeetsMeMario and his crazy 8+ hour long Survival runs).
They are, but with their own conditions.I also didn't buy any DLC, does anyone know if they are worth it? Maybe I'll spend a few hours and join some coop rooms just to see how it is since all my time was solo thus far.